This is one of my first infection maps it works its fun(or at least should be) and I hope you enjoy it. Also, Download the gametype used for this map. Galentfection. Also I messed up the title the name of the map is Galentia. Humans Spawn Overview of Alternate Path. Zombies Spawn Overview of Wrong Turn Overview of entire Map. The ONE trial of getting to the armory. Another angle of the trial. Overview of Armory. I figured I would give the people something fun to do. While you were heading to the armory. Overview of the beggining. Teleporting leading to the Armory if somehow you get out. Gametype: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Map: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
Sorry but it doesn't look like you put that much effort and time into this map. It could be a lot neater and improved with interlocking. Sorry but 2.5/5 EDIT: put a wall where you are going to interlock so you know exactly where the last object was and it will turn out neater.
Rargh I will try to make it as neatly as possible. If one of you could watch over me while im doing it so that I know what I am supposed to be doing exactly with the interlocking?
DOA, watch this, it will help u w/ interlocking. I know it helped me. http://www.youtube.com/watch?v=ei2bKwtYc9c
looks like you just threw stuff down and made it look like a path. im sorry, but this looks sloppy and no interlocking. 2/5 for the idea
Interlocking can be difficult. Thats what Forgehub is all about: people who spend their free time executing difficult glitches in forge to make maps and share them. I like the tunnel idea though. It needs to be more complex and more neat.
I know you have heard this many times but this does need to be smoother. I don't know if anyone mentioned this to you but you can grenade jump out of the map. Nice concept though.
i dont really like it. it doesnt look much like an infection map. the gameplay on this map i think would be boring so no dl for me.
It looks ok n all but it looks a little cheep for zombies if humans get to the armory. make a v2 and make it even for the zombies and humans. also if you haveing trouble with interlocking, ask someone for help or go to the fourms. I like useing spawn points to mark where the object is at. keep forging.
It looks very messy, I definitely advise interlocking, but even if you can't do that- AT LEAST GET THE WALLS STRAIGHT! It looks like it could have potential, but the map's quality doesn't justify it.
Working on a v2 still having some troubles with interlocking. Going to edit the gametype so that the alpha zombie isn't so slow.
But everyone on forgehub loves interlocking so keep practising it .. And i think you should get some screenshots of actual gameplay .. You know like with people in the screens playing the map .. Try and make a v2 because it seems like a great idea ..