Decimation

Discussion in 'Halo 3 Competitive Maps' started by Jdub360, Jun 28, 2008.

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Quality

  1. bad

    2 vote(s)
    28.6%
  2. good

    3 vote(s)
    42.9%
  3. great

    2 vote(s)
    28.6%
  1. Jdub360

    Jdub360 Ancient
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    A similar map to the MLG Onslaught played best on either a team slayer or capture the flag varient. Weapons on this map include: 8 Battle Rifles, 2 Maulers, 2 Rockets (dont worry they respawn every 90 seconds and have only 2 shots) 2 shotguns, 2 turrets, 2 snipers, 2 brute shots, and of course grenades.

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    download here
     
    #1 Jdub360, Jun 28, 2008
    Last edited: Jun 28, 2008
  2. AItius

    AItius Ancient
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    looks like a good map, but there is no interlocking, and way too many things that MLG doesn't use, like a turret 7/10
     
  3. HezbollaHector

    HezbollaHector Ancient
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    not an mlg map at all...
     
  4. Jdub360

    Jdub360 Ancient
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    its not an mlg map i know, but i just said its similar to Onlaught in a way
     
  5. Speed-e-cake

    Speed-e-cake Ancient
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    I became worried when you wrote 2 rocket launchers and I became more so when you said 90 second respawn. If you must have two put them at at least 150 seconds.
     
  6. Jdub360

    Jdub360 Ancient
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    ya i was thinking about doing that, i will probably go back and end up just taking out the rockets and turrets
     
  7. HezbollaHector

    HezbollaHector Ancient
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    good idea other than that the brute shot isnt mlg either and you should interlock a bit to make it more presentable
     
  8. Jdub360

    Jdub360 Ancient
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    ya i know brute shot isnt mlg, but when did i say this was only for mlg games i only said the map layout is similar to Onslaught and besides mlg settings get kind of boring after a while, all it is is BRs
     
  9. WheezyMoney

    WheezyMoney Ancient
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    im curious to why you didnt interlock because you interlocked the wall to block off part of the map.

    for a non interlocked map its pretty good

    3.5/5
     
  10. LIGHTSOUT225

    Senior Member

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    honestly this is the type of map design that really doesnt require interlocking at all. good job jdub keep it up
     
  11. Jdub360

    Jdub360 Ancient
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    finally...thank you, someone that doesnt complain about every lil thing
     
  12. Mortarion

    Mortarion Ancient
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    Bit too many power weapons, and the map doesn't look all that good, I would say re think the weapons, add some automatic weapons, use some interlocking and geo merging and youll be fine.
     
  13. Jdub360

    Jdub360 Ancient
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    geo merging?
     
  14. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    Yea people need to stop worrying about interlocking. maps dont need to be interlocked to be fun. people just DL maps because there interlocked and they need to stop making such a big deal about it.
     
  15. ActTehKiLL

    ActTehKiLL Ancient
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    Looks very fun to play although interlocking couldve made this mape way better good placement of the scenery objects tho i love it3.9/5
     
  16. Jdub360

    Jdub360 Ancient
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    Exactly!
     
  17. a pmp nmd slkbk

    a pmp nmd slkbk Ancient
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    looks cool, but interlocking would be nice
     
  18. WheezyMoney

    WheezyMoney Ancient
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    its true , interlocking isnt essential. but if you want your map to be recognized as great, which every one does to an extent, then interlocking is the way to go. its not even that hard
     
  19. ZANDER1994

    ZANDER1994 Ancient
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    Any areas where you must walk on need to be interlocked. Don't try to fool yourself. Grenades get stuck in the crevices, and the infamous "bouncing" action occurs when walking. Also, it just looks nicer overall. I know your thinking you don't need to, but you should get into the habit of interlocking EVERYTHING. Even the simplest things like A and B signs a little into the ground so the fence part doesn't show. A good map doesn't need interlocking, but an excellent one does. If you don't interlock your just being lazy because it takes about an extra fifteen seconds and has great results. Another thing you should keep in mind, is that a lot of the people who say "it doesn't need interlocking" and crap usually don't do it themselves because they are lazy. Do you want to be one of them?

    Oh and to those of you who don't know what geo merging is, it is a technique to push objects slightly into foundry itself. You can learn how to do this here http://www.youtube.com/watch?v=T1JTlMklEA0
     
    #19 ZANDER1994, Jun 28, 2008
    Last edited: Jun 28, 2008
  20. pUn15h3r

    pUn15h3r Ancient
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    Looks fun, I love vertical combat!
    But I think you should remove at least one of the turrets, and rockets, they're a little too much.
    But looks like a good map all in all.
     

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