MLG Intensified

Discussion in 'Halo 3 MLG Maps' started by Dodfrontlines11, Jun 19, 2008.

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How Did You Like the Map

  1. Awsome Map Great Interlocking

    10 vote(s)
    31.3%
  2. Great Map Good For MLG

    6 vote(s)
    18.8%
  3. Good not Really MLG

    5 vote(s)
    15.6%
  4. OK map not great but not bad

    2 vote(s)
    6.3%
  5. Ehh Ok Not my Style

    3 vote(s)
    9.4%
  6. Horrible

    6 vote(s)
    18.8%
  1. Dodfrontlines11

    Dodfrontlines11 Ancient
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    Welcome to my newest map it is called Intensified.

    Please Rate and comment if you view and especially if you DL
    NOTE:MLG is in the title due to the fact that MLG version is included in thread.

    Map Geometry
    The map is a two level symmetrical map. It starts off with two identical bases which have a roof to them. From each base there are walkways to the bases on the outside one of which leads to the top level. In the center there are two square bases which much fighting occurs in. There are two side bases a small "Fort" and a Larger on which is connected to both top and lower courtyards and A and B bases. Also each main base has a tunnel by it and sniper/carbine hut to hide in.

    Each base has a top and bottom level and there are some open boxes on the ground that serve as tunnels.

    NOTE: Also every box annd wall is GEOMERGED in the walls and the floor to prevent grenades from sticking. There are also window pannels on the ledge above Foundry to prevent players from running along there.

    Weapons
    Now for this map I made two versions one for normal game play and one set up for MLG play.

    Normal Map
    · Shotgun
    · Needler-2
    · Sniper Rifle-2
    · SMG-4
    · Battle Rifle-6
    · Rocket Launcher
    · Plasma Grenade-6
    · Frag Grenade-6
    · Regenerator
    · Power Drain
    · Buble Shield
    · Ghost
    MLG Map
    · Mauler
    · Battle Rifle-12
    · Rocket Launcher 120s
    · Carbine-2
    · Plasma Grenade-6
    · Frag Grenade-6
    · Mongoose (If using MLG game variants only can be used in CTF but respawn time is lengthened)
    Now there are now powerups of eithier map except for show for the A and B sides.

    There is no other explaination about this map only that I would like to say I am not saying this is an MLG map to get DLs I only made the version because some of my friends who like MLG said I should make that Version.
    So without further ado here is INTENSIFIED
    Note:Captions are below pictures.
    [​IMG]
    Overview

    [​IMG]
    A Base

    [​IMG]
    B Base

    [​IMG]
    Upper Courtyard

    [​IMG]
    Mongoose/Ghost Spawn

    [​IMG]
    Side Base

    [​IMG]
    Upper Side Base

    [​IMG]
    Large Side Base (A Side) Also pathway to top is on top.

    [​IMG]
    Large Side Base (B Side) Also pathway to top is on top.

    [​IMG]
    Side View of A Side

    [​IMG]
    Side View Of B Side

    [​IMG]
    Sniper/Carbine Spawn A Side

    [​IMG]
    Sniper/Carbine Spawn B Side

    Action Shots
    [​IMG]
    Going through the tunnel. Notice the Geomerging

    [​IMG]
    Top of side A base

    [​IMG]
    Top of side B (Flag Spawn)

    [​IMG]
    Running Out Of Side Base

    [​IMG]
    Fighting On Upper Courtyard

    [​IMG]
    Fighting On Lower Courtyard


    [​IMG]
    CTF

    Both The Normal and MLG versions of this map are set up for all gamemodes but work best with Slayer both Team and FFA, CTF, and KOTH

    Special Thanks to

    Whited3vil911-Ideas and Testing

    Scopulus-Ideas and Testing

    One Bullet-Testing

    and everyone else who helped in the testing there are too many to name.

