Rampart

Discussion in 'Halo 3 Casual Maps' started by Spartan Ninja 3, Jul 11, 2008.

  1. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    Rampart
    Created by Spartan Ninja 3/ZombieNinja117

    Map Description
    Best played with 7+ people. Download the Game Variant for best gameplay!!!

    The gate is in the "basement" of the fort and the fusion coil (button) is in the middle layer of the fort.

    I've tested this with up to 14 people, basicly the more the better.

    Rampart is a fort-like map with a fully operational gate! The Zombies spawn in the hallways of Foundry and the "Nonzombies" spawn in the fort structure. Between the fort and the zombie spawns are plenty of cover from the many machine gun turrets. The Zombies first objective is usually to open the gate by destroying the fusion coil, allowing them to come in the base much more easily. If they don't open the gate within a certian time period, it automaticly does. After the gate is opened, the Nonzombies can go through the teleporter to a narrow passageway at the back of the map. There are turrets and and a "stationary Ghost gun" to defend from the Zombies. If the Zombies have a hard time coming through, one by one shield doors will spawn allowing an easier path.

    Notes:
    Sometimes there is a bug after the gate is opened that a dumpster spawns in the middle, and when you go in the gate you will get stuck, if you see a single dumpster stuck in the middle (you'll know if it's a glitch or not) don't go through it, wait a few seconds and it should correct itself.
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    Back of Base/Fort
    [​IMG]

    Base/Fort from Zombie Spawn
    [​IMG]

    Overviewo of Base/Fort from Back of Map
    [​IMG]

    Button (Fusion Coil) to open the Gate
    [​IMG]

    The Gate Opened
    [​IMG]

    A Machine Gun Turret in Action
    [​IMG]

    _________________________________________________

    Hope I didn't forget anything!
    Enjoy!!


    Download the Map Variant !

    Download the Game Variant !


    Post Edit: Thanks for all the feedback! (Even the negative)
     
    #1 Spartan Ninja 3, Jul 11, 2008
    Last edited: Jul 11, 2008
  2. iTz Me

    iTz Me Ancient
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    You should change name to just map title but the gate looks great.
     
  3. Mr. Skittles

    Mr. Skittles Ancient
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    [​IMG]
    I like your map a lot, but sadly, infection gametypes now end up being mostly fortresses and aromories and stuff, so sorry, no dl. It looks well made, though.
     
  4. BlitzkriegRecon

    BlitzkriegRecon Ancient
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    Yah change the name of your thread to the map name so it can be easily found. Your idea for the map is old and been done ALOT but the gate is very cool and brings a type of originality to it so i will consider downloading it. I would give you a 3/5 (its fair)
     
  5. Oddisey

    Oddisey Ancient
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    kool looking map dude, like the layout.
     
  6. Dr. Chombie

    Dr. Chombie Ancient
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    the layouts ok but i think its a little too open. looks good for infection though.
     
  7. ZANDER1994

    ZANDER1994 Ancient
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    The rules are to have only your map name as the title of your post to prevent spam, tedious and wasted reading, and so people can easily find your map. It still looks fun to play, but you should look up some more forging techniques. You can now merge objects into the map, interlock, ect. So you should find out how to do that.
     
  8. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    Yeah, but to me this map doesn't seem to play like the rest, it seems to have it's own unique "feel", or at least to me it does.

    About changing the name, I am probably going to update ounce I test it some more and stuff so I can fix the weapon layout and stuff.

    So about only having the map name in the title, I don't guess I could include "Infection" in the title, could I?

    A lot of objects are merged in it, just not the intire map.
     
    #8 Spartan Ninja 3, Jul 11, 2008
    Last edited: Jul 11, 2008
  9. the persister2

    the persister2 Ancient
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    the gate is awesome and It is nice that cover spawns for zombies when it takes to long, nice job.
     
  10. Dragoncoals

    Dragoncoals Ancient
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    You should find a way to keep your players in the map other than just putting a teleporter there.
     
  11. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    What do you mean?

    EDIT: Ohh that one in the 3rd picture? Your supposed to be able to get out there, it's part of the map.
     
    #11 Spartan Ninja 3, Jul 11, 2008
    Last edited: Jul 11, 2008
  12. Caael

    Caael Ancient
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    Nice map, but there's not enough to make it stand above other infection maps. As somebody else said; everybody seems to be making fortresses as infection maps now. It looks well made, but it's been done so much it's lost all appeal.
     
  13. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    Your probably right, but I tried to give it a unique playing style different from other fort maps.
     
  14. Caael

    Caael Ancient
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    I know, a lot of effort was put into it, and i'm sure other people would download it and enjoy it, but for me personally, it doesnt quite cut it.
     
  15. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    Actually not a lot of effort was put into it, it probably only took a total of only 1-2 hours (fast to me). I just wanted to see how a gate would work out. :)

    However, sadly it is one of my best maps so far.
     
    #15 Spartan Ninja 3, Jul 11, 2008
    Last edited: Jul 11, 2008
  16. Caael

    Caael Ancient
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    Dont get me wrong, it's a well made map, but it's been done so many times now.

    If you applied the knowledge and skill used to make this, I bet you could create an original map instead of using the tired old 'zombie fort' formula.
     
  17. Spartan Ninja 3

    Spartan Ninja 3 Ancient
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    Ok, I just don't Forge that much. :/

    But if you can ever get a decent sized party I think it does play really different than most Fort maps.
     

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