Looks great. I love how everything looks so smooth, and how that ceiling in the underground look so neat.
Thanks, bro! That interlocking took more strain than it did time. This is the quickest one we've done, coming in at racey less than a day. It's very fun, and I hope you enjoy it! Thanks a lot, man! Enjoy the crap out of it, and let me know how ya like it! I believe that he and I will be using that silver part of boxes in future projects. Primarily, we're aiming to set ourselves apart. Sometimes, that's done be making simple, playable maps. Other times, you gotta venture out a bit. We've been doing a lot of venturing lately, while attempting to keep our same "playable" focus. I think it's worked out quite nicely with Vatican. Thanks a lot, bro!
Had a team slayer game on it. I was sad. The map is really easy to escape. Grenade bounce to escape is never good on a map. A lot of power weapons. I recommend takin out the fuel rod cannons. And why have mongeese? no use for them here. Take em out an make the map inescapable. please.
Okay, sorry it took so long for me to report back, forgot about it. Yeah, I couldnt find many flaws in the map other than it is too easy to escape. It could happen by accident and it could ruin it. Weapon placement, layout great, a great map but breakable.
Wow amazing Interlocking. As stated before cover looks slightly scarce in the middle, but I'm sure the hills make up for it some. This going to be downloaded right away.
-_- I respectfully request that you read the entire OP before posting, or at least look for the problem you have there. We playtest our maps to a great extent before posting, and (to the very best of our abililty) we find the issues before they have a chance to show to you guys. The specific problem and explanation of the problem (concerning weapons, breakability, and Mongeese) is in the OP. Again, not something we wanted to do. I really wish I could've made it impossible to escape like our others, but we just couldn't afford it, and the money glitch has failed us every time we've tried to use it. It always glitches up and won't let us buy or make anything after about the first few rounds. Any assistance for a way to fix this would most definitely make our next map a masterpiece. Cover in the middle is that way because of the spawn-killing I mentioned. We wanted everyone in the middle not to have thirty different routes to regenerate their shields and come back blasting at the helpess victims of spawn-killing. Now, so that I don't appear to pass the lack-of-cover off as a ploy, we did put a Bubble leaning against the Fence Wall on the top hill. We saw that as enough to satisfy a battle that takes place wholely in the middle of the map, but battles are surprisingly not so present there as you would assume.
Thanks a lot, bro! Grid has been on vacation lately, and I'm ripe for some Forging when he returns. We haven't begun our next map, but we've already decided to make a project of it. We're gonna take a lot of time (seeings how it is summer and all), and focus in on detail. Let me know how you like Vatican!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Community Reviewer: I Carter I =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Map Review- Description: 5/5 Pictures: 5/5 Map Idea: 4.5/5 Map Quality {layout}: 4.5/5 Map Quality {looks}: 4/5 Comments: I can't help but give this a similar review to the Corridor 23 map. Again it's a basic, boxy competitive map- and made incredible with the neatness and innovative features. Another thing I would like to point out is that the two bases seem a bit basic- throwing some curves in there could really add character to the map. Overall: 5/5 =-=-=-=-=-=-=-= ~I Carter I Want another map reviewed? Want to become a reviewer? Message me.
Very, very, very, VERY good use of interlocking! It's like glass on there. The only thing is the spawn killing. I realize you can't do anything to change it, but it still is a downside. Getting out of the map isn't really so much a problem to me. If you attempted to get out yourself you shouldn't blame the map maker for making it fairly easy to get out, only blaming yourself because now you are stuck outside the map. Altogether an 8/10 for a very well made map.
Yea, playtesting was a blast, great map. Anyone who plays this map (which should be everyone) needs to play some multi flag here, its epic.