Corrosion

Discussion in 'Halo 3 Competitive Maps' started by iversonrocks03, Jul 16, 2008.

  1. iversonrocks03

    iversonrocks03 Ancient
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    Corrosion
    [​IMG]

    ok guys

    first off, i would like to thank CosmicRick on providing his insight on this map.

    also some backround info:

    The map is named corrosion for a reason. The reason being? Because of all the testing, interlocking, geo-merging, and switch building, all just wore me down. Sort of like i was being corroded, if thats a word haha =]


    DOWNLOAD LINK

    http://www.bungie.net/Forums/posts.aspx?postID=23556211


    Now on to the map itself.


    Corrosion
    · Includes a fully interlocked layout
    · Includes Geo merging to help make the map as smooth as possible
    · Includes a completely symmetrical design
    · Includes a switch that will make you think about your strategy
    · Includes a mancannon lift that will shake up gameplay
    · Offers enough cover so that you are not spawn killed, but not too much cover.
    · Includes teleporter arrows that make the map more asthetically pleasing.

    Play with 3v3 or 4v4

    Weapons
    · rocket launcher x1, 180 respawn, 0 spare clips
    · mauler x2, 180 respawn, 0 spare clips
    · sniper x1, 150 respawn, 1 spare clip
    · battle rifle x8, 45 respawn, 2 spare clips
    · smg x4, 90 respawn, 2 spare clips
    · plasma rifle x4, 90 respawn, NA
    · needler x1, 150 respawn, 1 spare clip

    Grenades
    · plasma grenade x4, 90 respawn
    · frag grenade x2, 60 respawn
    · spike grenade x4, 150 respawn

    the map also includes 2 flame grenades in the center of the map, held up between teleporter arrows

    Equipment
    · tripmine x1, 180 respawn
    · bubble sheild x1, 150 respawn
    · regenerator x1, 90 respawn
    -------------------------------------------------------------






    Interlocked, and symmetrical layout
    • The map is set up for multi-flag
    • Each side/team has their own base and their own weapons, however there are weapons in the middle that are key to your victory. These include the previously listed: rocket launcher, bubble sheild, tripmine, and sniper.
    Pictures of the two bases

    BLUE BASE
    [​IMG]

    [​IMG]

    -------------------------------------------------

    RED BASE
    [​IMG]

    [​IMG]


    MIDDLE OF MAP
    [​IMG]

    As you can see, the wall corners are merged into the ground to make a smooth surface and allows you to easily access the flame grendades.

    The rockets are placed in the middle hexagon shape

    MIDDLE BASE
    [​IMG]

    sniper is placed on top of the middle base

    ----------------------------------------------------------------------

    MANCANNON LIFT

    The ENTRANCE
    [​IMG]

    The lift will send you rapidly into a teleporter, that send you flying out of the receiver node seen in this picture

    [​IMG]

    The mancannons make you go at such a fast pace, you will be shot through the air and on top of the middle base.

    This will provide you with a quick out if you are trying to recover your sheild.

    ----------------------------------------------------------------------

    Weapon Pads

    You have probably noticed the single boxes that are merged into the ground very very far. This creates a platform that i have used to set the maulers on. It creates a very nice asthetic touch

    [​IMG]

    ---------------------------------------------------------------------

    The Switch

    This switch is one that took a lot of guess and check work, to make

    Here is where you trigger the switch
    [​IMG]

    You simply jump up towards the warthog turret, and press RB

    this flips the warthog, making a fuision coil fall down and hit anyone who is walking down the back alleyway.

    [​IMG]

    Here is an overview of the back alleyway
    [​IMG]

    here is where you exit into the main part of the map
    [​IMG]


    THE SWITCH IS NOT POINTLESS, SO PLEASE DONT GET THAT IMPRESSION.

    UNDER THE GEOMERGED WALL CORNER, THERE ARE A TOTAL OF 3 FUISION COILS. A DIRECT HIT WILL TAKE THE PLAYERS TO NO SHEILD.


    ----------------------------------------------------------------------

    Just some action pictures

    [​IMG]

    [​IMG]

    as you can see, the middle of the map can be quite hectic


    Here is someone going through the mancannon lift, and he watches as his flagman get helplessly double teamed
    [​IMG]


    -----------------------------------------------------------------

    There you have it people.

    i have had an absolute blast making, testing, and playing this map. So hopefully you will reward all of those painful hours of interlocking and geo merging. all you have to do is give it a quick download.

