Ganghouse

Discussion in 'Halo 3 Casual Maps' started by Waylander, May 11, 2008.

  1. d3adly ninja

    d3adly ninja Ancient
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    looks very promising. ill download right now.
     
  2. myonlydetriment

    myonlydetriment Ancient
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    Love the design of it, and the fact that it's designed for basic games.
     
  3. Mr Pokephile

    Mr Pokephile Forge Labs
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    looks awsomsing im downloading this bad boy!
     
  4. xSharpshooter94

    xSharpshooter94 Ancient
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    i like the asthetics and the switch system. it is very well done. I recomend dowloads from this map.
     
  5. camel assassyn

    camel assassyn Ancient
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  6. duff himself

    duff himself Ancient
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    Map Name : Ganghouse
    Author: Waylander
    Reviewed By: duff himself (GT: Duff Himself)

    Enjoyment: 6/10
    The map has a great story behind it and it did make me want to test it. The initial reaction was very cool. Both teams had a plan of attack and it seemed like it was going to be great. Then we noticed the patterns of the spawning. A fun map turned into a slaughter where you couldn't stay alive longer than 5 seconds. It kinda turned me off to the map right there.

    Balance: 2/10
    We played the "Hostage Rescue CTF" and the game couldn't be more unbalanced. The team coming to attack would constantly spawn inside the trucks and get picked off very fast. One player had over 45 kills alone! Also the flag could be returned while the team was inside the house. You could sit in a nice safe area on the second floor...and never be challenged. The defending team I understand should have a slight advantage but this seemed liked it wasn't even play tested.

    Durability: 4/10
    The concept of this map was simple but things were added to try and make it new and exciting. Various switches were added but they failed to work most of the time and even disappeared all together during certain rounds. The elevator trapped people and the trap doors on the second level killed people in the house several times.

    Once the elevator was sprung people saw no need to even go through the front door at all. There were little spots to jump up but they were barely used. People starting using the terrain to jump onto the side of the house. You can scale the entire house to reach the flag without ever going in. I'm not sure if that was intended or not but it really took away from the focus of the map... the house!

    Also one thing I really didn't like was the entire map was open. The back hallway was not closed off at all. I know its not needed but we joked that if you took the flag and hid it back there the game would be no fun! Its a little touch that needs addressing.

    Aesthetics: 5/10
    The swat trucks outside were very nice. I do like the fact that barrels were added under the box to look like more wheels. There were boxes merged into the floor which also was meant to give cover. The floors in the house for the most part looked decent. I also liked the doors that were teleports.

    Then there were things that really didn't look so good. The staircase up to the roof was awkward to get up at times. The roof was not level and the bumps were distracting. The 2 corner pieces of the house were nothing but great spots to spawn camp the incoming team. The house was cluttered on the first floor with all the boxes. The overall flow of the house needs improvement.

    Originality: 6/10
    The story and the layout of the thread was great. I liked the idea a lot of having a swat team outside with trucks (lights and all!). On the other hand the idea of just a big house is not really original and it just seemed like another version. There were switches like a gate and an elevator that have been done before also. It was a good idea that turned into a big box-like house with some cool trucks outside.

    Overall score (Average of the above): 4.6/10
    The map has potential. The story behind the map is great but the map just falls short of what it could be. The outside had a lot of great forging with merged boxes and swat trucks that looked very cool. The house had a nice walkway and a switch for a grand entrance. The start of the map is great but with play you see all of the flaws. With a little attention and some tweaks this map could be a lot of fun!
     
  7. Waylander

    Waylander Ancient
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    Yea, I kinda expected that. Even when just by myself building it I felt it was a little too close inside the house and I know the elevator needed some work.
    The trap doors were meant to kill people and had thought that I made them obvious enough so a smart person would avoid those hallways but I didn't take into account how narrow the hallways were and when in a fire fight people take the quikest route to cover.

    Don't know why the attacking team would take the flag back through the house though. Was meant to be a it like Relic, where once you got the flag, you tossed it down to the ground.

    As for blocking off the back area, I ran out of objects lol.

    Anyway, lessons learned so hopefully my next map will be much better.
     
  8. LOCK.xcf

    LOCK.xcf Ancient
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    DUDE! i didn,t even know that you made this, you should have made us play it on tgif
     
  9. Waylander

    Waylander Ancient
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    Not featured and not near good enough to be so.
     
  10. DARKLORD123456

    DARKLORD123456 Ancient
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    Nice map it reminds me of my manor alot lol and its always nice to see another person making good house maps instead of those thrown together ones :) ill DL and check it out. Good work man.
     
  11. DRiSCOLL

    DRiSCOLL Ancient
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    wow looks really good i c u hav a working door thats sumin barts manor even didnt hav, the detail outside is as good as it is inside it looks like u took ur time on im sure ill b playing it in the futur
     
  12. Awkward Silence

    Awkward Silence Ancient
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    Wow. I love this map!
    Besides the map and the gametypes, you actually managed to write a background that didn't make me roll my eyes and want to smack you when I read it. Good job! Gives you a nice sense of the map. I will now download....
     
  13. Boydeh ..

    Boydeh .. Ancient
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    This map looks like a great capture the flag map and if there is a big lobby then the game would be awesomer! XD
     
  14. Waylander

    Waylander Ancient
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    Easy Camping on the attackers from the roof so not really.
    I'm learning though.
     
  15. sgt.pepper

    sgt.pepper Ancient
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    looks really good, unlike other house maps, great descriptioin,nice job! 10/10 a definate dl
     
  16. X Morcam X

    X Morcam X Ancient
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    Looks great. Awesome work with all the interlocking and merging, and I love the elevator :D
     
  17. AItius

    AItius Ancient
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    looks pretty amazing, but how many territories are there?
     
  18. Waylander

    Waylander Ancient
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    6 all up if I remember right. One in the front yard, one in the basement two on the first floor, one on the second and one on the roof.
     
  19. doughboy530

    doughboy530 Ancient
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    you could make a role playing gametype where is is red vs blue and the blue has someone pink spawn bythem. the red break in and try to save the pink before the blue kill her.
     
  20. Waylander

    Waylander Ancient
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    Good idea but that would require honor rules.
     

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