    Link To Normal Version Of The Map

    Link To MLG Version Of The Map

    Thanks Hope You Enjoy.
    Note:please comment even if you dont download all criticism is welcomed. Thanks
     
    #1 Dodfrontlines11, Jun 19, 2008
    Last edited: Jun 26, 2008
  2. faceplanter7774

    faceplanter7774 Ancient
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    nice merging. looks really clean 5/5
     
  3. Syrga

    Syrga Ancient
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    I'm actualy liking this map, Look neat and fun to play. I love the fact that the ghost could play well and not dominate everyone. (well from the pictures it looks like it would have room to move and still kill ppl but there are things to counter it)

    Anyways good job on the map.! <(^-^)>
     
  4. shadow cawn

    shadow cawn Ancient
    Senior Member

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    Looks great good map I expecialy like how you did use merging in a variety of ways and was still able to keep it organized and symmetrical 5/5
     
    #4 shadow cawn, Jun 19, 2008
    Last edited: Jul 1, 2008
  5. SVD Zero

    SVD Zero Ancient
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    looks intense..will check it out sometime
     
  6. Y35 <3

    Y35 <3 Ancient
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    nice map
    and even though i did 99.2% of all the work i'll let you take the credit
     
  7. schmidget

    schmidget Ancient
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    Wow insane geomerging. Great work!
     
  8. Dodfrontlines11

    Dodfrontlines11 Ancient
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    O Yeah 99.2% sureeeeeeee haha but thanks for the help anyways thanks to everyone with the feed back keep it coming.
     
  9. dented_drum

    dented_drum Ancient
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    Very, very nice map. I love how you expanded the ability of merging. Standard box merges and stuff get repetitive, but you have a very revolutionary form of merging. I love how diverse the scenery is, yet how symmetrical it looks.


    Amazing job, bro! I can't believe how many great maps I've seen this evening, and this is a fine way to add on to my list. I'll be looking forward to more of your stuff. Very neat, and very clean earn you the rarely-given 5/5 (although it's my second today. Phew)
     
    Chipsinabox likes this.
  10. ImI METAL ImI

    ImI METAL ImI Ancient
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    I totally agree with Dented Drum on this one. I was halfway through making the same exact post he just made until I read it. Great merging, great interlocking, good concept, awesome job.

    P.S ~ There have been a ton of great maps lately, haven't there?
     
  11. Jakattak418

    Jakattak418 Ancient
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    i actually like this map at first i thought it was to simple but after seeing all the pictures i really like it nice job
     
  12. Dodfrontlines11

    Dodfrontlines11 Ancient
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    Yeah thanks yeah it seems simple but really isnt.
     
  13. Y35 <3

    Y35 <3 Ancient
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    It does seem simply
    But then again its MLG and the interlocking is good,
    thats about all you need, i would suggest some more cover though. and something to make the middle stand out
     
  14. Dodfrontlines11

    Dodfrontlines11 Ancient
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    Yeah I kept the map fairly simple due to the fact that I made an mlg version and there are many cover spots so that isnt a huge thing but yeah in v2 i might change the middle idk ill c what other think.
     
  15. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    hmm ery different from most mlg maps.. the middle base looks amazing.. great job.
     
  16. I K3NN3DY I

    I K3NN3DY I Ancient
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    wow
    fantastic interlocking
    you have patients...
    good map
     
  17. BIGGnelson

    BIGGnelson Ancient
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    This definitly looks like one of the better mlg maps although i downloaded the non mlg because i seem to enjoy it slightly more your bases look great and i dont mind seeing these come out maybe somtime i will see it in matchmaking
     
  18. Dodfrontlines11

    Dodfrontlines11 Ancient
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    Hey thanks yeah i also prefer the non mlg version but like i said my friend thought i should make an MLG version and just add it to the same forum.
     
    BIGGnelson likes this.
  19. Naptiva

    Naptiva Ancient
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    Keep in mind for the MLG version
    1) Rockets should be set to 3 min respawn
    2) There are no vehicles in MLG
     
  20. Dodfrontlines11

    Dodfrontlines11 Ancient
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    Yeah the rockets are set to 2 not three and the mongoose only spawns for the CTF
     

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