Station 57 V2

Discussion in 'Halo 3 Competitive Maps' started by CPV18, Jun 20, 2008.

  1. CPV18

    CPV18 Ancient
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    [​IMG]
    Station 57Q
    Created by CPV18

    ** I did not use money glitch.

    Supported Gametypes:
    Team Slayer
    Team Swat
    Multi-Flag
    Assault
    Team King
    Team Odd-Ball
    *Those are the only ones it is set up for.

    Map Story
    Station 57Q, previously known as Crack Town, was a wild and unruly place full of thugs and arms dealers. Then at the outbreak of the Spartan Civil War, or as we now know it, Red Vs Blue Operation: Teabag, the blues moved in and tamed the city. They took control of everything and everyone. They set up a strategic base on one side of the city for maximum protection. Then the Reds caught whiff of this secret outpost of the Blues, so they fought there way into town and built an exact replica of the Blue base for themselves. The Red commander had this to say at the time: “ If the Blues have it, we want it too!”. And to this day the Red’s and Blue’s have been engaged in battles over Flags, Skulls, Bombs, and battles just to kill.

    Map Description
    Pictures say a thousand words.
    And for those of you who read the description: Station 57Q is a symmetrical 2 sided base map built on Foundry. Station 57Q uses forge techniques such as Interlocking and Floating Objects. This map was designed for Team Game-types and is best used with Multi Flag. The center of the map is like the rockets on Narrows or The Pit, except for it’s with a sword. Each base is equipped with a Mongoose for some fast paced getaways. There are also man-cannons that shoot you to the opposite side of the map. Tele-porters are located under each walkway and they take you to the upper balcony. Both bases are interlocked as well as the 2 side structures. Walkways are located in the 4 structures and weapons are in them.

    Weapons and Equipment
    Weapons:
    30 Second Spawns:
    2xPlasma Pistol
    2xNeedlers
    8xBattle Rifles
    2xMaulers
    2xSMG’s
    2xMagnums
    2xTurrets
    90 Second Spawns:
    1xEnergy Sword
    2xSniper Rifles
    Equipment:
    30 Second Spawns:
    2xTrip Mines
    2xPower Drainer
    1xBubble Shield
    1xRegenorator
    Grenades:
    30 Second Spawns:
    8xPlasma
    4xSpike

    Vehicles
    2xMongoose

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    Notice: The level is symmetrical so I found it unnecessary to take pictures of both sides of the level.

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    Download 57Q V2

    ***Notice: Map is very fun and creative. Good players will enjoy this map and I may change it to fit MLG in the future.
     
    #1 CPV18, Jun 20, 2008
    Last edited: Jun 25, 2008
    Y35 <3 likes this.
  2. Dunkeldragon15

    Dunkeldragon15 Ancient
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    Just to let you know that this post isnt up to forgehub standers and you will probly get that line more later on. Just to let you know you should probly inbed the pictures not put links to them its better. And it would be good if your pictures acually worked. Just to let you know.
     
  3. Steeveness

    Steeveness Ancient
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    I made the same mistake with photobucket your meant to use the IMG code, provided next to the screenshots.


    Hope I helped.
     
  4. SVD Zero

    SVD Zero Ancient
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    i think i saw this on v1, and i liked it so ill check it out
     
  5. CPV18

    CPV18 Ancient
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    I used the image code, it did not work. And for the guys who say it is not up to standards, it is. It has embedded pictures I just cannot seem to get them to work and do not have the time right now. If you will not download without seeing more than two pictures first then subscribe to this thread as it will be updated around Sunday or Monday. Unless I can get to a computer. Sorry for the inconvenience.
     
  6. AItius

    AItius Ancient
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    it looks like the first [/img] is missing a slash (/) mark. try adding that to them
     
  7. Shade117 pro

    Shade117 pro Ancient
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    nice map i like it
     
  8. CPV18

    CPV18 Ancient
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    That doesn't seem to be the problem. I can update the post though later tonigh with the working embedded pictures. So watch this thread.
     
  9. hazza666

    hazza666 Ancient
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    how do i forge stuff into the floor and walls ??? email me plzzzz
     
  10. CPV18

    CPV18 Ancient
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    It is called eo-merging and I currently am not trained in that field. Look in the Forge 101 threads. Also, this post was irrelavant to my map in anyway.
     
  11. Y35 <3

    Y35 <3 Ancient
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    This map is pretty good, i see things that add to the gameplay and a few errors.
    I like how you merged and interlocked, it shows you know what your doing, i also like your layout and the weapon choices.
    One thing i would concider changing is the teleporter, alot of times it confuses people when their in a fight, they run into the teleporter and are shot somewhere else throught the map. I would suggest useing some window panels and interlocking them into the colums allowing acces to the top part of your map. some more cover couldn't hurt also
    In the mean time, it would be really good if you made some changes and came back with a later version. this map can be great, just make sure to put in the time and have some testing games
    :)
    4/5
     
  12. CPV18

    CPV18 Ancient
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    Okay thanks for letting me know some things to change. I will do that when I can.
     
  13. Y35 <3

    Y35 <3 Ancient
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    Hey, i checked you map out and i have a few comments about it
    This picture shows the A sign, all you need to do is straighten it up, no worries
    the more important thing is This video I broke the map, and just incase you dont want to download the move to watch it, what i did is i went on the side where you put the wall, i granade jumped onto the "B" sign, then jumped outside the map, this is easily fixable with a wall added to the side.
    Other than that, the map is is pretty good shape, now you just need to wait for the comments to come :) nice job

    EDIT: if you click on the picture, you will see that the "A" sign needs to be straightened,
    and i broke the map by jumping on the B sign in the middle of the map on the side where you built the wall. its easy to see in the video
     
  14. CPV18

    CPV18 Ancient
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    Okay thanks. I fixed the sign, added some other prevention methods, and added some missing weapons.


    I would like some more thoughts on anything thats askew though.
     
  15. Naptiva

    Naptiva Ancient
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    Interesting concept, although Im not really a fan of maps with ManCannons
     
  16. CPV18

    CPV18 Ancient
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    THe mancannons are a strategic part of the game. They are used to locate and kill people on the upper deck as your flying through them, add an extra escape root for CTF and give you a really fast way into enemy territory. The mancannons are very effective nad launch you almost perfectly onto the opposite mancannon platfrom everytime on foot. The only problems are when you jump into them or drive into them. I find them useful and I am sure you would too if you DLed the map.
     
  17. Darkside1029

    Darkside1029 Ancient
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    Looks interesting and worth a download. I like the way the map is centered around the energy sword too, good job.
     
  18. CPV18

    CPV18 Ancient
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    Thanks. The sword is a very vital area of the game. The sword itself though is useless in most situations.
     
  19. jdontmiss

    jdontmiss Ancient
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    looks a little too open
     
  20. CPV18

    CPV18 Ancient
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    Its open. But the views are obstructed so its not too open.
     

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