What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I appreciate it!

    As a small indie team, it's not something that we could focus on for our launch but is absolutely something that we want to do. If console release is successful enough to warrant it, it's quite possible. The CEO has said a couple time publicly that it's the number one thing he'd want to do, if we can. :)

    On the other hand, we use UE4, so you could always build a hypothetical map and if a mod kit is ever released, you'd have a layout nearly ready to drop in.
     
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  2. Preacher001

    Preacher001 Forerunner
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    @Blaze I think my days of fussing with UE are over, as exciting as that platform has become. I'm more at the Forge UE hybrid stage at best. That being said when I start getting irritated about something not working my stubborn nature often leaves me learning far more than I intended. Stupid rageducation.
     
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  3. Soldat Du Christ

    Soldat Du Christ Legendary
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  4. Soldat Du Christ

    Soldat Du Christ Legendary
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  5. Tom300

    Tom300 Promethean
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    20210712_001259.jpg 20210712_001407.jpg 20210712_001511.jpg 20210712_001623.jpg 20210712_001252.jpg Finally got around to it but I rebuilt the popular 5 Chambers map from back in the day on Halo 3 using the updated tools in MCC. I honestly don't know who is the original map owner, the version I had was from someone named Radical924?

    Anyhow, I rebuilt it and it is similar to it's original layout but with the new tools making things look evenly neat and map not broken (as far as I know, haven't properly tested it with others). But I did add new weapons and objects that weren't possible on the original Halo 3.
     
  6. TheLunarRaptor

    TheLunarRaptor Legendary
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    Watch Halo infinite have one of the best forge modes ever, just for someone to remake Standoff .
     
  7. cluckinho

    cluckinho Well Known
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    Wow look at you! Congrats!
     
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  8. Preacher001

    Preacher001 Forerunner
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    It really doesn't matter how beloved or not a map is, people will remake it just because they can. Something we've seen countless times before.

    The fact that we've gotten no real info on the new Forge yet is starting to make me nervous, especially when the only chatter I've heard has been about how Halo 5's Forge is the pinnacle of Forges, and where we might see the future Forge expand on that. I definitely don't want to see the Halo 5's Forge be expanded upon. I want to see it trashed in place of a real full fledged editor that also offers an advanced Forge style interface.
     
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  9. TheLunarRaptor

    TheLunarRaptor Legendary
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    Does anyone have some really solid examples of near perfectly scaled 4v4 maps on Halo 5?

    I know that 2v2 is your bread and butter here but id love to just get a good idea to be 100% sure im not making a map too big or small.

    Ive used some disc maps a rough idea, but I, as well as many other players aren't exactly a fan of how they play.

    Just looking for insight to prevent the pitfalls 4v4 can maps have. Especially in a game like Halo 5 that has a ton of movement options.

    Im well-aware that everyone has different ideals and opinions and im ok with that.
     
    #35849 TheLunarRaptor, Jul 27, 2021
    Last edited: Jul 27, 2021
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  10. xzamplez

    xzamplez Ancient
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    You don’t want to look at the scale of a map based solely on its player count. You should be focused on pacing/frequency of interaction. Things like segmentation/negative space and overlap will tend to slow a map down requiring smaller scale to compensate. Remember to view scale as 3D, not simply horizontally.

    The fact that you don’t have an idea of a generic scale you want is ideal, because it means you will have to do the work to get the right feel specifically for your map.
     
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  11. TheLunarRaptor

    TheLunarRaptor Legendary
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    Thanks! Thats a good point as its really about getting down the gameplay you want, just matching general scale would likely not have the best results, and even then making a map bigger doesn't automatically equal less encounters.

    Im just trying to avoid the feeling I get on some disc maps where you get shot 2 seconds after spawning or drowned out in grenades and it feels hard to come back or plan around it.
     
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  12. xzamplez

    xzamplez Ancient
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    To put it bluntly, the people that put the spawns on the default maps don’t know about or didn’t care to accommodate for the spawn system. They essentially threw a bunch of spawns on the map, hoping the spawn system would always choose the right spawn. I learned from this that getting an ideal spawn layout would require more involvement.

