The objective of the Zombies is o get to the other side of the Map and kills the zombies before they hide in the blue room and the lag mine room. Download Map Here This Zombie Infection Map uses the 777 Zombie Gametype, My Map is made on Cold Storage and for the first time ever on a map features a Lag Mine but I'll explain that later here are some Screenshots. Zombie Spawns Inside Tank And to Get out has to break the Power Cores with the Hammer. Now He is Free to kill. Lets now show the Two Central Rooms Seperated By Energy Blockers. Sorry forgot to get rid of End Game Stats. Human Spawns And Armory Blue Room Entrance Long Way Blue Room Short Cut For Zombies Blue Room Bottom Top Of Blue Room and Throne of Invisibility Short Cut Goes Here The Central Teleporter Goes To the Top of The Flood Tank Room And Up There is a Carbine and a Lag Mine When Thrown The Mine Despawns Nearly Everything Even Teleporters So The Humans Up There Are Safe for the Mean Time This Is After The Lag Mine Even FX are Gone for 30 Seconds. And this is how you know if a Lag Mine Has Been Used If The Powercore is on the Floor it has been used. And Thats All Folks.
I love how you used default Cold Storageparts for your map and I loved how you used the floodtank as a holding cell. Nice work!
sweet the map has barely been out and you found a hidden room. looks like a fun infection map. good work getting it out quick but still good.
what the heck? how do you get out of the tank by destroying the powercore? and how did you work the lag mine? dude you have my dl just because i wanna c how it works! lol
man, people keep having the same ideas as i do, i'm in the process of making a map that also utilises the tube.
the lag mine spins when it is dropped and it creates lag the teleporter in the tube is blocked by powercores and when you jump and use the hammer they explode making the teleporter unblocked
I was also wodering the same thing. Depending on the answer it could probably make or break the map which isn't that innovative. I'm concerned about the zombie starting with a hammer as this defeats the concept of a zombie that charges at you and cuts you. The hammer makes it seem like you are fighting a normal person rather than a zombie which isn't great.
The lag mine doesn't break the map it just despawns mostly teleporters some weapons, some energy blockers but not everything so that the map still runs and also it makes it so that the zombies can get to the area you are in easier.
woah, your map has the exact starting layout, my map even has the teleporter in the cryo tube upside down like yours. By any chance, could i use your lag mine switch in my map?
even thought i've sent a pm back yes you can anyone can just give me a little credit for finding it out thanks
I has to learn lag mine. For the first c storage map iv'e seen i'm really impressed. I was telling myself the other day cold storage would be the worst map to forge on but now i've seen this i'm thinking differently.