StrangleHold V3

Discussion in 'Halo 3 Competitive Maps' started by WheezyMoney, Jun 28, 2008.

?

is this map well forged?

  1. yes

    9 vote(s)
    60.0%
  2. no

    0 vote(s)
    0.0%
  3. pretty good

    6 vote(s)
    40.0%
  1. WheezyMoney

    WheezyMoney Ancient
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    This is StrangleHold v3, the most recent version of strangle hold. along with ts and koth, ctf is now a playable game type this time around. also this map now has a non MLG variant, and an MLG variant isntead of MLG. This makes the map more accessible to the more casual halo player.

    This is an arena map with 4 corner bases, a middle structure, and 2 bases on each side of the map in the center. the map is also multiple levels, that are meant to give the person in higher ground the shooting advantages. I would suggest using a br start in non mlg gametypes because the assault rifle has insufficient range for cross base shooting. to make this map i used interlocking, geo-merging, and floating objects, along with other basic techniques

    weapons in non mlg map:
    Download NON MLG Map
    br x2
    carbine x2
    sword x1
    laser x1
    sniper x1(shallow clip = 8 total rounds)
    spiker x2
    smg x2
    firebomb x2
    plasma nade x2
    frag nade x4

    Power Drainer x1
    trip mine x1
    Gravlift x2

    weapons in mlg map:

    br x2
    carbine x2
    maulerx1
    frag nade x4
    plasma nade x4

    ctf variant:Download Gametype

    flag return= instant
    flag carrier damage= 50%
    flag carrier speed= 75%
    caps to win= 5
    time limit 30:00
    player speed 110%
    player damage 110%
    shield recharge 90%
    staring weapon br
    secondary weapon= magnum

    PICTURES

    [​IMG]


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]




    please leave comments to let me know what you think.

    if you guys ever want to play this map with me, my gt is wheezyy, im usually up for a game or two
     
    #1 WheezyMoney, Jun 28, 2008
    Last edited: Jun 29, 2008
  2. CPV18

    CPV18 Ancient
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    This looks amazing. I love how good your interlocking is. How do players reach the sword though?
     
  3. WheezyMoney

    WheezyMoney Ancient
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    you jump in the window panels that are on the side of the middle structure. its a pretty simple 2 step jump. sorry for not pointing that out in my OP
     
  4. DRiSCOLL

    DRiSCOLL Ancient
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    looks really good, uv got the right idea, looks big and ther seems to b a good amount of cover, youv interlocked it nicely, well done looks very fun
     
  5. Jump4h

    Jump4h Ancient
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    very cool map, my only things that i would like to point out are:
    1. the ground floor seems rather open. perhaps add some little things down there to spice it up
    2. add extra access points to the structure that the sword lays in. Personally, i use multiple entrances to all my structures

    keep in mind that those are just my opinions, so don't take it as harsh critisizm or anything.
    very good map overall.
     
  6. Jakattak418

    Jakattak418 Ancient
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    very nicely made i like it looks clean and smooth and fun to play on so ya nice job
     
  7. Phantom Bowser

    Phantom Bowser Ancient
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    Very nice map, great interlocking, and i loked how you were able to geo merge the stairs not alot of people can do that great work man =)
     
  8. WheezyMoney

    WheezyMoney Ancient
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    thanks. geo-merging stairs it pretty easy actually. you just have to put a double box on top of the stairs and use the method that invloves the doors, not the standard method.
     
    #8 WheezyMoney, Jun 28, 2008
    Last edited: Jun 28, 2008
  9. Phantom Bowser

    Phantom Bowser Ancient
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    Ya, i know how to geomerge i was just pointing out that alot of people dont and i liked how you have it in you map cant wait to play it
     
  10. Own3dyoo

    Own3dyoo Ancient
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    looks ok
    but that one pic of the stairs what was the point in infusing it with the map geometry?
     
  11. WheezyMoney

    WheezyMoney Ancient
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    i i geo merged it because if it didnt it wouldnt be right up against the wall because of the stupid bump along the bottom. it was done mainly for aesthetic purposes, also so grenades dont fall down the crack or ammo from a dead guy or something
     
  12. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    This map looks great. The interlocking was really good. The layout of this ma pis a little like lockdown which is good also because lockdown has so many DL's. But i am a little concerned on how to get to the sword
     
  13. WheezyMoney

    WheezyMoney Ancient
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    sword is pretty easy to get, you can get on the platform by using the window panels, dumpsters beside the platform, or the two main towers. there are 4 window panels. if youve played or seen stock pile you'll realize that there are more ways to reach the middle of this map than stockpile.
     
  14. WheezyMoney

    WheezyMoney Ancient
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    I updated the weapons list. it now lists the equipment also.
     
  15. Kitten X

    Kitten X Ancient
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    Wow. Nice job.

    Interlocking= A+
    Weapon Choice/Placement= B-
    Gameplay= A+
    Thread= B-

    Overall= A-
    (I apologive for the elementary school grading system)

    P.S.- why is it called stranglehold?
     
  16. Mr. Moustache

    Mr. Moustache Ancient
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    This looks great! DL now
     
  17. bluepenguin23

    bluepenguin23 Ancient
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    wow nice interlocking! i like this map and the bases. nice job! i like the sword hut too!
     
  18. WheezyMoney

    WheezyMoney Ancient
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    thanks for all your support, i appreciate the comments
     
  19. WheezyMoney

    WheezyMoney Ancient
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    i removed the mlg map variant from this thread. that variant will be put in its own thread tomorrow to try and maximize downloads of this map
     
  20. Hoff

    Hoff Ancient
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    I thought this map had a mauler on it. And not a sword, thanks for clearing that up.

    I like the map, it seems to play nicely. I downloaded the MLG variant of course. It was smooth and I like your use of geo-glitching and merging.
     

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