Weapons Testing 1.7 (Middle of Map area modified)

Discussion in 'Halo 3 Competitive Maps' started by Wzander, Jul 23, 2008.

?

Which part if the best?

Poll closed Jul 24, 2008.
  1. The Custom Power-up Area

    0 vote(s)
    0.0%
  2. The Active Camo Area

    1 vote(s)
    100.0%
  3. The Over-Shield Area

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Wzander

    Wzander Ancient
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    [FONT=&quot][​IMG]
    [/FONT]Story: During the Halo Wars, Area 51 tried to find a way to stop the scarab tanks and AA Guns. There solution was the most dangerous thing ever thought of, an
    EMPF Bomb (Electro-Magnetic Pulse Field Bomb). It was created when some one accidentally merged an Active Camo, a Over-Shield, and a Custom Powerup. This is able to Send a Pulse of energy stronger than a normal EMP pulse, this can make all Electronic devices in the radius of 1km Self-Destruct. This would destroy a Scarab Tank in about 5 seconds. On March 10 2552, the Containment cell which kept the Bomb safe was broken into, by Terrorists. If they set the bomb off 5 times it could destroy everything that could stop the war in Area 51...

    Description: This is a Asymmetrical Assault map. The defenders base is larger then the attackers base, the attackers base is split in two. The Defenders Base has 1 Generator-Active Camo, while the Attackers have the other two. The Bomb is spawned on the stairs at the Defenders Base and the placement point is the top of the stairs. Yes is sounds easy to reset the bomb if your a Defenders, except for this. The bombs fuse is 30 seconds while the
    reset timer is 30 seconds, this means thatif you want the bomb to reset you have to get onto it right when it's placed. Neat huh? Of course no map is "Perfect" without Da Almighty Flamthrowa, it is placed in the far right box on the Defenders side. All hail Da Flamthrowa!!!!!!!!!

    Weapons/Vehicles List:
    1x Da Flamthrowa!!!!!!!!
    2x Sentinel Beam
    2x SMG
    2x Machine-Gun Turrets
    1x Rocket Launcher
    2x Snipers
    1x Warthog
    2x Mongeese
    1x Rocket Launcher ATK Only
    1x Gravity Hammer ATK Only
    3x Magnums ATK Only
    1x Assault Rifle ATK Only
    1x Ghost ATK Only
    1x Spartan Laser ATK Only
    1x Gauss Warthog ATK Only
    2x Sniper Rifles- Middle of Map on the Sniper Posts

    Images

    Attackers Base
    [​IMG]
    Defenders Base
    [​IMG]
    Attackers Base Part 2
    [​IMG]
    Generator 1- Active Camouflage
    [​IMG]
    Generator 2- Over-Shield
    [​IMG]
    Generator 3- Custom Power-up
    [​IMG]
    Weapons- Defenders
    [​IMG]
    Weapons- Attackers
    [​IMG]
    Middle of Map Obstacles and Attackers Sniper Posts: V1.7 Addition
    [​IMG]


    Links~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~
    Click Here For the Map Variant: Weapons Testing 1.7
    [FONT=&quot] Click Here For the Game Variant: EMPF Bomb

    Wzander tips:
    1~ I suggest one thing as your priority for winning... GET THE CUSTOM POWER-UP!
    2~ The Tele-Nodes for the Sniper points are on the far right and left of the Defenders base.
    3~ Keep atleast one guy guarding the bomb. Any other way and your completely screwed!

    Sincerely, Some tired person,
    Wzander/44



    Next Map Not decided yet sorry.
    [/FONT]
     
    #1 Wzander, Jul 23, 2008
    Last edited: Jul 24, 2008
  2. monk sausage

    monk sausage Ancient
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    interesting storyline, ill have to try out the map sometime
     
  3. Wzander

    Wzander Ancient
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    Thanks, weird thing is this map took 10 days to make, but a whole month until I posted it.
     
  4. Metallic Snake

    Metallic Snake Ancient
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    i see, so its not for a game of team slayer, its more focused for other games. thats a new thing. i think this would be good for what youve told us, but i do think that it needs more cover.
     
  5. BennyIV

    BennyIV Ancient
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    This map has a great storyline behind it and quite like that. However I do see some flaws in the gameplay aspect of the map. For starters you have a MASSIVE amount of open space which can cause a lot of easy and unjustified kills. Second I noticed that you have an armory (actually two).This will destroy your gameplay as people will just camp in these areas and use the weapons and small space to there benefit. With the story you have behind this map I believe that with a few changes(provided you have the money) This map could be quite a great map. However for now it only gets a 2.5/5 on gameplay and a 3.5/5 on your forging skills.
     
  6. monk sausage

    monk sausage Ancient
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    they do need more cover unless you make a gametype with it making the infection stronger where they cannot get spawn-wrapped.... cause it hurts
     
  7. SVD Zero

    SVD Zero Ancient
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    This looks very well made, and I am sure it plays very well. But the only thing that bugs me is the armories. But these armories look balanced enough to play out fairly well. I am sure it is no problem, but be prepared to get roasted by people who do not like armories.
     
  8. Wzander

    Wzander Ancient
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    I see what you mean... Tomorrow I'll fix the open space problem okay, not today. I'm to tired. And also the Armories are far away from each other.
     
  9. Prophet of Heresy

    Senior Member

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    im not dling cuz it doesnt really look like its playable and certainley not competetive, but othereise you did a good juob making it
     
  10. Wzander

    Wzander Ancient
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    Let me guess not playable because of huge gap of nothingness in the middle, I promised to fix it tomorrow.
     
  11. Y35 <3

    Y35 <3 Ancient
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    i see alot of nice things, but i dont get why you built everything against that back wall?
    it makes the map really open
     
  12. OnlyMaximumv

    OnlyMaximumv Ancient
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    yeah but from what i can see they seem far enough away from the plant point that it wont really be a problem

    i think it is for assault ;)

    i personally think it looks good i will say 3.7/5 for asthetics and i will save playability for when i ACTUALLY PLAY IT
    says to him self "why cant they play the maps first"
    dl reserved for next edition

    i think you could use a mini map for this level it looks to complex for the pics you have
     
    #12 OnlyMaximumv, Jul 24, 2008
    Last edited: Jul 24, 2008
  13. sexy dude

    sexy dude Ancient
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    for me there is way to much open space from the attackers base to defenders i would change that and it is made farlly well good job on that
     
  14. Saint Prodigy

    Saint Prodigy Ancient
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    it looks like a big map with no cover. sorta weird.
     
  15. Shade117 pro

    Shade117 pro Ancient
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    Very interesting story line & i've never heard some map description that is that creative but i might get this map
     
  16. Wzander

    Wzander Ancient
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    Version 1.7 is now released, Read main Post for information.
     
    #16 Wzander, Jul 24, 2008
    Last edited: Jul 24, 2008

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