Ok I finally fixed all the glitches and rebalanced the map....please everyone re download it. I spent a lot of time on this newer version.
Holy F$#@ i love the teleporter on the roof, how it is just sitting in that hole it looks super kewl, downloaded Edit: ok i checked out the map and the only thing i saw that i didnt like was the teleporters at the end around the custom power up, those were kinda sloppy and im a neat freak so that REALLy bothers me. other than that great map 5/5
lol, thanks....The teleporters are suppose to look that way.....there are suppose to look like the sun
o ok well i already deleted them anywayz i couldnt make them neater so i just had to delete them and left the one at the bottom
You mean you edited my map!!!! PLEASE ask for MY PERMISSION next time you decide to do something like that!
Looks great can't wait to play it and i love the long arched shaped corridors. ps: How strong should zombies be.
Thanks been working hard on that. Lol, thanks....I wish everyone else felt that way...cuss this doesn't seem to be the hottest infection map on casual lol Well if your good play it with zombies 50 percent dmg resistance and humans 100 percent weapon dmg....if your not that good at holding off and pretty much everyone is new to the map ...just play with those settings but turn up weapon dmg to 110 percent for humans...also I'll be uploading a newer version that fixes ALL the teleporter problems tomorrow..
This map is great. I Beta tested it and helped to figure out if there were any ways out. There were but now they are fixed. This is definetlly worth downloading.
This is very cool and fun to play. My friend downloaded it and we all had a great time! Great map and is one of the few infection maps that are actually fun lol. Can't wait for Irish Highlands to come out it looks evan better!
I found a problem with your Crossroads v2.5 map. -The promblem deals with the teleporters. Teleporters are designed to take one person at a time to another destination. If more than one person tries to get through, then all but one won't get through. Instead they will simply pass through the teleporter as if it were blocked. So the problem is that when the zombies try to get through your teleporter (the one in room one leading to room three) all at once, some of them are launched out of the map, and can drop down on the humans in room 3 by surprise. My suggestion would be to simpley put a wall above this teleporter. By the way I love the map and the gameplay, and this was really the only problem that I found with it. Otherwise it was basically perfect. I give it a 9/10 because of the flaw I found.