i appreciate the love, but theres starting to be too many of these comments... Why is it sweet? what about it is feature-worthy? please elaborate on your replies. i would additionally also like to hear from post game players. i thought the gameplay was sweet, did you? why? why not? etc.
haha your always around to catch the funny things i say. lol awe good times good times.. like when isaid i was goin to crapmyself literaly if i got a feature. lol
lol, I'm gonna go on Halo now. And maybe have a few games on Bayonetwork, after that I'll report back and try to be as informative as possible.
Wow i love it its fantabulous best map i seen today! alot of interlocking and its great very clean! I wun make a map as good as this =] 5/5
I'm so proud of you John for everyone thinking it should get featured Good job buddy I'll give you a truffle the next time I see you.
After playing this map I have to give you a round of applause great work. You pulled off a great commpetative map that looks really well forged and thought out. I wouldn't change a thing if I could. Keep making great maps like this.
thanks! we're workin on a Version 3 that fixes some spawning issues, and includes fixed versions of gametypes. make sure you come back and get that version when its up!
one of the best maps i've seen to date. extermely aesthetic and playable. Top notch merging and geomerging allow everything to move fluidly with no bumps at all. great job. 10/10
****. Blaze is all over these forums creating/helping with amazing maps like this , great job both of you you've got a download from me.
I can easily break this map= power drain jump at sniper, grav hammer jump, and your out (just a note) I think Invis and Overs are too close together(there right above/below each other) otherwise, great map! Capture Out!
the map breaking is being worked on. version 3 will be out later today. as for the active camo/overshield... if you play on it, you'll notice this is never a problem.