Oh yeah. It used to have respawn areas in Slayer but it made most of the respawns located at the defenders base during FFA so they were removed.
lol, this was your thousandth post, and was on your birthday, that is pretty cool i'd say, I love asymmetry, and i will definately give this a play through, great job linu, will get back to you once i have played it out.
Yeah when I was on 9 hundred and something it was a couple days prior to my birthday. And I when I had hit 999, I held off from posting for about 18 hours, which is a lot, for me. But the timing was absolutely perfect with this post.
I remember playing on this. It was a great map to play on with slayer. Although I havent played any objective gametypes on it. I really like the structures in the map. Not only do they look great but really add more to the gameplay of the map. While playing on it I really can tell that you've but a lot of thought into the map. Cant wait to play it again. Although I wouldve like the bridges flipped up side down in the base with the turret. Why didnt you flip?
I've addressed that but I'll tell you. I had the bridges upside down and I didnt like it. I like the way it looks when they're the right side up. It doesnt affect gameplay at all if they're upside down or not, it was just a decision I made while in construction to have them the right side up.
Yea I just thought that was a tad odd, Im not used to seeing them like that. But thnx. and again great map.
this looks pretty well done ill get sum friends together and we will try it out. q'd for download 7/10 =)
sorry this took so long, but i have been quite busy/forgetfull... anyways, after giving this a thorough forgethrough, I really enjoyed the layout of this map. The gravity lift to the top of the sniperish area was sweet, it moved really smoothly. Also, the placement of weapons, such as the sniper/shotty/lazer were very well placed. One thing I really liked is the jumps involved in this map, like the lazer area, you pretty much have to use a barrier (never used before that i know of) or a truck to get up to it, also the top of the entire structure had some sweet tactical jumps as well. There were a few things I didn't like though, like the double box/fence box thing...it felt like a waste of items, and something anyone could have done, but as I know I have, didn't...whether or not it was in a random location is arguable based on the fact that this is an asymmetrical map, which great job on that btw. I think that the fence boxes were used quite nicely though (aside from that previous complaint) as you used them to give some sides visuals, where as others had boxes / walls. Great layout, great feel, great weapon placement...box fence box/double box thingy...lol...i d k, it's pretty much my only complaint...
Cheers tex. The FenceDouble Box thing had been moved a few times but I rested on that spot. I always thought of deleting it to get a bit more space on the budget but I wanted something big in that general area, a plain fence box wouldnt have satisfied me because I wanted something that provided adequate(not sure if that spelled right) cover but the player was still able to shoot through. I can easily see why you dislike it. Weapon placenent was one of the first thing I thought about. I wanted a fairly basic layout, mainly human power weapons and some covenant equipment. But I feel that weapon placement is a major part of maps. for me I probably spend 45% on Aesthetics and 55% on Gameplay(which involves spawns, weapons, jumps), it pays off in the end because Boulevard plays very well. Generally the must have weapon is the rocket. But since it has a long respawn and only 4 shots, a sniper in the right hands can be devastating.
Interesting looking map you have here, man, Some of the interlocking you did looks a bit unnecessary, but I won't judge.
Looks like a pretty solid map, Linu. I'm a little confused about the layout, but I'll understand it after a forge-through. Aside from my retardacy, the forging looks well-done and that window panel bunker looks sweet and different. GL at the deco-contest, hopefully we'll all be playing this one on Friday.
The layout isnt too complicated, once you've had a quick look around you should be able to walk around comfortably. I love the window panel bunker as well, it was an early decision to incorporate it into the map,. I hope its in TGIF, but chances are since I'm Aussie I wont be playing with you. If anyone does play this in TGIF, could you let me know. I'd like to know what gametype was played on it and how it was recieved.