Merging Immovable Objects with Map Geometry

Discussion in 'Halo and Forge Discussion' started by Shock Theta, Jan 18, 2008.

  1. philthyphillup

    philthyphillup Ancient
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    read the very beggining.
     
  2. Glovesave74

    Glovesave74 Ancient
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    Finally! I never knew the door method until now!
     
  3. BloOdy Azzazin

    BloOdy Azzazin Ancient
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    how do you put a powerup like active camo in a box or object
     
  4. BunN eeE

    BunN eeE Ancient
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    I used to use the door methods, although it never really came out right, it will always have been crocked just a little bit. I hated that!

    Although with this new method everything worked fine!
    THANKS ALOT!
     
  5. JSlayer7

    JSlayer7 Ancient
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    Avalanche is THE single coolest map for merging into the ground. There are SO many cool things you can do! And you can merge anything straight into the ground, even though the ground is bumpy and stuff.
     
  6. Stratigon13

    Stratigon13 Ancient
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    this is so helpful im gonna use this right away
     
  7. BlitzkriegRecon

    BlitzkriegRecon Ancient
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    very cool, the technique helps alot
     
  8. DragonFire FEAR

    DragonFire FEAR Ancient
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    Ok I need some help. I can merge objects with the maps geometry normally with no problems (double box, corner wall etc.) But a new map I'm designing requires me to merge an upside down double box with the maps floor.
    I know it can be done as I have seen it on maps before but every time I use the "another pushing double box" method it only merges a very small amount off the ground (it's visible but you don't notice the terrain change when walking over it.)

    Please help! I can use the door method for it but I can't get that merged just the right amount.
     
  9. Waylander

    Waylander Ancient
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    Just as an FYI, geomerging is completely useless on Cold Storage. Most of the usual stuff in the inventory will not hold the item you want to merge solidly enough so that it doesn't move in any direction other than the one you want it to. Even those new teleporters don't work.

    However I have not tried using turrets or powerups so those might work.
     
  10. Waylander

    Waylander Ancient
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    Turrets and power up do work but you have to use pretty much all of them.
     
  11. JSlayer7

    JSlayer7 Ancient
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    I actually tried it (and got half-successful / really lucky) with my map "Gravity Hall." If you really want to geomerge, use the large energy blockers and save and quit those. As for bracing, I guess walls would work out.
     
  12. Waylander

    Waylander Ancient
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    They didn't. I tried.

    I managed to get half success using all the turrets, custom power ups and Invis.
     
  13. LIGHTSOUT225

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    Its difficult, but definitely do-able.. Ill show ya in about a half hour in cas.maps
     
  14. Waylander

    Waylander Ancient
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    I'm trying to merge a barrier (the big window looking thing) up through the floor of the hallway that over looks the big flood windows so that it separates one side of the hallway from the other.
     
  15. LIGHTSOUT225

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    lol well yeh i can see why thatd be difficult.. thats nuts.
     
  16. AllseeingEntity

    AllseeingEntity Ancient
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    i r liek master at geomerging on cold-storage... ive gottin stufff everywhere... if u needs help, just ask meh.
     
  17. Waylander

    Waylander Ancient
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    Gonna be good if I can get it to work though. Making another map/gametype like my Cubicle map.
     
  18. Beyond Skill198

    Beyond Skill198 Ancient
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    Is there any good videos for geo merging that anyone's used?
     
  19. DragonFire FEAR

    DragonFire FEAR Ancient
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    Ok I need some help. I can merge objects with the maps geometry normally with no problems (double box, corner wall etc.) But a new map I'm designing requires me to merge an upside down double box with the maps floor.
    I know it can be done as I have seen it on maps before but every time I use the "another pushing double box" method it only merges a very small amount off the ground (it's visible but you don't notice the terrain change when walking over it.)

    Please help! I can use the door method for it but I can't get that merged just the right amount. BTW I'm talking about on Foundry
     
  20. SB0B

    SB0B Ancient
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    I've been wondering how do that...YAYZ FOR ME!
     

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