Coldfront v4

Discussion in 'Halo 3 Competitive Maps' started by LIGHTSOUT225, Jun 3, 2008.

  1. DR MAJESTIC

    DR MAJESTIC Ancient
    Senior Member

    Messages:
    57
    Likes Received:
    0
    5/5

    insane geomerging...this map is so fun
     
  2. camyhead1

    camyhead1 Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    0
    nice map 5/5 easy i like the interlocking on the ground and i espacialy like the sniper towers.
     
  3. AcidChris

    AcidChris Ancient
    Senior Member

    Messages:
    38
    Likes Received:
    1
    I like it, it looks cool. Especially the map-merging. I did not know that you could do that on Avalanche.
    Anywho, nice map.
     
  4. DrAyMeHr

    DrAyMeHr Ancient
    Senior Member

    Messages:
    124
    Likes Received:
    0
    Woooow, mega. Your geomerging is displayed excellently!! everything is covered in snows!! I especially like the sniper tower, looks awesome. Q'd for download!
     
  5. DRiSCOLL

    DRiSCOLL Ancient
    Senior Member

    Messages:
    1,404
    Likes Received:
    3
    looks really fun uv really turned a boring map exciting, the sniper towers rr nicely done and everything is very nea and detailed
     
  6. GoodWhaleSushi

    GoodWhaleSushi Ancient
    Senior Member

    Messages:
    1,379
    Likes Received:
    0
    I love the geo-merging in this map, you've used it so well! Excellent work once again!
     
    jake the snake likes this.
  7. wyatt912

    wyatt912 Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    1
    This is an incredible map, i love all of the floating outpost/spaceships. When i used the teleporter i loved how it worked. 6/5
     
  8. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    Thanks a lot for the support guys! I'm really happy my baby is being received so well!

    I've just finished Version 2, and updated the links in the original post.
    Version 2 changes:
    - Moved some Attack spawns more forward into map
    - Re-vamped re-spawn area system
    - Deleted 1 Attack Ghost for another Mongoose
    - Created new, additional Mongoose Hut for the Attack
    - Re-adjusted step ladder to turret tower


    Also, I'm very proud to announce that Coldfront was the recent winner of the Ghosts of Onyx May Competition - The Legendary Forging Competition. One perk of winning is that I earned a featured portfolio for the month, here.
     
  9. squidhands

    squidhands Ancient
    Senior Member

    Messages:
    3,352
    Likes Received:
    1
    Yeah, this is a great map, LIGHTS. I'm kind of out of the Halo loop for a bit, but I had a chance to do a forgethrough on this the other day and it was great fun just to run around and try out all you've placed. I love, love, love the curved lift you made to the upper part of the cliff. I probably went up and down that thing twenty times. The rocket bridge is pretty sweet too, but I couldn't get back up without a grenade jump. Do I suck that bad or is that the only way back up to the action? I imagine it's the former...

    I'll give v2 a DL and congrats on the contest winning over at GoO!
     
  10. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    Thanks Squid! I'm afraid you may need to brush up your jumping skills, because a decent crouch-jump will suffice (albeit not an easy jump, but definitely do-able). Perhaps we can squeeze it into Conquest night somewhere in the middle as a territories intermission of sorts.
     
  11. squidhands

    squidhands Ancient
    Senior Member

    Messages:
    3,352
    Likes Received:
    1
    That's what I figured. I just kept sliding off the cliff. I'll practice some more on v2...
     
  12. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    The version 2 changes were mainly done in order to increase scoring, as its proven fairly hard in the past. I moved several attack spawns forward so on average they wont have near as far to travel in order to accomplish the objective. The switch from the 3rd ghost to the 2nd mongoose was 2 fold. I found that if the more than one ghost falls into the hands of the defense, they can effectively terrorize the attacking team in their own zone, which would force some odd spawns at times. So its partially due to spawning issues, but also adds an extra offensive advantage the attacking team with he added mongoose.Its more directly in front of the Attack base, and should provide for many more quick objective transport opportunities. I'm still toying with the ideas of changing around some of the respawn times on the vehicles, but thats it for now. This should make gameplay even more exciting and fast paced.
     
  13. the whyher

    the whyher Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    0
    Ill check it out next time im on, did you try any filters at all on this, just wondering? think it would work well here? yes no...
     
  14. Minime637

    Minime637 Ancient
    Senior Member

    Messages:
    214
    Likes Received:
    0
    cool im gonna check this sucker out.
    good job
     
  15. garrett1rocks

    garrett1rocks Ancient
    Senior Member

    Messages:
    33
    Likes Received:
    0
    Now I usually don't like custom maps on avalanch, but this one is pretty good.^_^
     
  16. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    Yeh I originally had Colorblind on, cause it made everything blend together and look more fore-runnery. But when testing, everything blended a little too well... Couldnt see any weapons or equipment hardly, and making people out in the distance was tough. So I was forced to go without it.


    Appreciate it fellas, hope you enjoy it. I'd love to hear what you think after you check it out
     
  17. Debo37

    Debo37 Ancient
    Senior Member

    Messages:
    903
    Likes Received:
    213
    Looks pretty good, Lights. I'd never even heard of this till now. xD I've just been holed up on the Xbox Forging and finishing that damn Blackout map. But that's done, so I'm gonna put on my reviewer hat for a week or so before I Forge any more.
     
  18. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    Version 3 is now complete.

    Changes:
    -Man cannon cover won't spawn for an extra 15 seconds (45 now)
    -Defensive Ghost will never respawn
    -Flipped Trip Mine, Power Drain spawns to favor the Attack
    -Raised Defensive Beam Rifle spawn time to 150s from 120s
    -Lowered Rocket Launcher spawn time from 120s to 90s

    All of these changes were geared to give the Attacking team even more of an advantage, and its had good results. I have taken v2 off of my FS and added v3 instead. I'm about to update the original post with the new links to DL right now, will be done in about 2 minutes or less.
     
  19. Epic Tusk

    Epic Tusk Ancient
    Senior Member

    Messages:
    3,589
    Likes Received:
    11
    Last night was fun with 6v6, and I'm glad you went with my suggestion for the Power Drainer/Trip Mine swap. Great update and a must for all the Legendary Map pack owners.
     
  20. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    Thanks Tusk. The power drain/trip mine switch has shown dividends already. It was a great idea. I've also made yet some more changes (surprised?):

    VERSION 4 CHANGES:
    - Removed switch.
    - Re-worked defensive flag home/away spawning system
    - Timed man cannon cover changed back to 30s spawn
    -At 30s, new man cannon spawns by the big one on D side (now covered), pointing out to left of map, opening up that half of the map more, making it a more attractive/viable option for flag carriers
    - Added ledge/steps to ends of Rocket bridge to make them easier to use
    - Added extra tele lights around the map at 2 side stations
    - Fixed "hole" in back of D base where you could slip past the energy blocker

    Hopefully this is the final tweak, as I think she's balanced to near perfection. Apologize for the inconvenience of those who have DL'd a previous version of Coldfront, but v4 is much MUCH better than the original or any of the other versions. Hope you all enjoy it! Lets get some games goin soon!

    link has been updated in the original post
     
    #80 LIGHTSOUT225, Jun 25, 2008
    Last edited: Jun 28, 2008

Share This Page