Locked In Beta

Discussion in 'Halo 3 Competitive Maps' started by deathfromabove, Jun 23, 2008.

  1. deathfromabove

    deathfromabove Ancient
    Senior Member

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    Well This map has been 20+ hours of living **** and its finally done. I want everyone that reads this to know that me and my friend had to use almost every item we had to block this map off and with the money glitch spazzing out we couldnt respawn the items we needed, thank god that happen when the map was about 92% done but somehow we managed to do it. This isnt the cleanest map yet but look at all the items need to make it..
    Now about the map:
    LayOut:
    2 Floors
    Manlift to top
    Drop Shoot to first floor
    Outer stairs leading to 2nd floor on each side

    Weapons:
    3 BR's
    2 Brute Shots
    1 Sniper Rifle
    1 Shotgun
    1 Mauler (hidden)
    4 Plasma Rifles
    4 Spikers
    Gernades:
    1 Plasma
    1 Spike
    6+ Frags

    This map works for CTF and TS and Slayer

    Pics:
    Red Team Return
    [​IMG]
    Red Team Flag
    [​IMG]
    Lift To Top
    [​IMG]
    Lift To Top
    [​IMG]
    Flag Respawn (same on both side)
    [​IMG]
    Drop Shoot
    [​IMG]
    Bottom Floor
    [​IMG]
    Bottom Floor
    [​IMG]
    Blue Team Stairs
    [​IMG]
    Blue Team Return
    [​IMG]
    Blue Team Flag
    [​IMG]
    2nd Floor
    [​IMG]
    Red Team Stairs
    [​IMG]


    DOWNLOAD
     
    #1 deathfromabove, Jun 23, 2008
    Last edited: Jun 23, 2008
  2. Zowabashi

    Zowabashi Ancient
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    Ahhh. I don't see any interlocking, and I wish you would've known about it, because your map looks great. However, having an uninterlocked floor, will make game play very bumpy. Oh well, I hope to see interlocking in the full version.

    Edit: This needs to be moved to forging discussion unless you add a link to download your map.
     
  3. Naptiva

    Naptiva Ancient
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    It could use some more interlocking. Also, more description about the layout would be helpful. That said, it looks like a good concept.
     
    #3 Naptiva, Jun 23, 2008
    Last edited: Jun 23, 2008
  4. DIZZYDRAGUN

    DIZZYDRAGUN Ancient
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    even though theres no interlocking its sill a pretty awesome map.

    you should make some improvements on the full version....... like telling me were that hidden mauler is! lol
     
  5. masterbeef75

    masterbeef75 Ancient
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    Honestly, I can not see why people decide a map over interlocking and not gameplay. This map provides a good CTF game and from what he says about the Money Glitch problems he did an exellent job!
     
  6. deathfromabove

    deathfromabove Ancient
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    yea i knew i would get told to interlock thats why this is just a beta. to fix this map i have to start from scratch unless the money glitch works again. but its a good floor as it is i think but im not picky on little gaps, but as for some people thats different.

    EDIT-finally someone read it :p thanks beef
     
  7. TehOne

    TehOne Ancient
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    looks good, just make sure to interlock the floors in your next version
     
  8. Xxteroronwheels

    Xxteroronwheels Ancient
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    The maps design and layout look great. There is some interlocking, which is good. The floor and some of the ceiling however should have been interlocked. You should interlock it all then release a V2. That would make the map alot better.
     
  9. Orphanslayer92

    Orphanslayer92 Ancient
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    I really like the layout of this map. It has a cool design and I love how the flag spawns behind pallets. I know your having money glitch problems but if you do make a second version, an interlocked floor would make the map look nicer.
     
  10. Randle Scandal

    Randle Scandal Ancient
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    It's LOCKED in Beta not INTERLOCKED in Beta. Anyway bad puns aside, I think it looks good and fun. Interlocking is nice, but it's not required guys. I think you did a good job making it a playable map, and so you have my download! Happy forging!
    ~Randle $candal
     
  11. Oakly HiDef

    Oakly HiDef RivalMass
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    looks like a good map and the only problem (nuances) i see is the bumpy floor, which really isnt a big deal at all it just looks nice when its interlocked. Good weapon choice though im not sure where they are placed and if they are even to both teams. A trip mine might also be very fun as you could place it right behind those pallets covering up the flag and at the bottom of one of your drops
     
  12. Dodfrontlines11

    Dodfrontlines11 Ancient
    Banned

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    Yeah interlocking isnt required but i makes that map a lot cleaner anyways nice map layout and idea is good nice forging
     
  13. sexy dude

    sexy dude Ancient
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    wow i think this a well cool map and from what i read i can't beleve there is not interlocking it is better than a map with interlocking in it
     
    Randle Scandal likes this.
  14. Naptiva

    Naptiva Ancient
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    If it's a beta it should be in the testing section, not the competitive section.
     
  15. xBeLikeChris

    xBeLikeChris Ancient
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    This look like fun regardless of interlocking, which isn't very important to me. Good work.
     
  16. deathfromabove

    deathfromabove Ancient
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    thanks to the people that havnt complained about interlocking and those who have thats fine that you say that i know its only advice and my friend said that he's probably just going to remake it.
     
  17. Y35 <3

    Y35 <3 Ancient
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    Looks good
    but if you spent soo much time making the map, why not spend the few extra minutes merging the floor for easy running
     
  18. Hiney Sneeze

    Hiney Sneeze Ancient
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    I love the map.



    I've interlocked the rest of my reply for all you people that only look for interlocking.

    I interlocMk yMapBs uIt GeSt o DamTnireOd fA lTl hPe eoplTe haCt riticizOe therFs oNr oIt nterlocking. GeOt veTr hDe amIn nterlockinAg lready!
     
  19. Projectt2501

    Projectt2501 Ancient
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    INTERLOCKING IS OVERRATED ANYWAYS!!!!

    It is a good map that is fun to play on.
    You play on a map, not stare and ogle at it...
    Gameplay > Appearance.
    Very nice map BTW.
     
  20. Hiney Sneeze

    Hiney Sneeze Ancient
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    I agree, but don't forget the legions of players that have such good aim with grenades that is gets wedged between two surfaces that are merely four pixels apart. Also, don't forget that floors, when non-interlocked, make you bounce as high as if you were jumping.

    Sarcasm over...
     

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