How important is interlocking to a map

Discussion in 'Halo and Forge Discussion' started by pajamaSAURUSrex, May 17, 2008.

  1. pajamaSAURUSrex

    pajamaSAURUSrex Ancient
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    Read this first
    This is about how important interlocking is.
    Will you look at a map and if it is not fully interlocked will you just completely ignore the map, regardless of how good it actualy is.
    I think that interlocking should be used in at least one of the following ways in order to be considered good (removing the variable of how fun it is), not all three.

    1
    to make aesthetics.
    2
    incase things don't quite fit together.
    3
    to make something entirely new (fully interlocked).
     
  2. Titmar

    Titmar Le Mar du Teet
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    if a map is not 100% interlocked with acute attention to every line and detail
    and it must all be aligned absolutely perfect and be aesthetically pleasing as well

    if it is not, then it sucks. period.

    welcome to forgehub
     
  3. kayaman132

    kayaman132 Ancient
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    interlocking is a tool to make maps better, so if you have 2 of the same map, one sloppy with no interlocking and the other clean and aesthetic with plenty of interlocking, which one would you download?
     
  4. pajamaSAURUSrex

    pajamaSAURUSrex Ancient
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    I think you are missing the point, since when is a map that is not fully interlocked sloppy, I dont think that someone should have to find ways to add extra interlocking if the peices we are given fit quite well into what we want to create.
     
    Malauk likes this.
  5. Mallet

    Mallet Ancient
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    To quote myself from previous threads like this one:

     
  6. Nemihara

    Nemihara Ancient
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    In almost every single case, interlocking is what makes the map look and play good. But I'd rather not completely say what I've said twice before.
     
  7. Juggernaut

    Juggernaut Ancient
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    I think that the only problem with the whole interlocking thing is that people come into maps and says: "Interlock! n00b" That should get an automatic warning. It's really annoying for two reasons, they don't explain where, and it raises their post count. Also, interlocking is important because no one likes bumps. It does get annoying to have your aim off by a little bump, but if you suck so much you can't deal with it then thats your problem.
     
  8. myonlydetriment

    myonlydetriment Ancient
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    There are some interesting problems when you don't interlock - for instance, you could be walking on double boxes while crouched so you don't appear on enemies' radars... but suddenly, you take a step and find yourself on the enemies' radars that you were trying to hide from all along. This can ruin some games, especially Hide 'N Seek ones when the purpose is not to be seen, especially not on a radar. It also helps aesthetics. In viewing the basic map, double boxes and walls put together with no uniqueness, you're probably going to not download it. Interlocking forms aesthetics and functionality.
     
  9. MozeRRR

    MozeRRR Ancient
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    Ok just trying to get a definitive answer on this, so if I could get a few opinions that'd be great.

    Is it necessary to interlock when it isn't really necessary?

    Might sound trivial but should you interlock just because you can? The map I'm working on now is going to have a few instances of bridges connecting boxes to each other. The gap is too long for just one bridge, so I plan on interlocking the bridges themselves to span the gap. But is it that important that I interlock the ends of the bridge into the boxes, or can I just lay them atop the boxes?
     
  10. Tinginho

    Tinginho Ancient
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    Nemi thats not exactly true.I know one great forger who barely uses interlocking but his maps still own.

    One of which is Lintnedo64.His Intersection map is great and required not much interlocking
     
  11. Nemihara

    Nemihara Ancient
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    ^Read Fine Print
     
  12. SlasheI2

    SlasheI2 Ancient
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    Interlocking is an important tool for most maps to make things look better and also to make things less bumpy when aiming, But that doesn't mean that it needs to be used for all types of maps. Some maps don't need interlocking such as bumper car maps and such. But sometimes people interlock but forget to do what is mainly important, that is lining up walls and boxes. They think that if they interlock, then their map will look better but not if everything is crooked.

    In the end, their attempt to make things neater by interlocking is all contradicted by the walls and things like it, not being aligned.
     
  13. Chillaxin Gabe

    Chillaxin Gabe Ancient
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    What? That was retarted, you can't get pushed out of crouching from stepping on a bump. If you hold the damn stick, you'll stay crouched.
     
  14. SPAGETTII

    SPAGETTII Ancient
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    I think that interlocking should be used to fill gaps, nook, and cranny's.
    It is a tool
    sometimes people can be carried away w/it
    gameplay should come first in my opinion
    but that still doesnt stop me from interlocking like crazy nonstop lol
     
  15. DARKLORD123456

    DARKLORD123456 Ancient
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    I realise this is old but a good friend of mine on forgehub makes awesome maps without too much interlocking and his thinking is right...gameplay always comes first. If you have a map with a forged statue of MC thats almost perfect in every aesthetic detail but also have a map with interlocking where its needed and gameplay thats just so damn fun...which one are you going loading up the most to play on? The gameplay focused map...To me interlocking is a bonus NOT a requirement.
     
  16. kayaman132

    kayaman132 Ancient
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    Necroposting usually isn't good, but you explained yourself, so.[/off topic]
    I'll give you an example of when interlocking can change the gameplay of the map.

    You chasing a guy down a passage way and you have 1 sniper shot left, you know you can nail his BUUUUUT. You hit a bump in floor right when you fire and end up missing his head by inches.
    Same situation except this time the floor is bump free because it INTERLOCKED, and you hit him in the head and get the kill.
    Interlocking CAN seriously change the gameplay of any map.
     
  17. Sheogorath

    Sheogorath Ancient
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    i think interlocking is a very important map aspect because without what is your map really? some arranged boxes at 90 degree angles usually with bumps how peeved would you feel if you try and stick somebody get stuck on a bump next to a wall and stick yourself lets face it it would suck interlocking also shows ones care put within a map so obviously the interlocked map will usually play better than one that is not because the creater put more time into his interlocking and there will most likely be less bumps
     
  18. Linubidix

    Linubidix Ancient
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    Even though I've said otherwise, to me, there's no such thing as pointless interlocking. Interlocking allows the player to be truely creative. To a great forger, they are only limited by the size of foundry. Interlocking and Merging isnt pointless. Merging may not be needed in most cases but generally if something isnt interlocked, it is considered as poor forging.
     
  19. Debo37

    Debo37 Ancient
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    Unless it's a Nooks&Crannies map. Duh. xD

    But yeah, I have to agree with everyone else. Interlocking is a very necessary part of mapmaking, as it makes maps more playable, and also gives the creator of the map their own way of making it their own. Making a map without interlocking is basically using only the red and blue crayon, whereas using it allows you access to all of the other colors in the box.
     
  20. thekidbd4

    thekidbd4 Ancient
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    I dont get how some people do this, i mean it takes f o r e v e r. Plus i dont get how people get thing at weird angles. Maybe someone can teach me one of these days
     

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