this is a incredibly stupendous map.... i really like this picture it gives it just the overall feel of awesomeness I just plainly love it... but 1 thing i think is lowering your map is teh teleporter area.. i dont not like it 1 bit... I suggest u get rid of it... but do what u want... im just gunna d/l and then remove that teleporter area! Great map 6/5 ya its that good it definatly deserve it 6/5... honestly i never give out ratings like this i think your the first. honestly i hardly ever give out 5/5's ! im being 100% honest your map WILL and I mean WILL get featured! Peace Out! Edit: Also im gunna send u a friend request and give u good rep because your map was well organized and i wanna see more from u in the near future
it looks really good the only thing i see is the merged box into the grond and the 2 fence walls how you can get under them.
u mean geometry merging ?... thats a forging 101 techinque... do u not kno how to do it ?... follow the link here if you still dont understand click this link here
I think he meant that players can get under the Fence Walls that act as ramps up to Geomerged boxes. It's true that you can, but it offers no advantage to anyone that does it, as you can still be shot at but can't escape overly quickly. Thanks for the comments.
Every thing looks great besides the turret in front of the tele porter that's just not cool especially for anyone who walks through it. Over all the maps a 4.5 but that turret killed me.
wow this map looks amazing great job and the asthetics blow my mind. the thing i like the most though is the signs merged into the walls really ingenuity. great job.
Bah, well the extra tunnel isn't in asymmetric games, which a lot of people seem to be overlooking. The turret isn't going to rack up an insane amount of kills in Slayer, because it's inaccesible in Slayer.
Alrighty. So, I viewed every thread on the front page, and after having already commented on one, decided that leaving ForgeHub with only one comment was just blasphemous. That said, I chose your's as my "other comment to help my conscience." There's nothing in particular that jumps out at me. It's a fairly solid-looking map. In fact, this is one I'll download simply to check it out. I'm impressed more than anything by the post itself. I enjoy reading through and seeing details, and you did just that. Other than my compliments on your post and telling you that I'll DLing your map and hope to discover some mind-expanding truth, I've nothing very constructive to say. Lo siento, pero su creation esta bien.
Uhh, thanks Dented Drum? And yeah, those ones, and one that isn't in any screens around the corner from there.
Everyone hates the turret next to the tele but if someone camps there people will stop going that way. Great map definate dl. Plus I'm giving you rep for actually reading and commenting on what people say. Great map!
Whoa.. Nice work! This is so cleanly interlocked and some really really nice geo merging used. I like the feel of the map, it has an urban vibe to it, but also reminds me of Construct, you did well there. yay Beam Rifle! TWO THUMBS UP FROM ME
The teleporters don't really change the flow of gameplay all that much TBH. If you decide to get an asymmetrical gametype running on it, it just makes it easier to get to the flag/bomb. That said, the life is short lived as it's hard to get to cover after you've picked up the flag and what cover you do get to isn't the best. As a slayer map, it runs brilliantly. The hallway provides some great battles and epic struggles to return the flag, if you decide to play a flag game. I personally have had great fun juking out people in the geomerged open box with the power drained underneath (too lazy to grab the screenshot). It's a great addition to the map. Oh and weremidget, I forgot about Uprising. It looked so promising for flag/bomb games. From what I can remember it was almost flawless, maybe the grav lifts could create instability in multi-flag games but the map is suited for asymmetrical games anyway. Get tweaking NAO!
take out the teleporters, and im good, but it is a great map otherwise, this is by far my favorite of yours, but really, no telies
i escaped by grenade jumping!!!! would u like me to provide pics ? its no trouble at all! seriously ? its really hard to escape though lol... i took me about 3 trys lol really hard to find too ill send you a PM so kno one else knows how to break your map! cya
It's gonna be a long while before I make another map without a Beam Rifle. LynnJyhn opened my eyes to the gloriousness of the true BR. 2? 2 what? :\ Yeah most people seem to be overlooking the Asymmetric-only thing which is a little annoying. I'll stick a big bold message in the OP next. And while it's an alternative route in Objective games, it's a one-way thing, and no shorter or less dodgy than going through the actual map. I'm kind of hesitant to admit it, because it seems kind of nooby in my mind, but it is a map best for Slayer, the original Multiplayer Gametype. If you're only gonna play one match on this map, make it a Slayer 2v2. I'll rework the idea into something completely new later. I've already started on Combustion and don't want to be working too many projects at one time. Thanks for the big-ass comment, homie. You can play most gametypes and they won't be there, but if you really can't stand having them in Asymmetric gametypes, take 'em out, I won't be offended. Thanks for the detailed, pictorial PM. Ill just reply here since I'm lazy. I had kinda been hoping there would be no way to grenade jump out, but even your way is a little long-winded, and you'd need some luck to get out during a competitive game. I can't remember, but I don't think I have a lot of static resources left to block it up higher there, so I think I'll just leave it. Again, thanks for letting me know and taking the time to find this out, you've been a great assistance to me with this thread. It's not overly unusual, just very asymmetric which I personally enjoyed making and playing. It won't be my last asymmetric map.