Map Title: ClockworK : It's Time For You To Die Download Map Description: Hello Everyone, This is my second map to date and I spent a lot more time making this one bigger and better than my first. It took me a couple days to construct. I wanted to incorporate some more vehicle battles so there is a lare area in which to do so. There is one main base, with 3 levels and 3 separate garages, a destructible bunker, a floating scarab garage and platform, all inter connected by a bridge throughout, and much more I appreciate any comments/criticism. Thanks for looking. Overview Overview 2 Team B Sniper Lift Lift 2 Scarab Platform Base A Backside Inside A Tunnels Destructible Bunker Base A Front
The map looks very well interlocked, but I don't like that giant empty space in the middle, they are never good for the gameplay
good interlocking, and i like the 3rd story wraith idea, but i agree with gobbles, and another thing delete those weapon holders holding the oversheld/active camo both of these are immovable so they just stay there
hmm its a bit empty, i don't think you've used your budget to the limit, you could make a V2 with some aesthetic features in the middle or something, but otherwise its good
looks pretty good as i can see it. I know every one has said to add something in the middle so I will tell you something else you can improve. Well those barriers that are next to the A sign I'm sure you can take all those out and spread them through the map instead of that big pile or little base. Also the weapon holder for the sword you can interlock it into the wall and you will have a floating sword.
I like what you did with the bunker and wraith, it looks very nice. If you still have some money, you should make the middle a little less empty.
The map looks like it has really good gameplay, but a lot of parts on the map should have been filled out; 7/10
Empty spaces= epiq phail, try making a big, playable structure, that vehicles can go on too Capture out!
Decent, but the huge space in the middle makes the map look worse than it really is, it draws the eyes away from the good interlocking and attention to detail that you put into this map.
Hey all, thanks for the replies. I will get to work building another focal point/cover/base out in the open space. Going to go around and clean up a few weapon placements on the map as well. I kind of liked the idea of a destructible bunker but I may make it a little more stable as well. Thanks again. O Doyle
THIS looks very cool, even though it very open, it look amazing. Very huge, and probably will hold some epic battles
This map is very different and original in how it is set up. I haven't played it yet, but i expect interesting and exciting action!