Map After the hangar was abandoned 18 years ago, scientists had just uncovered it not knowing who or what else is there. 2-16 players. THE MAP IS SUPPOSED TO LOOK A LITTLE MESSY Game Infection Some people get angry when there zombies that have to break out, please, don t get angry, odds are next time you' ll be a human. Human spawn. Zombie spawn, trapped until they breakout. A section of the hangar. Zombie spawn (outside, in the same room of the previous pic). Back room. 1st hallway leading to 2nd floor. 2nd hallway leading to 3rd floor. Door to 3rd floor. 3rd floor with teleporter leading to escape hangar. Escape hangar. Escape hangar exit. Tunnel to blocked off room. Blocked off room, that im not going to tell whats in. Another blocked off room, that im not going to tell whats in.
Looks like a pretty cool infection map but you should add a better description and I am about 100% sure that you rated your map a 5 because it has 2 views and I am one of them. Don't rate your own maps. Don't be a noob
I really like the idea of the hangar for infection. Looks o.k. but some things can be placed nicer such as weapons. Sometimes just throwing them on the floor isn't quite appealing and you don't need like 10 spawn points you only need one but respawn points are fine.
The map is abandoned and falling apart, that is why it looks like that. this took about 5 hours or so just to tell you guys.
Many people are going to tell you this - "Don't take pictures from a Forge game!" Pictures from a custom game look much neater due to the absence of object spawn arrows, respawn points, and starting points. Pictures from a Forge game are acceptable as pics to meet the standards, but almost everyone will want pics from a custom game. I would suggest retaking the pics from a custom game. Even better, save the video of your map being tested by other players, then take pictures from that. Anyhow, this looks interesting, but some of the pics don't show a lot of the map. Try to show a large portion of your map with each picture. It is sometimes helpful to put your back to the ceiling of a room to get a large enough pic. Sometimes the roof has to be deleted to get a big enough pic, so don't be afraid to resort to that. Delete the roof, then save the roofless version AS A NEW MAP. Delete the roofless version when you're done taking pics. Also, from the pics, it looks like the map is slanted in some areas, but your description says nothing about a slant. Make sure that your description tells us a bit about every part of the map. Now, I will DL this when I can, then I will add my thoughts, comments, etc. to this post after a "Forge-through." It looks good, but the pics need to be a bit better. EDIT: I feel bad leaving an open-ended post for so long; please forgive me. Recent events have hindered my ability to DL and critique maps as fast as I had before, but this time I mean it: I'll run around for a bit, and return with my opinions ASAP. EDIT II: Ok, after running through in Forge, I found that this map is constructed with some care. It doesn't look sloppy or poorly built, and the interlocking was done well. The one thing that bothered me was the weapon loadout - I think there's too many power weapons. (like lasers and rockets) For such a cramped space, 2 rocket launchers, 2 lasers, a flamethrower, 4 swords, a fuel rod gun, and 2 hammers are WAY too much. A single hammer is plenty. If one team gets hold of all the power weapons, then the situation is just plain unfair and frustrating. Other than that, this is relatively well constructed, but not without its flaws. Overall, I give this a 6/10 (although I haven't played a match with it - none of my friends play Halo anymore )
You aren't getting nearly enough love for this map. The idea of escaping from zombies down a hanger corridor on a Mongoose is great, and you did a really good job putting that part of the map together. Great map, I'm sure the that the zombie chase sequences that go on in there are epic.
Looks incredibly well made, except for the shotguns. I don't like them at all. And come on, don't release a v2 if all it is adding is a gravity hammer!