Project S

Discussion in 'Halo 3 Competitive Maps' started by Tex, Jun 8, 2008.

  1. bnasty574

    bnasty574 Ancient
    Senior Member

    Messages:
    743
    Likes Received:
    0
    another dank map from you. your abc series is turning out MARVELOUS and dank and dank dank dank so dank job dank dank danker
     
  2. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    Is it actually in the shape of an S? I cant tell. It looks fun, but did you just name it Project S for the sake of making it SUX?
     
  3. Orphanslayer92

    Orphanslayer92 Ancient
    Senior Member

    Messages:
    851
    Likes Received:
    0
    another good "project" map. looks really fun
     
  4. DR MAJESTIC

    DR MAJESTIC Ancient
    Senior Member

    Messages:
    57
    Likes Received:
    0
    i own x and u they are insane...can't wait to try this one out
     
  5. Dark Minja

    Dark Minja Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    wow....amazing. The interlocking is stellar, and the layout looks great. If projects X and U are anything to go by, this is going to be phenominal. DL
     
  6. desert rat 852

    desert rat 852 Ancient
    Senior Member

    Messages:
    207
    Likes Received:
    0
    Okay, i have been guessing what ABC's next project was gonna be since Project U released. I was thinking something along the lines of a large M or V. A small S caught me by suprise. But you guys never disappointed before, and this is no exception. This is a phenomenal 2v2 map, and I wish I could get a game with you guys going. This is also the first time you 2 have done conquest right? I hope I see it again in Project.....

    10/10 and I smell a Feature of the SUX map pack!


    Cheers!
    Desert Rat 852
     
  7. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    reverse poop chute...ROFL

    Thanks driscoll, p.s. its on foundry =P

    jk, but seriously, we weren't even going for that, so that means alot.

    ya, absolutely, i just really want to play conquest on here, as we haven't been able to try it out...

    thanks mlg, but if you will follow me to my next quote:

    Okay, now to explain something finally found...
    Foundry has VERY limited items on it, otherwise it would be a completely wall system, with 2 more drop points, and even more going on.
    It makes me sad looking at it, but we had to use the doubleboxes as floor to complete this map
    This is our first map not getting everything "perfectly symmetrical" that is only because we were rather wanting to start pushing maps out more frequently (i mean, we only have 23 to go, that's cake right?). Also, this wasn't exactly a big deal imo, so I carried on. You have to remember one really big thing silent:

    Gameplay>Aesthetics

    dank

    Absolutely not Novak, download it, walk around, feel up the boxes, and bring some kleenex...wow, that sounded dirty & conceited...ANYWAYS, just download it and have a walk around...

    Thanks Dark =] I still prefer X btw =]

    A feature of the sux mappack? would that mean insta-premium? because then that will never happen...Also, I don't know if I would like the Project mappack being featured, simply because then that would give chance for other people to see it more, and they would POSSIBLY steal the letter series from us, then make a map pack like 1337 or something...IDK...just thinking out loud...also, rar, i surprised you

    Again, to other comments like these:

    Thanks, have my bebes
     
  8. Ether

    Ether Ancient
    Senior Member

    Messages:
    38
    Likes Received:
    0
    Looks excellent. 2v2's can be hard to make, but you definitely pulled it off. :)
     
  9. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    I love this and can see it going into regular circulation for 1v1s, 2v2s and FFAs. The downstairs area is nicely sized, the offset pillars cover it well and the extra height improves the whole area so much. My favorite parts have to be the 2 grav lifts, excellently crafted little things that do their job so well and look really nice at the same time- I just kept running round and round for quite a while on the forgethrough.

    The upstairs section is really close quarters especially with the smaller ceiling height, looks frantic. Planning this map and building it correctly must have been a chore, but it was definitely worth it. This map has secured a spot on my HD for months at least. Both of you guys must really know what your doing and as a team all your creations seem so crafted. 5/5
     
  10. Arch3m

    Arch3m Ancient
    Senior Member

    Messages:
    601
    Likes Received:
    0
    Looks good enough to warrant a download out of me! Nice job with the layout. I'm particularly fond of the bridge pillars.
     
  11. schmidget

    schmidget Ancient
    Senior Member

    Messages:
    88
    Likes Received:
    0
    Yeah this looks great! I love how the roofs are formed like real ones great work.
     
