i want you to create a grenade if you are interested.. i saw invent a skull by skittlemeister0 and it made me think. so far we have the frag, the plasma, spiker nade and flames. im sure you guys have some good ideas. add your nade with the following info. Name: example - plasma nade Description: color, if you get a medal for it? hoe much damage it does ect. Effect: incinerates/sticks if theyd be in match making or not. if theyd be in campain. and if you wanna create a picture or add a drawing go for it. i will think of 1 myself very soon and post it but i have nothing as of now.
Heat Seaking Strobe Description: Green color, glows brightly, instant kill if it reaches target Effect: Can track anything that moves, though will self destruct if it does not reach anything. Yes, it would be on certain maps, but due to it's sheer power it would have brutally long respawn times. Pros: Highly deadly and quite accurate Cons: Very easy to spot as it flashes while tracking. Cool thread!
Skull Nade You throw skulls that stick to people. They explode. Person dies. Owait, I made that already. H2 modding days were a blast.
Name: Bouncy stick nade Description: green, no medal? it will take down your sheilds if your within a few feet and it will kill you if its sticks. Effect: When you through it it bounces like crazy until t sticks to some one, and if it doesnt stick within 1 1/2-2 seconds then it blows. match making no campaign. i might add a pic in a bit.
Name: Bug Grenade Description: Small sliver capsule which releases tiny nano-bots Effect: Works like fire grenade, most effective when throw directly on enemy, but can attack multiple enemies if not. Decrease overall effectiveness of player. Slower, weaker, bad radar, etc. Possible visual distortion and weapon disabilities (decreased ammo) as well. Visual, similar to being under attack, will aware players of the enemies weakness. Last very long, usually to player’s death. Campaign: no Multiplayer: yes Pros: good against strong enemies like Jug or VIP, prevents sprees Cons: not quick enough too save you in the heat of battle (thrown at enemy attacking you)
Name: Shockwave Grenade Description: Silver, with a bluish ring that goes around it (It's Forrunner). It lowers your shields completely, but doesn't kill. Effect: Similar to what a Power Drainer does, but more instantly. It can also stick to vehicles and render them completely useless for the rest of the game, in fact, they can't even fire any of their weapons. However, the person in a vehicle isn't harmed at all. Campaign: Yes, in the Ark mission. Multiplayer: Yes, in most Forrunner maps.
Name: Tracker Sticky Description: Very small disc with antenna Effect: Sticks to anything (or anyone) which will show a waypoint of anyone that goes near it. You’ll also hear beep when anyone goes near it (will not beep, because of player that it’s stuck to). Will run out of power after a long period of time and explodes minimally, however, it does slight damage to person it’s attached to. Can be shot and destroyed by enemy players (players can shot a teammate with tracker by shooting him/her) or disabled by energy drainer. It’s very small and unnoticeable, so unlikely of being attacked. Campaign: No Multiplayer: Yes Pros: Good tracking flag/bomb carries, VIPs or Jugs with no waypoints already Cons: May not get any “readings” if it’s in a bad spot
Name: Colorblinder Description: Grayish, but not shiny. You get a medal if the player kills all of his teammates while under it's effect. Explodes, but extremely mild, rarely gets kills with it. Effect: Only works if a person is effectively stuck. When a person is stuck, it takes away all of the colors on that person's screen. This person is likely to kill his teammates. The grenade itself looks red to teammates of the stuck person, so while that person's teammates try to shoot it off, the person who is stuck thinks these people are enemies, therefore confusing the player into shooting his teammates. Campaign: No Multiplayer: Yes, in smaller maps.
Name: AMP-Nade (Anti-MECHANIC-Pulse) Description: Silver/Blue capsule, with 2 bands of glowing blue on each end, emits a AMP. Effect: On contact with a player, all weapons (except for nades and equipment) are rendered useless for 5 seconds. Campaign: Sure Multiplayer: Yes Pros: Disables opponent, short of melee and nades. Good device to save yourself from death in the heat of the battle. Cons: Need to get a direct hit
Name: Distortion Grenade Description: Blue-green, yes medal, insta-kill if it hits you or right below, but farther away little-no damage Effect: sucks in matter at a short range only on like 1-2 maps yes on campaign and if you wanna create a picture or add a drawing go for it.
