Author- Kon Artist Layout- 4 Base Game types- MLG Game Variations- FFA, TS, CTF, Koth, Ball Map Size- 2-6 players Weapons- MLG set (BR, Carbine, Mauler, stickies) Overview Yellow Base Center Bottom Yellow Base Bottom AB Tower Click Here to Download Impact Description- by Pegasi Delta "Your pics are really good, they show off the map and convey the layout well. You might want to add a description to your post though, its true some people don't bother to read them, but for those who do it can make increase a maps appeal if you include an overview, playstyle, features etc. The map itself has really grabbed me. The nice deviation from the massively overdone MLG look is refreshing, and the opposing angles and lines of sight across the map are very appealing. I like the true 4 base layout, something surprisingly rare in this current trend of MLG inspired maps, and very well utilised in this map. You've done well to block off foundry to create a square canvas, and have compensated nicely for the resulting asymmetry of foundry's geometry. The 4 base layout gives it more FFA potential as well, a nice feature since so many recent MLG maps have disappointing FFA gameplay. Jumping around this map is a real pleasure, its such a ninjas' paradise with so many possible ways to move about. Inter level movement is surprisingly well integrated also, and all the interlocking and spacing is definitely up to spec to support this fluid movement (the angled doors interlocked with the 4 towers make a really nice jump from the middle structure for example). The middle structure is nicely put together, but the stand out feature here is the bowl. Its a great alternative to the common MLG middle structure, and is perfectly forged for easy movement in and out, it also acts as a nice transition between the lower and upper levels. Cover in general is very good, and the lines of sight are very refreshing for MLG as I said. The fluid movement does not make the map too easy to traverse, and danger seems well distributed with all routes appearing to be well balanced. Effective area separation is astounding for a map of this size, and it feels much bigger than it is, especially in the lower level. This is just an initial forgethrough impression, and when I have a chance to get a game together on this I will post back with more of a gameplay review. I'm keen to see how CTF and Oddball play on this map, as well as check out its FFA potential. If its gameplay lives up to its impressions then it may actually restore my faith in the MLG prefix. I'm really impressed. Oh, and I found your easter egg BTW, pretty nice touch."
The actual construction is crazy! I loved this, although I really don't know how the gameplay is going to be, I'll download and see... 5/5
This map has some of the greatest interlocking I've ever seen and some of the formations created by interlocking give you natural cover which is what separates foundry maps from the default maps, OUTSTANDING!
very aesthetically pleasing, and it looks like a playable and fun map ill give it a try when i get the chance, very nicely made 8.9/10
Great job Kon artist. this is a very original piece. I am so tired of the same freakin mlg maps over and over but this one is different. very visually pleasing and smooth. thank you sir.
Your mini-game maps are always fun, I'm sure you will be doing a good job in Competitive too. I love your work man, cheers.
lol- The map ratings wasn't even an option last time I was on this site. I wasn't sure if it would let you rate your own post. I guess it does.
Simply gorgeous. Kinda gives off this atmosphere that makes me think Wizard and/or Foundation. I especially love the middle structure. I'll put this one for a spin on my 'box and see how it goes.
WOAH extremely original idea nd this should be featured in sumthing like a competetive map pack or sumthin!
I play this map all the time with fatality and it always pisses me off cause he always wins. = ( The gameplay is always fast-paced because of the avalibility of the different levels so played with a mlg gametype it gets pretty hot in there.
this maps been out since like february, but none-the-less it has been on my fileshare since. great map great fun, see you around the mlg forums.
Holy crap man. This is the best MLG map ive ever seen. The geo-merging and interlocking alone is phenomenal. Along with the amazing structures incorporated into it. You've got yourself a feature-worthy map my friend.
Your pics are really good, they show off the map and convey the layout well. You might want to add a description to your post though, its true some people don't bother to read them, but for those who do it can make increase a maps appeal if you include an overview, playstyle, features etc. The map itself has really grabbed me. The nice deviation from the massively overdone MLG look is refreshing, and the opposing angles and lines of sight across the map are very appealing. I like the true 4 base layout, something surprisingly rare in this current trend of MLG inspired maps, and very well utilised in this map. You've done well to block off foundry to create a square canvas, and have compensated nicely for the resulting asymmetry of foundry's geometry. The 4 base layout gives it more FFA potential as well, a nice feature since so many recent MLG maps have disappointing FFA gameplay. Jumping around this map is a real pleasure, its such a ninjas' paradise with so many possible ways to move about. Inter level movement is surprisingly well integrated also, and all the interlocking and spacing is definitely up to spec to support this fluid movement (the angled doors interlocked with the 4 towers make a really nice jump from the middle structure for example). The middle structure is nicely put together, but the stand out feature here is the bowl. Its a great alternative to the common MLG middle structure, and is perfectly forged for easy movement in and out, it also acts as a nice transition between the lower and upper levels. Cover in general is very good, and the lines of sight are very refreshing for MLG as I said. The fluid movement does not make the map too easy to traverse, and danger seems well distributed with all routes appearing to be well balanced. Effective area separation is astounding for a map of this size, and it feels much bigger than it is, especially in the lower level. This is just an initial forgethrough impression, and when I have a chance to get a game together on this I will post back with more of a gameplay review. I'm keen to see how CTF and Oddball play on this map, as well as check out its FFA potential. If its gameplay lives up to its impressions then it may actually restore my faith in the MLG prefix. I'm really impressed. Oh, and I found your easter egg BTW, pretty nice touch.
yep-- this is 2.0 just a few changes, namely team game types have been added. As you know this started as an FFA map. I would have posted it here sooner, but when ForgeHub did their site update. It wouldn't recognize my user name and password until today. Anyways, glad you like it... I'm still around the mlg forums a lot, but no one has made any new maps there lately. p.s. if anyone would like the see video of Impact, its in the MLG gameroom...or just DL and give it a try, default is not recommended. But if you do, theres a few AR's in the back room. lol.