Jedwali

Discussion in 'Halo 3 Competitive Maps' started by Bottlecap, May 21, 2008.

  1. BIGGnelson

    BIGGnelson Ancient
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    I just thought i would like to tell you this map is simply amazing i am usually a harsh critic its just how i am but i will post after i inspect it and play. Even any critism i could find this should still be a feature i wouldn't be suprised if its the next featured map
     
  2. rtlbeans

    rtlbeans Ancient
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    amazing it is so fun
    exellent
     
  3. Bottlecap

    Bottlecap Ancient
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    I'm glad that you have given me the benefiet of the doubt. But, even so, as you have said you haven't played it yet, so you should probably wait before you say you like. I am still glad for your enthuiasm but perhaps you should just wait and see for yourself.
     
  4. BIGGnelson

    BIGGnelson Ancient
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    Again amazing map needs to be featured actually i might go check right now haha anyway it will be featured guaranteed good job on that
     
  5. Jump4h

    Jump4h Ancient
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    I really like the hex sniper tower (heck, I just got a good map idea that kind of incorporates that idea). Can you get inside it? (ahhh i should stop rambling and make my map before the idea gets over-ninja'd)

    Well I'll DL this, it's really above the quality of most maps posted here. Good job, man.
     
  6. Eyeless Sid

    Eyeless Sid Ancient
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    Brute I finaly know my way around the map now I don't get lost as much now. I still cant get up the sniper tower for crap. ;)
     
  7. Scott12343

    Scott12343 Ancient
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    Amazing map
     
  8. Bottlecap

    Bottlecap Ancient
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    Yeah, one of my favorite parts as well is the Hexagonal structure. Go ahead and incorporate it, it isn't like the idea belongs to anyone. And no, I only made it so you can get on top, not inside of it. And unless you are playing an asymetric game, in which the teleporter takes you to the top of the tower, it is meant to be fairly difficult to use the little "steps" to get on top.

    Lol, it isn't that hard to get used to. After all, it isn't like you can't see the whole span of the map with ease. But, yet again I say it isn't supposed to be easy to get on top of the hexagonal tower, really it is only made easy via the teleporters in asymetric games...
     
  9. Matty

    Matty Ancient
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    Map Name: Jedwali
    Author: Brute Captain and De5troy999
    Reviewed By:Matty

    Enjoyment: 9/10
    I have played many games, on many different gametypes and with a range of players. All of the games were very fun. The map played fair, but with some creative weapons there was definately that excitement factor in there too, which helped tremendously. There were some stages when it seemed like a characterless run-and-gun, but they dicipated quickly. Overall this is a very fun map to play, if anything, a little bit bland from the fairly simple geometry.

    Balance: 8/10
    As i said before, its pretty well balanced, which equals for some good fun. I thought that sometimes the spawn points were predictable, but i never tried to capitalise on the situation, because it would just kill then fun. I think that the Rocket Launcher isnt very necassary, i never really like that weapon in a map. I also think that the Ghost placement is almost a bit 'random'. I dont really know why its in this map, it doesnt really seem to fit in, but nevertheless its there and its ok. Also i think the Flamethrower could be moved to a lower area, it never even got used once, because nobody notices it.


    Durability: 9/10
    I couldnt get out of the map, everything was built up very high, which is a rare sight these days. As i said earlier, the spawns seemed predictable, if i wanted to i could have quite easily spawn camped and capped a few kills. I also think that the higher areas of the map seem almost inaccessable at times. I know you tried to make them hard to reach, but they are very hard to jump onto, and while your getting shot at, it may aswell be impossible. Im not just talking about the sniper tower, but also the other bridge catwalk with the mauler sat on it.

    Aesthetics: 8/10
    In my opinion here is where you let me down. As with most your maps, the interlocking is pretty much flawless. But what i don't get, is that you have a unique gift, an ability to create pretty much anything he wants in Forge. But yet this map is of very simple geometry. I look at it and see a few boxes interlocked in a way that i could have probably done in a very short space of time. I know thats pretty blunt, but its the truth, and im not putting you down, your a great forger. I just believe that this map doesnt live up to your standards. But as a generic map, its very nicely constructed, if not a little simple.

