Shark & Minos v3 Created by Spitfire288 Now 100% UNcheatable ALL Honor rules have been taken care of, try to cheat all you want (you'll FAIL ) Lol (The reason im not changing the honor rules post is because of THIS *look up*) I Didnt know what this would be ( A mini game or a casual map, so its in both, just to be safe) wich one is this? Recomended players 3-16 players (works best with large parties) Supported Gametypes: Infection (Sharks & Minos gametype)<======This gametype is REQUIRED to make the game function, without it the map doesnt work! Map Description Sharks & Minos is based on an old Gym game that was played countless times during P.E. The rules are pretty simple, thier is one alpha Zombie (the shark), he/she Spawns next to a ghost. The humans spawn behind the shield doors at side A, at the begining 10 fusion coils spawn to prevent camping (SO DONT DO IT) you may be killed, if so u respawn in 2 seconds so dont worry. The Shark can go around and "eat" (splatter) the humans (Minos), the sharks may not shoot, only splatter. the Alpha Shark is invinceble and CANNOT leave his ghost, the "new" sharks are invinceble and only may leave their ghost if a Human is Cheating Eg. camping, betreying or trying to get out of the map (the map was made on a Griffball template, so its impossible) is the human manages to get somewere they cannot be splattered they may be warned (in all 39 test games this has NEVER happened). The humans must cross from one side of the map to the other, at A & B sides there are two deployable covers (45 sec respawn), two radar jammers (10 sec respawn) 4 bubble shields (IR respawn). In the middle of the map at 45 seconds in two flares spawn and at 180 seconds one power up spawns, on the side under the Alpha Shark spawn two trip mines spawn at 45 seconds. The Minos have to be creative with those objects or be the Sharks lunch. You may notice that there are only 8 ghosts (the Max on Foundry) and up to 15 sharks, when the first 8 zombies have been eaten and have ghosts the other sharks must Use the mongooses to "eat" (splatter) the minos. The sharks NOT enter the mino safe zone (shield doors, unless theres camping and fair warning is givin) READ!!!The new shark room features a gate, you must shoot the fusion coils below to open it, the gate remains open for 20 seconds. *Please note that its impossible to get back in the shark room, so dont waste your time and try, its been tested 39 times* _________________________________________________ Alpha Shark spawn Side A Side B *New Shark room* Another Shark roomn picture Gate Mech. Shark exit _________________________________________________ And YES i know i spelled minos wrong (its minnows) it wouldnt fit on XBL Special thanks to Hunter288 and sticktrocity288, without them this map wouldnt excist, any Questions, comments or concerns just pm me or post PLEASE COMMENT Also special thanks to Zowabashi for helping me get my pictures up, thanks dude! And special thanks to Spartan_R14, he helped me make the game uncheatable (see his post), thanks SO much dude! Thank you for your time, and one more thing....... ENJOY! ***WARNING!!! ERROR!!!! change the damage the ZOMBIE (not Alpha zombie) damage so that it does 25% *** ****************************************************************** Download: Sharks & Minnows v3<====MAP Sharks & Minnows v3 GAMETYPE (The NEW UNcheatable version) <====GAMETYPE ****************************************************************** How do you stop sharks from shooting the humans rather than splattering?I changed the zombie damages to 0%, now the only way to kill is splatter How did you fix it so that the alpha zombie couldn't leave his vehicle? if he does,he will accomplish nothing except get himself killed HOw did you force humans to cross sides? If they dont cross to the other sides, they get KILLED by the fusion coils How did you make sure zombies without ghosts beat down rather than shoot? They CANT beat down (it does 0 Damage) How did you fix it so that sharks on foot can't go in the minnow safe zone? If the sharks go in the minnow zone the minnows can run away. *I will say this one more time kid, the ONLY way a minnow can be killed is by the fusion coils or get splaterd, even if you shooot, it does nothing*!!! Glad I could help, sorry that you think im ignorant Heres some comments by the fans them selves: Thank you all for your support, be on the lookout for v4
How, ive tried lots of things, but please note that the popular game cats and mice relyes on the honur system
I think that you can reduce the shark's damage Modifier to 0%, so that his shots won't do anything, but he can still splatter.
The minnows could just stay behind the shield doors. They don't even have to go out. You should make there be a reason for them to go out, unlesss teh fusion coils fall down on top of them/
definitely original, it looks pretty good ill check it out, looks pretty fun, but maybe some action shots?
describe origional really. this map looks fun and great but what happens when players get to the other side
Raise the safe area up a little, and make it so zombies can't jump that high. That's how to fix one honor rule.
you could make the hill/territory move everytime someone goes into it, puching it to the other side, and whoever gets the most wins
you cant add territorys to infection games......sadly and just so people know when you get to one side, you must go back, repeting the process
Thx man, alot of testing and alot of thought was put into this, right now im working on v4, this time with a twist......................... *laughs evily*
i think i will download this,but just one question?why not change the name Sharks & Minos to just Sharks&Minnows in one word?
I played and had fun, but I had to give zombies 25% damage because in your original gametype, they had no way of blowing up he fusion coils. Even with the plasma cannon. Still a great game though.