One by One Created by xI Bodycount Ix Download One by One Download 1x1 Conqust Supported Gametypes: 1x1 Conquest Territories Multi-Flag Map Description One by One is a symmetrical map designed for the Conquest gametype. Five territories in all. It is highly encouraged to take each territory in order. It is possible to nade jump or brute jump over some walls, but that will only result in a quicker death. As said before, One by One was made for Conquest but will work with most Territory gametypes, 1Flag, and MultiFlag. The respawns are only set for team objective games; slayer games are discouraged. Weapon # Extra Clips Respawn AR 6 2 30 BR 11 2 60 Shotty 1 1 180 BruShot 2 2 120 PlasNade 12 10 Frags 12 10 Turret 4 180 Flare 1 60 _________________________________________________ Territory 1 (Blue Main) Territory 2 (Blue) Territory 3 (Blue Side) Territory 3 (Red Side) Territory 4 (Red) Territory 5 (Red Main) Random 300 Pic _________________________________________________ The lack of cover is intended. This will force accurate shots and encourage teamwork to take the next territory. Thank you in advance for any and all input.
It looks cleanly made, even with minimal interlocking (on that note, expect many flames saying 'should have interlocked more') I think it looks good, the only thing I have to say is don't add random pics on there. Although some people may like that, others will see it as unprofessional, and thus will be less inclined to truly care about your actual map. I think it is really good. Happy Forging! ~Randle $candal
HAHAHAHA last pic was great this map is cool but is a little open try throwing in some cover around the territories
Wow looks extremely cool i love the back also but i think you should/can put cover such as barriers in the back but besides that everything seems nice and placed i also love the entrace ways!
My thoughts on cover on and around a territory: Being a Conquest map, I believe that it should take a team effort to take another territory instead of one guy hiding behind a sliver of cover and taking the territory by himself. Also, the lack of cover around the territories forces one team to keep the other team at bay whilst taking the zone. Adds more teamwork.