    Originality: 8/10
    I have never seen the roof piece you constructed before, its a pretty neat idea. Im a sucker for epic sized constructions that dwarf the player, and you built a pretty nice one there. The mancanon lift as equally nice of an idea as it was executed. Its great, my only flaw is that it laggs very bad, i wouldnt have allowed it into a map because it would comprimise gameplay. The hexagonal sniper tower is also very well executed, there seems to be a craze for mathmatical shapes lately.

    Overall score (Average of the above): 8.5/10
    Your probably looking at this and thinking 'I dont deserve this'. Well you are probably right. Truth is, anyone else in the team would have given you atleast a 9, but i see this a little different. Maybe they are right, maybe i am right. Maybe niether of us are. Fact is, i dont think this lives up to your image. Its just too simply constructed. I tried to be as 'brutal' as i could here. I have monitored your map, and everyone just seems to say 'awesome map' without actually giving you a bit of criticism to work from. I hope you appreciate my time with this. Good Job.
     
    #149 Matty, Jun 5, 2008
    Last edited: Jun 5, 2008
  10. Tex

    Tex Ancient
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    GRATZ on such a great review Brute, you deserved it man, hey, this is rather offtopic, but we should play this soon, i haven't had the chance to get a game in with the creator, rofl, you would pwn me i'm sure
     
  11. Bottlecap

    Bottlecap Ancient
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    Wow, thanks for sucha great review. I have been waiting for it for some time. I completely agree with you on your criticisms, and will make sure to improvem in those areas on my next project. But thanks again for spending the time to properly review my map.
     
  12. Awkward Silence

    Awkward Silence Ancient
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    Oh. My god. I'll never forge again. Nah, just kidding. I'll keep trying, but you have just raised the bar for all my subsequent maps. Excellent job.
     
  13. Boydeh ..

    Boydeh .. Ancient
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    I like this map alot .. XD

    Very creative and good interlocking :)
     
  14. PlasmaGlory

    PlasmaGlory Ancient
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    So... have you fixed that weapon holder yet? It disgusts me.
     
  15. Bottlecap

    Bottlecap Ancient
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    Lol, I haven't fixed the weapon holder cause it doesn't need fixing... lol.
     
  16. Beyond Skill198

    Beyond Skill198 Ancient
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    Wow looks like this map is a success, I bet it'll get featured.
     
  17. Bottlecap

    Bottlecap Ancient
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    That's great and all, but only for your subsequent maps? What about future maps? That comment, to me, is slightly confusing...

    Yeah, heard that before, not a really useful comment.

    It's great you think so and all, but it is better just to wait and see than to expect.
     
  18. HumBoys

    HumBoys Ancient
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    I love the interlocking. What you do when you merge these objects is not conforming to the items given to you. You create completely new environments, and you make ANYTHING you want, without being controlled by the items. Well, I had to find somewhere to post that.
     
  19. Bottlecap

    Bottlecap Ancient
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    Just reading through some comments and came across this... Ok, I'm not quite sure what exactly you are trying to convey to me... I have no idea what "not conforming to the items" means. And I can't make "ANYTING" I want, I want to make an aesthetic model of Titmar with a giant fist beating it constantly, but can I make that? No. And when you say "had to find somewhere to post this", I really do not understand what that means... My point though is that I'm looking for comments that I can either, A. Discover what you like and incorporate similar ideas in future maps, or B. FInd out what you didn't enjoy and improve upon or avoid those features in future maps. So while I am thankful for you taking the time to post a comment, I would really much more appreciate something I can work with. So pl0x, I really don't want anymore comments like, "nice map DL'ing..", I am really looking for words of meaning. Thanks to you all who have done that very thing though, it is quite helpful.
     
  20. Bacon Luvr

    Bacon Luvr Ancient
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    This map was the best map i had played in a while. I kept looking for great maps to download but all of them were nothing compared to this glorious map. Easily good for any type of game. 5 out of 5 on this one.
     

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