Sharks & Minos v3

Discussion in 'Halo 3 Mini Game Maps' started by Spitfire288, Jun 23, 2008.

  1. Spitfire288

    Spitfire288 Ancient
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    Shark & Minos v3
    Created by Spitfire288

    Now 100% UNcheatable
    ALL Honor rules have been taken care of, try to cheat all you want (you'll FAIL ) Lol
    (The reason im not changing the honor rules post is because of THIS *look up*)

    I Didnt know what this would be ( A mini game or a casual map, so its in both, just to be safe) wich one is this?

    Recomended players
    3-16 players (works best with large parties)

    Supported Gametypes:
    Infection (Sharks & Minos gametype)<======This gametype is REQUIRED to make the game function, without it the map doesnt work!


    Map Description

    Sharks & Minos is based on an old Gym game that was played countless times during P.E.
    The rules are pretty simple, thier is one alpha Zombie (the shark), he/she Spawns next to a ghost. The humans spawn behind the shield doors at side A, at the begining 10 fusion coils spawn to prevent camping (SO DONT DO IT) you may be killed, if so u respawn in 2 seconds so dont worry. The Shark can go around and "eat" (splatter) the humans (Minos), the sharks may not shoot, only splatter. the Alpha Shark is invinceble and CANNOT leave his ghost, the "new" sharks are invinceble and only may leave their ghost if a Human is Cheating Eg. camping, betreying or trying to get out of the map (the map was made on a Griffball template, so its impossible) is the human manages to get somewere they cannot be splattered they may be warned (in all 39 test games this has NEVER happened). The humans must cross from one side of the map to the other, at A & B sides there are two deployable covers (45 sec respawn), two radar jammers (10 sec respawn) 4 bubble shields (IR respawn). In the middle of the map at 45 seconds in two flares spawn and at 180 seconds one power up spawns, on the side under the Alpha Shark spawn two trip mines spawn at 45 seconds. The Minos have to be creative with those objects or be the Sharks lunch. You may notice that there are only 8 ghosts (the Max on Foundry) and up to 15 sharks, when the first 8 zombies have been eaten and have ghosts the other sharks must Use the mongooses to "eat" (splatter) the minos. The sharks NOT enter the mino safe zone (shield doors, unless theres camping and fair warning is givin)



    READ!!!The new shark room features a gate, you must shoot the fusion coils below to open it, the gate remains open for 20 seconds.
    *Please note that its impossible to get back in the shark room, so dont waste your time and try, its been tested 39 times*

    _________________________________________________

    Alpha Shark spawn
    [​IMG]

    Side A
    [​IMG]

    Side B
    [​IMG]

    *New Shark room*
    [​IMG]

    Another Shark roomn picture
    [​IMG]

    Gate Mech.
    [​IMG]

    Shark exit
    [​IMG]
    _________________________________________________

    And YES i know i spelled minos wrong (its minnows) it wouldnt fit on XBL


    Special thanks to Hunter288 and sticktrocity288, without them this map wouldnt excist, any Questions, comments or concerns just pm me or post
    PLEASE COMMENT

    Also special thanks to Zowabashi for helping me get my pictures up, thanks dude!

    And special thanks to Spartan_R14, he helped me make the game uncheatable (see his post), thanks SO much dude!

    Thank you for your time, and one more thing....... ENJOY!

    ***WARNING!!! ERROR!!!! change the damage the ZOMBIE (not Alpha zombie) damage so that it does 25% ***

    ******************************************************************
    Download: Sharks & Minnows v3<====MAP


    Sharks & Minnows v3 GAMETYPE (The NEW UNcheatable version) <====GAMETYPE
    ******************************************************************


    How do you stop sharks from shooting the humans rather than splattering?I changed the zombie damages to 0%, now the only way to kill is splatter
    How did you fix it so that the alpha zombie couldn't leave his vehicle? if he does,he will accomplish nothing except get himself killed
    HOw did you force humans to cross sides? If they dont cross to the other sides, they get KILLED by the fusion coils
    How did you make sure zombies without ghosts beat down rather than shoot? They CANT beat down (it does 0 Damage)
    How did you fix it so that sharks on foot can't go in the minnow safe zone? If the sharks go in the minnow zone the minnows can run away.
    *I will say this one more time kid, the ONLY way a minnow can be killed is by the fusion coils or get splaterd, even if you shooot, it does nothing*!!!

    Glad I could help, sorry that you think im ignorant



    Heres some comments by the fans them selves:

    Thank you all for your support, be on the lookout for v4
     
    #1 Spitfire288, Jun 23, 2008
    Last edited: Jun 30, 2008
  2. CottonMckenzie

    CottonMckenzie Ancient
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    Looks like a good idea, but you may consider fixing the "honor rules". 4/5
     
  3. Spitfire288

    Spitfire288 Ancient
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    How, ive tried lots of things, but please note that the popular game cats and mice relyes on the honur system
     
  4. I japanduh I

    I japanduh I Ancient
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    This Map Is Awesome!!!!!!!!!!!!!!!!!!!!!!!!:) ;)
     
  5. Wraith

    Wraith Ancient
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    I think that you can reduce the shark's damage Modifier to 0%, so that his shots won't do anything, but he can still splatter.
     
  6. texturedlemur

    texturedlemur Ancient
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    This is sweet i am downloading right now
     
  7. AItius

    AItius Ancient
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    nice map, but i dont get how the fusion coils stop camping. do they fall on you?
     
  8. Pennywiez

    Pennywiez Ancient
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    really i thought that was how you spelt minnows until you reminded me
     
  9. TehOne

    TehOne Ancient
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    The minnows could just stay behind the shield doors. They don't even have to go out. You should make there be a reason for them to go out, unlesss teh fusion coils fall down on top of them/
     
  10. SVD Zero

    SVD Zero Ancient
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    definitely original, it looks pretty good ill check it out, looks pretty fun, but maybe some action shots?
     
  11. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    describe origional really. this map looks fun and great but what happens when players get to the other side
     
  12. Tritive

    Tritive Ancient
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    Raise the safe area up a little, and make it so zombies can't jump that high. That's how to fix one honor rule.
     
  13. Y35 <3

    Y35 <3 Ancient
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    you could make the hill/territory move everytime someone goes into it, puching it to the other side, and whoever gets the most wins
     
  14. Spitfire288

    Spitfire288 Ancient
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    you cant add territorys to infection games......sadly and just so people know when you get to one side, you must go back, repeting the process
     
  15. Cory2992

    Cory2992 Ancient
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    the only problem i see is the honor rules i never like playing with them
     
  16. sgt.pepper

    sgt.pepper Ancient
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    I think that this is really fun and you should make more!
     
  17. Spitfire288

    Spitfire288 Ancient
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    Thx man, alot of testing and alot of thought was put into this, right now im working on v4, this time with a twist.........................

    *laughs evily*
     
  18. brendanxboy

    brendanxboy Ancient
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    i think i will download this,but just one question?why not change the name Sharks & Minos to just Sharks&Minnows in one word?
     
  19. Spitfire288

    Spitfire288 Ancient
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    good idea, im workin on v4 with a very evil twist........


    *Evil Laugh*
     
  20. Wraith_5

    Wraith_5 Ancient
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    I played and had fun, but I had to give zombies 25% damage because in your original gametype, they had no way of blowing up he fusion coils. Even with the plasma cannon. Still a great game though.
     

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