Tex and crew, I Love X and U Now I Will also love S of course, DL'd. I am expecting the creepy perfection that you guys always deliver
teehee, perfection...this tickles me...well, we have our own problems found throughout the map, I guess you might not seem the imperfections thru the pics, but we see it as we create it... Thanks Bacon...Any fan of The ABCrew is a fan of mine...wait what?! Thanks Madz, The pillars were rather difficult, but so worth it, they are my favorite part =]
{{{{{[9⅟₂]}}}}} Random Comment From Me the map is great team map Map - very smooth interior - exterior scenery - objectives in well balanced areas spawns - spawns in areas out of the way - power weapon equally spread out - weapons in a perfect spawn time so that its not to 'explosive' negatives sometimes not all the edges are able to be jumped on to but w/e i don't mind
man I loved this. the slanted/dome ceiling + pillars made of bridges = epic win Had some crazy fun on this with 4v4 I like the teleporter markings, the layout is very clever, the way you two made the S shape into a very playable map. The little alleys and drop down holes are a very snazzy feature Hurry up and release the next one ;D
Very nice map, I love the domed ceilings in the bases and the tunnel system is amazing. The weapons are balanced and the spawns work well. Great map!
Rofl, I like the only "negative" and how it's about jumping up there...was something Shad0w pointed out during construction...but I kinda left it be, cause I never had any problems making that jump =/ Anyway, thanks for such a great review, I really appreciate it... You pretty much covered everything I love about the map =] As for the teleporter markings, it was a last second decision, simply because we had items to work with, made me quite happy =] Glad to see the spawns are working out for most people, cause there were rumors that they were messed up... *cough*turbo*cough* Thanks Matt =] We are working on new ones btw =]
The map is amazing, and very aesthetic, I give it a 5/5, but can you give a diagram of how it is an S like what you did for Project X, because I've been having a hard time figuring out the S shape from the pics. Can't wait until Secret 062 comes out
And then we have Project S, probably the hardest to make of all three. It looks clean, and provides good gameplay for 2v2, guess what! I spelled SUX on teh forums!
I tried the map and I really like how you used wall corners to make the curved shoots for the mancannons.
wow this is very good i like the aesthetics and the gameplay the coolest thing is the picture with the bridge wall merged in the ground, and the next one with the walls and the small slit in the wall light up
I completely agree the shoots are the best part in my opinion. Tex keep up tghe good work can't wait to see you future work Also the aesthetics out side of either base is pretty cool as well I wish I could grab that hammer or rocket launcher so bad ; ] but its just out of reach!