Name: Suicide/Proximity Grenade Description: Small disc shape bomb Effect: Can be thrown and stuck on anything (even on other players) by just pressing L but, weaker then suicide mode. Activates when close to players in non-suicide mode. For suicide mode hold L on correct grenade selection to place oneself (beep will indicate bomb has been activated), then press again to explode. Damage almost equal to an assault bomb. Will kill suicide bomber. Slight flashing red light on chest will indicate player with a suicide bomb active. Will explode on death, but weaker. Campaign: yes (co-op only for suicide mode) Multiplayer: yes Pros: Good against large clusters of enemies Cons: Kills suicide bomber in suicide mode
Name: Regenade Description: Two silver rings that form on X on opposite sides, and glowing green core. Effect: When thrown, upon immediate contact with any surface, will explode and emit a flash of green mist (similar to the regenerator, only more sudden), instantly granting a health/shield boost to anyone with in it's 10m range (with those being closer to blast receiving more than than those out of it's range). It does nothing if you are already at full sheilds. Campaign: Co-Op only Multiplayer: Yes, in team games. Pros: An instant sheilds boost to yourself or allies. Cons: If in a sticky situation, could be thrown by accident, giving opponents a boost.
Name: Sludge Ball Description: Brown metal ball that breaks in half releasing sludge. Effect: Slows down players who walk in the greenish, hard to see, slug. It stays on the ground for about 14 seconds decreasing in effectiveness over time. It affects the players about 9 seconds. If directly thrown on a player, it can drastically slow them down to speeds similar to being kicked out of a vehicle. The direct hit effect last about 4 seconds. It does not affect allies. Campaign: No Multiplayer: Yes Pros: Good for slowing Flag/Bomb carries, could save your life, blocking paths Cons: Does no damage
Name- Flash Grenade Description- metal and silver effects- temporarily blinds and makes the person deaf. campaign- yes multiplayer- maybe pros- makes the player have no idea where he is. cons- does no damage yes i know its un-original
Name: Switch Ball Description: Ball with lots of small spicks on it Effect: Switches Control of a body between thrower and victim (so thrower goes into victims body and victim goes into throwers body). When it attaches to a player, a burst, similar to a brute hammer, will signify the switch. It can be used on allies. It must hit the player directly or it will not do anything. Transfers the identity of player and objective items (flag; bomb), but not heath, weapons, equipment, and power ups. This means you’ll move to a player’s location and take everything from him/her and He/she will take everything from you, but objective items. Campaign: Yes Multiplayer: Yes Pros: Switch advantage in the heat of battle, get higher ground or better location, quickly move objective player across map Cons: Does no damage, misfire does nothing
Name: EHV (Extreme High Voltage) Description: Spherical with yellow and red inside, no medal Effect: Rolls on the ground similar to a power drainer, but immidiately drains shields upon contact, after prolonged exposure it will interfere with the players HUD, ie Ammo Counter, Radar, Sheilds. Will make it look like you have a full clip when youve fired 20 bullets, friendlys and enemies will be everywhere on the radar, and FOF Service Tags will be multiplied and placed randomly, some of them fake dieing, Shields will be everywhere, recharging discharging. Even longer exposure results in death. Any nearby vehicles will go balistic, a vehicles will randomly accelerat/decelerat and any turrets wont work. The object flares out and dies in 10 seconds, releasing a large eletrical "ball" that will cause death to anyone too close. In matchmaking, but desperately long respawn times. In Campaign but only enemy units use them, you cant pick them up. Its supposed to be that internal shape encased inside a sphere, the sphere is shaped by 2 bent metal rods fused together.