Space Age SpaceAge v2 is the new and improved SpaceAge. It has more geomerging, interlocking, telewriting and aesletics. It is more neat, professional and it is no longer breakable. It now has more balenced weapon and grenade placement. YouTube Vid Here http://www.youtube.com/watch?v=Y3OTh3by38Y 550+ Downloads!!!! The map is made for one bomb but slayer works just as well! Don't forget to make BR starts in smaller parties too. The map is made for 6 vs 6 and is ideal for larger parties. Story: In the early 22 century, this moon base was a state-of-the-art space station that was used to import and export supplies needed for lunar habitation. However technology surpassed the moon base’s capabilities and the space station was abandoned. Over 300 years later, after covenant took control of Earth, the remaining UNSC army used this abandoned Moon base as a hide out to escape both the covenant and the flood. After the UNSC defeated there opponents there once again, became no use for the space station and the remains of this once proud moon base are left to rot. Description: Space Age is a themed, asymmetric foundry variant that has exceptional aesthetics, gameplay and originality. It includes interlocking and plenty of geoglitching. The map consists of 2 asymmetrical bases separated by a giant spaceship in the middle. One base is the moonwalk. It is a rigid part of the map which consists of a giant moon walk spiral. This is end of the moonwalk and where the bomb and flag return points are in on sided game types. This base has a sniper (which only spawns in symmetrical game types), a sword and a ghost. This is where the attackers spawn. The defenders spawn in the moon base which consists of a sniper (again only spawns in symmetrical game types), a gravity hammer and an arial view of the map. Both bases have 3 BRs or carbines. Between the bases are 2 firebomb grenades, an over shield a mauler and plenty of junk that is left over from the spaceports glory days. In average sized parties on this map, (4-8 players) BR starts is recommended but in larger sized parties (8-14 players) BR starts is not nesessary. Also, it is more fun with larger parties! With smaller, make BR starts! Weapons, Vehicles and Equipment 6x Frag grenades 6x Plasma Grenades 2x Firebomb Grenades 4x Brs 4x Carbines 1x Sword 1x Gravity Hammer 2x Brute Shot 1x Overshield 1x Mauler 1x Ghost 2x sniper rifle (has symetrical symetry) Each side gets a short range weapon (either a sword or a gravity hammer). Also, each base has a sniper that only spawns in symetrical gametypes. One base gets a ghost and the other gets an areal view of the map. The weapons have shorter respawns than in most maps because it is nesessary to have them like that. A game on SpaceAge is relatively short and shorte respawns add to the fastpaced and addicting gameplay. Gametypes: The map is made for one bomb to try and blow up the spaceship. But slayer is a lot of fun too. Larger parties are a lot of fun but if there small, make BR starts. If not the game might be to slow. Moon Walk Possably the most unique way to use the foundry bases. Uses interlocking, tele-writing and geoglitching. Its Pretty... Get Splattered! Another arial view (midair noscope included). Battle Under the rocket... I wouldn't take cover there Picture of the bomb scoring (view from the catwalk). The Space station side of the map Inside the Moon Base Get Sniped! The M stands for my name Matt This map Can Get Competitive! I worked very hard on this map. Over the past month I have been forging and reforging, testing and retesting and getting mad because I forgot to save. Please reward me with a download! Download Here Please download, rate and comment. Thanks
This map l00ks great... you clearly spent a lot of time on it and it actually makes me want to download.... dled lol
This is fantastic! Not only is it aesthetic but it looks like it plays competetively great too. I love the upwards slope you've created in the bases and the interlocking and geo-merging looks immaculate. Great improvement from V1, very original 5/5
this is good nd a rly good idea nice Interlocjing is just sick, obviosuly aesthenics are amazing. way to go bro, obviosuly, this is a 5/5
this version is alot better! i like this! it has good interlocking and the spaship is very cool! nice job!
nice interlocking! i'm the guy getting splattered by the ghost, lol! love the interlocking, and the original bases. i saw some tactical faults in the game which i tried to tell the host about, but he was just calling someone gay and screaming, so besides from a horrible host for that custom game, it's good! i could bring out my suggestions right away by the way! the swords doesn't have the best placement (don't know if it's good on the map at all), you should add a dumpster to the left middle side of the space base, allowing another way up there for suprise attacks. 4,5/5 still, good job! EDIT; didn't notice that you added a forklift to the left middle, that's better
I love the interlocking, and The Spaceship is original and new. The first version was fun, so a dl from me.
very cool spaceship. looks cartoony somehow which i like. I was wondering what was going on in the back of the map as well?
If I were you, I'd make another one, but outside Blackout. Actually flying. That'd be SICK! But this map is still very cool and original, and mad props to you for fixing what was wrong with v1.
not sure if this is serious or not but it would be really hard to pull of the same mix of aesthetics and gamplay on that map due to the items available. although it could be placed on the helipad.