(click to download) New pics will be up soon! *Fixed: deleted extra oddball spawn, deleted extra respawn zones, added vip go to points, deleted juggernaut go to points, fixed neutral bomb spawn, fixed escaping problem, replaced Fuel Rod Gun with Sentinel Beam, fixed respawn issues, added new structure on defender side* Lygophobia: the fear of dark/gloomy areas. Im glad to bring the forgehub community my latest map, Lygophobia. Lygophobia is a long lost cavern where the covenant had built a shrine. the cavern was rattled after thousands of years of war and battle on the surface above. A UNSC troop fleeing from being outnumbered in an ambush stumbled upon a crevice and took cover. The crevice widened into a hole as they walked through, then the hole turned into a cave, then they found themselves upon the lost civilization and torch lighting... Lygophobia is a medium/small map. FFA games work best with up to 4 people and team games work best 3 v 3 although 4 v 4 is the max number of people who should play on the map. During tests i found Slayer and Team Slayer to be the best gametypes. After (hopefully) fixing all or most of my spawn issues, im pretty confident with this map and im happy how it turned out. Weapons on map -2 Plasma Rifles -2 BRs -1 Carbine -1 Assault Rifle -1 Shotgun -1 Beam Rifle -2 SMGs -1 Plasma Pistol -1 Sentinel Beam -1 Needler -1 Machine Gun Turret (Symmetrical) Equipment -1 Power Drain -1 Regenerator -4 Plasma Grenades -2 Frag Grenades Now some pics to get a feel of the layout. Attacker Spawn Defender Spawn The "Shrine" (the middle of the map) Needler spawn and destructible tower Fallen Pillar (This has been changed, New pics will be up soon.) walkway to destructable tower Beam Rifle Spawn Action Pics (Me pwnzerz w/ snipez) Thats all i have for now... more pics later maybe. While testing this map a lot lately to get version 2 out, I found that Multi-Flag didnt really play well. the games went VERY fast and it always seemed as one team dominated. So i thought i would make my own flag gametype that would hopefully make Multi Flag play better. I only had the chance to test the gametype once, and i made a couple changes to it before i uploaded it. so im not quite sure how this will play. it is not required to download the gametype, but it would be nice if you did and gave me feedback on how it played. Lygo Flags I want to guarentee everybody that there is not ONE single crooked geomerge on the map. everything is straight (besides the pillar and the ramps of course) Download
He doesnt know what the hell hes talking about. Anyways, its nice to see a great map from you evan. I have to say the fallen pillar is ****ing genious man. So is the destructible tower. Looks like I could have a holottafun on this map.
Hey cool you released it. I love you now lol. We are going to have to try to make a map sometime. =D. 6/5 the aesthetics are remarkable.
looks rather good. a definate welcome from the majority of things i click on. while i see some areas unlikely to be used much, the general portion of the map looks like it is a wonderful setting for a battlefield. you took your time on everything and it shows. the asthetics arent anything new in the least, but you've managed to use them all in a lovely manner that brings out the maps look the best. good job on the post as well.
3.5/5, personally I dont get the point of this map, not trying to flame or anything, it just doesnt suit me.
This was a fun map when I tested it with you, and I love the hallway, probably my favorite part of the map. Did you change anything (spawns and such) though? From my experiance, this is a 9/10
Well I can't say much (because it has already been said and I don't like repeating). But, I was say 5/5 and a Dl.
Wow, it looks amazing. I really like the destructable tower and the angled pillar thing. The aesthetics are great and it looks like it also supports good gameplay. great work and good ideas. thank you for putting a good map in the competitive section. (Finally)
wow bro, this is awesome, 5/5 clearly, originality is crazy with the dumpsters in the fifth pic, clearly you spent time on this map. So because you spent time on it i want to give you at least one thing to work on. So in the picture -walkway to destructable tower- it looks like you could make the interlocking a little cleaner, there may be a bump. Ha thats all bro this is sweet
Hey great map. Everything looks pretty much flawless. Even the open areas look sweet. And weapon placement is great. 5/5 man. U CAN HAZ EPIC WINZ
nice map! i especially like the look of that hall w/ the beam rifle very unique structures, including the centerpiece and that fallen pillar ill give this a try, its a very solid looking map 8.5/10
great job fixing the ways to get out of the map. territories is probably the bestest thing on this map. 9/10
This will be featured within 3 weeks, maybe sooner. Wow. This is an incredible set up. Must have took days. I am looking forward to this.