    Those of you that have joined my game while this map was in the makings, know just how long i have worked on it. on and offline.

    Thanks to all of you for your time, and if you have any questions, i am gonna be right here to answer them.

    Thanks to the h3artificer website for being so awsome and giving me inspiration.



    DOWNLOAD LINK

    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    peace love gap

    =]
     
    #1 iversonrocks03, Jul 16, 2008
    Last edited: Jul 19, 2008
    krazy2dope likes this.
  2. FreshCherry

    FreshCherry Ancient
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    This looks MLG worthy! nice map and nice interlocking
     
  3. evan12075

    evan12075 Ancient
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    Wow! looks teriffic! the middle building/structure is an EPIC win. but some of the merging is a little sloppy... that could easily be fixed up a bit if you were up to it, but i bet you wont fix it because you are "corroded" lol. Im gonna DL this and give it a play or two. what do gametype do you suggest?
     
  4. Widestoned

    Widestoned Ancient
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    awsesome map! and nice interlocking, i agree with killnon its mlg worthy
     
  5. Wood Wonk

    Wood Wonk Ancient
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    looks really nice. nice layout nice interlocking. looks fun to play. i just dont like the box merged far into the ground. it just creates an annoying bump or forces you to jump
     
  6. iversonrocks03

    iversonrocks03 Ancient
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    thanks for the early compliments

    multiflag is best

    also team slayer can be fun and fast paced, but definetly multiflag
     
  7. Big Boy 2013

    Big Boy 2013 Ancient
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    Are those orbs really white? wonder how you do that. this would be worth mlg, except how do you know people are walking behind in the alleyway to drop the fusion coil?
     
  8. iversonrocks03

    iversonrocks03 Ancient
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    well the trigger is in the exact center of the map, if u see your flag has been stolen, and you dont see them run past you, you trigger the switch when you see them on radar


    also the weapon pad is just because it looks cool

    it doesnt affect gameplay at all
     
  9. Mace

    Mace Old Tyme
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    this map looks really playable and very astheticaly pleasing
    great job
     
  10. iversonrocks03

    iversonrocks03 Ancient
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    thank you

    dl it and see how fun it is to play on also
     
  11. ThPerfectDrug77

    ThPerfectDrug77 Ancient
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    spec-freakin-tacular dude. i'm loadin it up on my xbox right now. i think i found a keeper on my hard drive
     
  12. iversonrocks03

    iversonrocks03 Ancient
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    and you sir, have 69 posts

    congratulations

    =]

    lol, thanks for the compliments guys, just let me know if you have any questions

    thanks again
     
  13. Solarcin

    Solarcin Ancient
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    nice job. and btw, are those white custom powerup i see? if so, how did you do that?
     
  14. iversonrocks03

    iversonrocks03 Ancient
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    its the invisibility and a custom powerup

    just set them both on the same weapon holder

    =]
     
  15. M.Jelleh

    M.Jelleh Ancient
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    Hey nice map. I wish I could make a nice competitive map like this, but I am always trying to make some crazy map lol. Anyway your techniques look solid and of course, who doesn't love the white powerup lol. 4.5/5
     
  16. Sharpestt

    Sharpestt Ancient
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    One fusion coil doesn't seen significant enough to change gameplay really. The switch is nearly worthless.
     
  17. iversonrocks03

    iversonrocks03 Ancient
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    you think I would spend that much time on something worthless

    There is fuision coils undoer the wall corner so really it is like 3 fuision coils

    You should have asked if it was only 1 fuision coil

    No just assume
     
  18. ThPerfectDrug77

    ThPerfectDrug77 Ancient
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    what? dude, you put stuff underneath the level too? you're kidding me. i see firebomb's and all sorts of equipment under the center grates. no wonder this map wore you out lol
     
  19. Silent oo death

    Silent oo death Ancient
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    I'm loving the layout. It just looks nice all around. Good job.
     
  20. iversonrocks03

    iversonrocks03 Ancient
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    thank you for pointing that I out

    I forgot to mention that

    In no way possible can you get those during gameplay though
     

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