Breakthrough in Geomerging! Merge Movable Objects with the map geometry.

Discussion in 'Halo and Forge Discussion' started by Hoff, Jul 6, 2008.

  1. !nikheizen

    !nikheizen Ancient
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    Great find man, floor wraiths would be cool as hell.
    Your tutorials are structured a bit irritatingly, but that's ok.
    Also, your signature is MASSIVE, like way big.
    the max size is 200tall and 500wide.
    Cut it down a bit.
     
  2. Aranore

    Aranore Ancient
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    Hey, fences are insanely thin. as are the window panels. try them out if you want to. you can get that extra space ;)
     
    Hoff likes this.
  3. Hoff

    Hoff Ancient
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    Good point. +rep for you.

    That better?
     
    #63 Hoff, Jul 7, 2008
    Last edited: Jul 7, 2008
  4. !nikheizen

    !nikheizen Ancient
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    about 100 pixels too large, if you cut it down by 50, im sure you can get away with that
     
  5. Hoff

    Hoff Ancient
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    I'm glad I helped. And I never thought about using teleporters to anchor underneath the map.

    BTW, I love your 1v1 Ghost Town map.

    Correct me if I'm wrong but I think I fixed it?
     
  6. Zanno

    Zanno Ancient
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    Thanks. I'm going to be working on v1 which will only contain minor changes next week. Nobody's given me any convincing reason to change the item layout beyond "i like guardian 1v1 better". Isn't it kind of funny how we were both having essentially inverse versions of the exact same problem?
     
  7. Zanno

    Zanno Ancient
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    Errrrrrrrrrrr, I'd hate to burst your bubble, but this does NOT work in an actual game. If you load up the example map in a real game none of the objects appear, not even the grav lift.
     
  8. Chicken Dippah

    Chicken Dippah Ancient
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    By actual game, I assume you mean custom game. Thats the reason I never posted on this thread as my friend tryed this long ago and we thought we were clever untill we loaded custom games :) Nice idea though.
     
  9. sweat ness this rocks out hard
     
  10. Raspberrypicker

    Raspberrypicker Ancient
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    frekin' amazing
     
  11. Raspberrypicker

    Raspberrypicker Ancient
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    you bursted my bubble
     
  12. Pegasi

    Pegasi Ancient
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    This does hinder this techniques usefulness quite a bit, and I really should have tested it before going so far into experimentation.
    But the going-under-the-floor technique is still a major find IMO, especially considering how easy it is. It could help with geomerging immoveable objects as I said, and hopefully I'll have some success in exploiting it in other ways, my experiments continue...
     
  13. Norbert220

    Norbert220 Ancient
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    Can you do this on any other map? I'd love to try this on Cold Storage.
     
  14. Striker104

    Striker104 Ancient
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    OMG this is amazing. Ive been trying to figure this out for a long time but i never thought of going under the map to do it. Good job! Make sure to post if you find out any other cool ideas to use with this
     
  15. Cryptokid

    Cryptokid Ancient
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    Good find! I can see those crates making a very nice floor!
     
  16. death1007

    death1007 Ancient
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    You Kno U Should Make A Youtube Video Maybe That Would Help Cuz When I Try Im Kinda Confused...
    But That Is Sweet..
     
  17. Hari

    Hari Ancient
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    I tried this b4 and the objects just fell through the map. Great idea with the under-map supporting wall!
     
  18. TrioEnzyme

    TrioEnzyme Ancient
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    I tried it in custom games and it worked fine. You can find my attempt on my File Share.
     
  19. Pegasi

    Pegasi Ancient
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    Pretty sure Hoff is working on a video, but I think he needs someone to capture it if anyone has that facility then please post here.
    A video really will help as some of it is either really long or really difficult to describe. It also takes a little getting used to for people not used to glitching out of maps, the death barriers seem to be in odd places down there, like next to where the pipes are.
     
  20. Hoff

    Hoff Ancient
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    I need it cap'd yes. Also, I tested in custom games and it worked? It was a wire spool though, nothing else. It was when I first discovered it.
     

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