Good observation. I actually learned how to interlock a few days before I started this map. Even still, I feel it served it's purpose. Thanks for the comment.
This map looks like it would play excellently but it's not very aesthetically pleasing, it's a great first map by far. A suggestion on to make it more aesthetically better would be to flip the closed double boxes over and interlock them so they're no bumps. Another good thing to do would be flip the bridges over as well (it makes it look smoother). 4/5
Good points. I weighed out how I wanted this to look and decided against interlocking absolutely every piece. The bridges are like that because there is a room underneath that I wanted to be darker shades (the bottom of the bridge).
Well then, what exactly is this, I like the fact that you have an underground battlezone, but it looks messy on the outside. I don't really like that, sorry. Suggestion: Try to build a level above the tunnels to remove them from sight,
Looks really good and I completely understand your idea of the open space. One question, Are the Halls Closed off?
The first level is what I assume you are talking about, and the side closest to the start locations is a loop that intersects at sword and then continues out to the rear of each side.
No apology needed. Advice and concerns are welcome. I wanted the tunnel to be as open as possible, so I sacrificed have the edges show a bit. I knew that I wanted three levels to this map, all with room to jump. Due to height restrictions, I couldn't "bury" the tunnel. I agree that it creates a little ascetic issue, but it is still very playable.
wow it looks really nicely done. idk about the weapon set, but i'll judge after i play. 9/10 on the map
Wicked You map is really good but i think you maybe want to make a V2 where the other areas are blocked off and also maybe make the building with more cover and also some more ways to get there. but keep the layout and the central three story building. It's original and I like it.
Great map and welcome to forgehub! Keep up the great work, my DL for sure. EDIT: Oh, also try to change the part that lets you run free out of the map, because unfortunately people going where they're supposed to can make or break a map.
The only blocked portion of the map is the back corridor, and it should be impenetrable. Again, the starting spawn points are supposed to be open.