Flux

Discussion in 'Halo 3 Competitive Maps' started by Bottlecap, Jun 12, 2008.

  1. ►Lol◄

    ►Lol◄ Ancient
    Senior Member

    Messages:
    7
    Likes Received:
    2
    looks great
     
  2. Lantus Nova

    Lantus Nova Ancient
    Senior Member

    Messages:
    100
    Likes Received:
    0
    Nice map, for some reason it looks like sanctuary to me.
     
  3. Jakattak418

    Jakattak418 Ancient
    Senior Member

    Messages:
    257
    Likes Received:
    0
    nicely done another great map you are an expert forger
     
  4. Firetag

    Firetag Ancient
    Senior Member

    Messages:
    147
    Likes Received:
    0
    This map is great! I have play tested it a few times and could not find to much wrong with it. A few times players found themselves spawning next to each other, but this was in a 5v5 game (btw 5v5 is too much for this map lol). First looking at the pictures I saw wonderfully amazing aesthetics, but I believed it would be an easy map to break. But, after play testing it a few times me and my friends could not break it..This will defiantly be a map that stays in my saved files for a while! Good job!
     
  5. Make a map

    Make a map Ancient
    Senior Member

    Messages:
    146
    Likes Received:
    0
    I love the hue towers great use of dumpsters as well.
     
  6. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    Yeah, that's is the only real big issue, I think I may need to yet again do something about the spawns. I don't know what, but I just can't do spawns well. There some issues during FFA but I really would encourage you to play some small team games on this, it is really what FLux is designed for. But remeber, no more than 4v4. Also, there are a few ways to get out, and I just didn't have the resources toeffectively block them off. But, I might find some way to scrap the materials together to do so in an update.
     
  7. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799

    whats with every1 bein assholes to you lately brute? the maps great.
     
  8. Sage

    Sage Ancient
    Senior Member

    Messages:
    574
    Likes Received:
    0
    I broke your map it is quiet easy if you are host just go over to the fusion coil and stand on it and beat it down and you go flying up and land on teh long wall/barrier thing
     
  9. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    That comment is kinda pointless. Having host isn't really "breaking" my map. There are a few other ways but yours is not included, and they have to be practical. That doesn't do anything if during a game your "host" and you go stand on a fusion coil....
     
  10. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
    Senior Member

    Messages:
    1,692
    Likes Received:
    2
    Good show, BC. You're really crankin' em out lately, aren't you? You always seem to be able to come up with some great new visual pieces for your maps. The only thing I can say is the holes up top are not totally sealed off, but no worries. That is just such a minor detail I had to mention. Overall, looks great.
     
  11. Wu pmouse

    Wu pmouse Ancient
    Senior Member

    Messages:
    132
    Likes Received:
    0
    very nice looks pretty clean definately dl+5/5 awesome keep up the good work
     
  12. Absurdist

    Absurdist Ancient
    Senior Member

    Messages:
    72
    Likes Received:
    0
    The map itself looks great! I really like the interlocking and merging used, but why dumpsters in the middle column?
     
  13. BiG QwackER

    BiG QwackER Ancient
    Senior Member

    Messages:
    131
    Likes Received:
    0
    Looks good from the pictures. Great interlocking.
     
  14. WaGxAssassin

    WaGxAssassin Ancient
    Senior Member

    Messages:
    17
    Likes Received:
    0
    I love those bridges, that are put into a tunnel like fashion. I love that techinique. =]
     
  15. Shedo

    Shedo Ancient
    Senior Member

    Messages:
    575
    Likes Received:
    0
    Looks good. I like the Bridge idea. 5/5
     
  16. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    Why the dumpsters? Lol, why not? I mean, not only did it use exactly all sixteen, but I think the dumpsters look pretty darn cool like that, don't you?
     
  17. Pwnography

    Pwnography Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    0
    Must have taken forever to merge and interlock all of it. Looks fun 5/5.
     
  18. sam007halo23

    sam007halo23 Ancient
    Senior Member

    Messages:
    43
    Likes Received:
    0
    every thing seems to be inter locked plays real well just DL it 19999/5 soooo good cant find any problems so far
     
  19. Awkward Silence

    Awkward Silence Ancient
    Senior Member

    Messages:
    953
    Likes Received:
    1
    Another fantastic map from Brute Captain. 'Nuff said.
     
  20. evan12075

    evan12075 Ancient
    Senior Member

    Messages:
    669
    Likes Received:
    1
    Ok Brute, i was able to play a small team game on this today, it was 3 v 2 but more like 2 v 2 since my guest really sucked... Anyway. the gameplay wasnt as good as i thought it would be, but still way better than a bunch of other foundry maps. spawning issues didnt happen as often as FFA did but every once in a while you would find someone come out of nowhere from behind you. but still it wasnt THAT big of an issue. one thing i did not like tho was the Ghost. IMO the ghost holds no purpose. it is very hard to manuveur and theres almost no possible way to get a kill with it. everytime it spawned i used it to test it out but ended after a spike grenade landed on to the front end after 5 seconds. but idk what you could replace with the Ghost really, just something to think about. But everything was VERY aesthetically pleasing on the map, maybe you can use a lot of these aesthetic touches in your next map (along with other new aesthetic touches you find) and try to make the gameplay really well, then you might find yourself with a feature. but all in all i like the map. net necesarrily a 5/5 but closer to a 9/10. but thats good! great map!
     

Share This Page