Sector 17 V2

Discussion in 'Halo 3 Casual Maps' started by darkassailant, Jul 24, 2008.

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Rate It

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  2. Alright

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  5. Your having an erection

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  1. darkassailant

    darkassailant Ancient
    Senior Member

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    Alright so this is the second installment of the original map sector 17. I just updated it and made it better and cleaner so yah and this is a zombies map and the alpha zombie has 2x overshields and is at 75% speed and 75% gravity so its pretty fair and it balances both sides of humans and zombies.

    Link to download map:
    Sector 17 V2

    Heres a list of weapons, equipment, and gernades on map:
    1x needler
    1x carbine
    2x trip mines
    2x flares
    2x machine gun turret
    2x spikers
    2x plasma rifles
    2x smgs
    2x sniper rifles
    4x assault rifles
    6x shotguns
    8x fire bomb gernades
    9x battle rifles

    And now for the pictures:

    Overview1
    [​IMG]

    Overview2
    [​IMG]

    Overview3
    [​IMG]

    Overview4
    [​IMG]

    Human Spawn
    [​IMG]

    Zombie Spawn
    [​IMG]

    Watch Tower
    [​IMG]

    Mini Base
    [​IMG]

    Supply Room
    [​IMG]

    Front Line
    [​IMG]

    Defensive Line
    [​IMG]


    Well there it is and i hope you download it and have fun with this map as much as i have and take care. =)
     
    #1 darkassailant, Jul 24, 2008
    Last edited: Jul 24, 2008
  2. sexy dude

    sexy dude Ancient
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    this map looks good but it also looks like if you get on the turret you will not be able to really lose and also there looks like there could be respawn killing
     
  3. Linubidix

    Linubidix Ancient
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    It seems like this wasnt thought out at all.
    So the zombies spawn behind sheild doors while the humans spawn near snipers and turrets and trip mines. I reckon it may play like - Man the turrets = control the game. Which would create a lot of frustration for the zombies. One of the main reason I barely touch infection maps is because the majority of them arent thought out and are incredibely unbalanced.
     
  4. ZANDER1994

    ZANDER1994 Ancient
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    This would be waaaaaaaay too hard for the zombies. You could just keep firing at the sheild doors and as they come out they'd die. And remember, zombies are supposed to be with weaker sheilds, so you wouldn't even have a chance. Now if you gave the zombies higher sheilds, then you wouldn't be able to kill them once they got past that wall. It doesn't seem well thought out.
     
  5. Saint Prodigy

    Saint Prodigy Ancient
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    looks sorta stupid and boring
     
  6. darkassailant

    darkassailant Ancient
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    thx for the comments =)
     
  7. darkassailant

    darkassailant Ancient
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    this took me like 1 hr to do so of course i didnt put any thought into it
     
  8. Murdock Sampson

    Murdock Sampson Ancient
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    yeah i agree. 7/10 for the map though. infection is the best, but its really rarely that you come upon something thats not this
     
  9. Ali Legend

    Ali Legend Ancient
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    Yeah, it does get pretty boring for a zombie in a game liek this... though this one isn't as bad as 'tunnel' on last resort with instant kill on the zombies. That map was seriously bad- it was a flaoting tunnel wit ha single entrance and some turrets pointing at that entrance. The gameplay is: Last man standing goes on turret, puts an elastic band ronud the 'RT' button, goes off.... zombies pile in and die... everyone but the last ma nquit... 100's of kills. FUN FOR ALL. So yeah... no D/L from me :(
     
  10. Boss of OWNAGE

    Boss of OWNAGE Ancient
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    Did You even Play-test before posting? If not, I Don't believe you should of posted. If so, you have a strange understanding of what is fair and just plain intolerable.
     

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