  12. CASHnDASH

    CASHnDASH Ancient
    Senior Member

    Messages:
    38
    Likes Received:
    0
    Excellent map !!! Love how the roof looks on the bottom floor. The air shoots are very well done and the overall layout is perfect for some TS 2v2/3v3. Weapons seemed pretty balanced and the overall look and feel of this map is second to none. Nice work !!!! 8.5/10
     
  13. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    Thanks, this was our first attempt of a 2v2 actually, so that means alot.

    Thanks for such a great review of the map, btw, that is what we found ourselves doing alot of the time too, running through the mancannon lifts constantly xD

    thanks, the bridge columns were a ****ing pain in the ass, but they were probably the most original part of the map, as dome rooves have been done before, and the curved mancannon shoot was done by lightsout's coldfront...thanks again lights if you see this.

    2v2 pl0x, 3v3 is not suggested =X but it could be some intense **** i would assume...

    though, im curious, you had no complaints, and this map is second to none, but you rated 8.5/10...why is that?

    =] thanks.
     
  14. evan12075

    evan12075 Ancient
    Senior Member

    Messages:
    669
    Likes Received:
    1
    hey tex i just played on this. we played 3 v 2 team slayer because it was an un even party. when i forged through i thought it might be a little too small. but after playing it it was a fun fast paced game with a little run and gun and tactically placing grenades. some people dont like that sort of game but i think the fast paced game is real fun, i cant imagine what an objective game would be like in the map. there was just one little tiny problem with the map, spawn issues. i spawned right behind people a lot for an easy assasination, and other times spawning then gunning the next tenth of a second. but i will admit spawns are the friggen hardest thing to get right in a map... regardless of the spawn issue though this is a 5/5 map for smaller teams or maybe a small FFA (i havent tried that yet). good map.
     
  15. Mallet

    Mallet Ancient
    Banned

    Messages:
    1,344
    Likes Received:
    95
    I really like this map. The U and X maps weren't really my style but this is real nice. Youve done a great job squeezing as much map out of foundrys resources as possible.

    The mancannon lifts are gorgeous. I really like the curved roof. The shield doors on the bottom floor i don't think are a great idea with a mauler on the map, but otherwise I love pretty much everything youve done.

    I foresee a premium member here. keep it up
     
  16. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    thanks alot evan, the one thing that we thought we had fixed, apparently isn't that is rather dissapointing...we playtested and playtested, and i guess spawns are just an inevitable **** on small maps...thanks again.

    Thanks Mallet, as for the shield doors, you do see that we set it up so you can lob a grenade under them right? But, the rest of your comment makes me have such a smile on my face, thanks alot.
     
  17. Sonic

    Sonic Guest

    WOW good work I just realized I can't forge for crap compared to other people.
     
  18. super trooper88

    super trooper88 Ancient
    Senior Member

    Messages:
    607
    Likes Received:
    0
    Great that its finally out. I'm gonna quickly download and check it out and then comment later. From the pics it looks amazing, and I really need another 2v2 map, excellent work.
     
  19. CASHnDASH

    CASHnDASH Ancient
    Senior Member

    Messages:
    38
    Likes Received:
    0
    2v2 pl0x, 3v3 is not suggested =X but it could be some intense **** i would assume...

    though, im curious, you had no complaints, and this map is second to none, but you rated 8.5/10...why is that?



    @TEX.....
    Size... To me, Halo is meant to be played with at least 4v4. If this map was big enough to support 4v4 it could very well get a high 9 IMHO. It's probably the best small map that i've seen to date on FH. There really isn't to much to complain about worth noting because the map has great looks and a excellent flow. I love the simple yet well thought out design of this map and i can't get enough of that bottom floor ceiling...LOL. If you ever see someone in your game just staring at the ceiling you'll know who it is...LOL. Besides.... I'm saving the 9's and 10's for when someone completely blows me away with a map. You know....Perfect Size/Layout/Looks/Weapon Balance/ ect.
     
  20. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    Don't stop forging simply because of others' greatness (not just talking about me & shad0w) (also, not trying to be conceited.)

    Allright, can't wait to see your full opinion of the map =]

    indeed, that is a very valid point, and thank you for the elaboration. Also, I'm glad you mentioned that it was your opinion about 4v4 vs 2v2...because ya, that is a matter of opinion...

    I personally prefer 4v4's but this time around, we wanted something a little more commonly preferred by players...2v2...though if you're looking for some quality 4v4 try Project X =] not trying to advertise, but it's a great gameplay map...

    also...i hate the process of making a domed ceiling >.<
     

Share This Page