    I made a thread talking about spawns a while back if you want to check it out. https://www.forgehub.com/threads/spawn-tutorial.159174/

    I do currently have H5 installed, so I can give feedback if you’re looking for it.
     
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  13. TheLunarRaptor

    TheLunarRaptor Legendary
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    What are your opinions on the Infinite maps? Or even Infinite itself.

    I don't mind Recharge, but the other two I have some nitpicks with.

    I feel like the middle of Bazaar is too open and a lot of the maps surroundings go unused, but it is also supposedly meant for objective gamemodes so it might be good in those circumstances? It definitely has a nice theme.

    Livefire is extremely open, it didn't feel frustrating against bots, but against real people it was rage inducing if someone had any medium range rifle.

    I guess other things im worried about are no spawn weapon ammo laid out on the maps, and extremely fast despawn time on weapons. I found myself out of pistol ammo a little too often and I was fairly conservative. Feels like a strange decision for a weapon that chews through ammo.

    Also why does the pistol have bloom? It is very small and it feels deceptively good to use at first against the bots, but in practice on pvp, especially against battle rifle users it is rage inducing.

    I think the game feels better than 5 in many ways, but makes some questionable decisions, thankfully it can be fixed with gamemode adjustments and small tweaks, especially if competitive has battle rifle starts.
     
    #35853 TheLunarRaptor, Aug 3, 2021
    Last edited: Aug 3, 2021
  14. Preacher001

    Preacher001 Forerunner
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    I never got to play the new maps but from watching Recharge was the only map that really looked at all interesting to me. Bazaar looked like you took an old COD map and CS and gave it the Mombasa treatment. It wasn't bad but I would have liked it to feel a hint more Halo. Livefire just didn't appeal to me at all. I guess it's fine as a training map but otherwise I'll likely pass on it.

    I was really hoping for some maps to draw me away from my old favorites, most of which reside in Halo 3. Especially Halo 3's outdoor maps. There's a simplicity to them that works whereas later outdoor maps are stuffed with crap. Also vehicles are fun and purposeful in them but I don't know if we'll see that balance in the new titles. Hopefully we'll see more in the future. If the new Forge doesn't suck I'm sure there'll be a bunch of classic oriented tweaking to create a more balanced game. I don't join online so what the masses do won't be a burden to me.
     
  15. nadekil

    nadekil Legendary
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    I liked all the maps, but Recharge was definitely my favorite. Bazaar and Live Fire were both solid. I'm betting those are gonna be some of the better maps in the game, but I'm glad I don't hate any of the first 3 maps. Some of the maps in the halo 4 and 5 betas were terrible. and although this one only had a small selection, they definitely seem like a big improvement. I'll be curious to see what Infinites forge has to offer.
     
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  16. Soldat Du Christ

    Soldat Du Christ Legendary
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    Funny you say that about Bazzar, alot of people have been saying that. I have a strong feeling it was made by Mike Gunther, he came from csgo mapping before working at 343:

    I mean, props to anyone who can make a csgo map to completion, hammer engine is trash, but hes still a budding level designer, and you can see several csgo tropes make their way into Bazzar, for example:

    - Chickens running around
    - shop gates that let you see inside room interiors
    - two slanted doorways
    - 'sneaky' vents
    - Obviously the worn urban theme with new mombasa haphazardly thrown in

    nothing wrong with these things inherently, but literally anyone could have made this map
     
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  17. Soldat Du Christ

    Soldat Du Christ Legendary
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    @Blaze also congrats on splitgate, you must be excited, which maps did you make?
     
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  18. cluckinho

    cluckinho Well Known
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    I didn’t get to play but the three maps shown look miles better than H5 maps. Gameplay wise I’m stoked. I’m so ready for the fall, especially with this thing being F2P, the content should be flowing.
     
  19. Blaze

    Blaze Sustain Designer
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    Mike was a single player level designer. It was not him who designed Bazaar. Not sure if it's an NDA thing to say about who designed it though.

    As far as Splitgate maps, I made Abyss, Oasis, and Lavawell while volunteering. (Colson also had a part in Lavawell). I made Impact, Crag, