I believe he means the 100 custom item hard limit. You can get around it with extra accounts, but still... I'm curious as to what type of gametypes these other fortresses use? Personally, I haven't seen any others like the ones I have been creating and releasing, so... (In particular, what gametype are they for? And can you point me to one?) And I don't mean the similarities in the names, I mean the actual map/gameplay similarities.
I played this with you a while back, its mainly built for the game type you've made it for and thats what i think works best. Definitely worth playing in large groups.
hey nice job man i love the game play on it um was it interlocked i couldnt tell also people please dont say one of these as one message please dont say any of those there really annoying for example
Yes, it is interlocked to an extent. You can't see much of the interlocking, and there were not enough materials to make purely asthetic interlocking, but there is still some to clean up walls and such. I have not yet been able to decipher the rest of your post, so I'll just treat it as irrelevant... Thanks for the comment, but what is your GT? (There is no Rich1243 on my friends list, so... Feel free to PM if you like)
It's a Fortress map, but it doesn't have an armory! Yes, a Fortress without an armory! Anyways, you could attempt to make a 1 Flag CTF? I haven't seen many Fortresses with a One Flag Gametype, it would be different.
Sadly, since it is so quick to get into, the rounds would have to be impractically short. Unless, of course, you would have multiple flag captures per round. I'll check into this, and I might release another version with this capability. Just remember that the fortress is enough to enter that it may be impractially easy to capture the flags. Gotta love the mindless spammers.
OK, I'm not sure if everyone understands the gametype for this. For some reason, when anyone sees the title "Fortress" they instantly think that it MUST HAVE guns, and MUST BE invincible. The gametype is what makes this special, not necessarily the map. The map is built around the gametype, and does not adapt well to other gametypes. I'd just like to clear up that this is for a SWORDS AND SNIPERS gametype, and DOES NOT WORK if you have other weapons such as AR's BR's, and all the other glorious weapons Halo gives us. I'm just getting rather bothered by all the people saying that they don't want to play this before we begin, because they think it is going to be another boring "Invincible fortress" map. They have not yet played, but the assumption is so drilled into their minds that they can't imagine that this might be different. However, while I may make another map like this, It will NOT have the name "Fortress" in the title, even though that is the map series that these belong to. Regardless, thanks for DL's and comments, still.
And, of course, a new fortress type map is in the works. It will not have "Fortress" in it's name. That is all. (Oh, and maybe a new infection map named "Exodus™" which I am copyrighting right now.)
I have taken your suggestion. The thread is now named "Revelation." Actually, that was incredibly easy... Thanks
this is a great fortress map, i love the wraiths and the main wall and how to get in, this looks very fun with vip, and the court yard is nice too.
Well made looks really fun but no interlocking used it couldve made map better and cleaner. So everything is good except no interlocking so its good =]
Wrong. There is more interlocking than meets the eye. Interlocking is used wherever it is necessary to get everything to fit together smoothly and cleanly. Since the base is such a resource-heavy beast, I can't actually make fully interlocked walls and such, however, no matter how much I would really like to. Also, when I say resource-heavy, I mean that an unlimited budget would not help (although I do use those now).