The Great Divide

Discussion in 'Halo 3 Competitive Maps' started by Jdub360, Jun 28, 2008.

  1. Jdub360

    Jdub360 Ancient
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    A map kind of like D Day, where one team has to charge the defending team to retrieve the flag and bring it back to their own base.

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    download here
     
  2. LieutenantAshler

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    Really hard to get a good feel for the map from three pics...
    If ANYone spams you w/ interlocking requests, PM me and I'll send them a very stern fax... JK
    But seriously, if they do just know you're not the first to get the hard end of that stick.
     
    #2 LieutenantAshler, Jun 28, 2008
    Last edited: Jun 28, 2008
  3. Jdub360

    Jdub360 Ancient
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    uh sorry well thats why you download it and try it out
     
  4. Hazza

    Hazza Ancient
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    I think there have been a bit too many D-Day maps know but its a change to see one in foundry. I think the shield doors are a bit of an advantage for the defending team. Are there any weapon spawns?

    You do need to post more pictures so we can see more of the map as the presentation hugely affects how well it goes.
     
    #4 Hazza, Jun 28, 2008
    Last edited: Jun 28, 2008
  5. DRO Maelstrom

    DRO Maelstrom Ancient
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    No, that is why you have to give us more pictures. The point of making a thread here is to convince us that this map is worth downloading, and that we aren't wasting our time.

    With two lines of text that tell us that this is a One-Flag recreation of D-day and 3 pictures, we don't get a feel for it. Therefore, it isn't worth the download.

    And in my experience, firebomb grenades with constantly exploding fusion coils make a laggy game (which isn't fun).
     
  6. Jdub360

    Jdub360 Ancient
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    ya there are weapons on the defending wall and on the barriers so it forces the attackers to move forward more. also the attackers have a sniper on there wall and the explosives come all at the same time so you have time to run through w/o being touched

    ya i see what you mean, but the pics there are pretty much all the angles, if i were to put any more up it would be just the same. the map is pretty simple a big wall w/ a lil door at bottom middle for attacker to go through, or they can man cannon/grav lift over the wall and then theres the defenders wall
     
    #6 Jdub360, Jun 28, 2008
    Last edited by a moderator: Jun 28, 2008
  7. Mount Killamonjaro

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    looks very hard for the attackers with the fusion coils, and the shield doors are a huge advantage, and maybe a little longer description would be nice.
     
  8. Jdub360

    Jdub360 Ancient
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    thats the point that the attackers have a harder time, you play this map with 2 rounds thought so everyone gets to attack/defend
     
  9. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    also theres way to many D-day maps and really the best one will always be on last resort
     
  10. Jdub360

    Jdub360 Ancient
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    thats true, but i felt like making my own unique one
     
  11. Zowabashi

    Zowabashi Ancient
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    It looks okay, but again there are many d-day maps. I think that d-day maps should use a territories system though, because d-day was about starting the invasion on German Normandy. The USA and British then went around liberating everything from streets to death camps. Sooo CTF doesn't really fit the personality of d-day. Oh well, 3/5 (doesn't look all that great, and not original).
     
  12. ZANDER1994

    ZANDER1994 Ancient
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    This looks very simple, and I bet many forgers could do this in twenty minutes. If you want to get ideas on how to make your maps more complex look at the featured maps. Also, don't think with foundry's objects. Think of an entire map and try to recreate that with foundry's objects. You might want to read forging 101 for more techniques too, because well... this didn't use any of them.
     
  13. Jdub360

    Jdub360 Ancient
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    i know its simple but making a map complex doesnt necesarilly make it fun to play
     

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