Megazilla!: A combination of the prefix mega which refers to large or awesome as in "Megadeth" and the suffix zilla which also refers to large or awesome as in "Godzilla." Download Overview: Megazilla is a strategic symmetrical map at its core, sporting well placed cover, and beautiful yet functional structures at either end of the map. The multi-leveled bases may look defendable, but there are many unforseen holes in its defense. The map revolves around a focal point near the center where the power weapon is located and the most cover is readily available. However, there is an open feel about the map giving it its flair despite the amount of cover on the map. The map is well crafted giving you the sense of no longer being in foundry but instead a whole other level. The map also features timed events which can turn the tide of any battle. These can be seen in upcoming pics. Pictures: An overview of the map showing the beautifully geomerged middle structure. The B base can be seen in the background. A hidden defender Red team manages to sneak into blue base and take the flag. A player is seen falling to the bottom of the base from the second floor The power weapon seen here can wipe out an entire team. Blue team sets up a strategic defense. The flag carrier is able to run for plenty of cover. Fusion coils have been placed around the map to make it virtually INESCAPABLE. A player seen trying and failing to escape the map. The map also has vehicle support Timed Events: These can drastically change the flow of the game. The map 0 seconds in. The map 10 seconds in. The map 20 seconds in. Special Thanks to Public Servent. He put a lot of time and effort into the bases and he also supported me all the way through even when other people were telling me this was a stupid project...Oh how wrong they were. Quotes from actual people: Download
This looks like it took yo 2 minutes to make. Try to add more things to the map it looks very boring as of now.
may of been a waste of time, but it was kinda funny, made me laugh. the timed map events really change the gameplay it looks like!!!
Is this a joke? It must be because I though your post was pretty funny. Seriously though kind of a waste of time.
"and beautiful yet functional structures at either end of the map" umm where at? try adding more things
um it looks like you put 2 minutes tops on this map and you could have saved some time by putting double boxes on the sides instead of fusion coils because i can easily escape it. and when you said lots of cover 1 box in the middle of foundry doesnt count.
Actualy theres a mod where you can have 32 players on epitaph so if he was a modder mabey he could have 18 players.
This map is amazing. I wish I could have thought of something like this. I'd be suprised if this doesn't get featured. Keep up the good work.
Unlike some people, I realize this is a joke. But don't put **** like this in the forums, it's a waste of space, and a waste of time to anyone that looks at it.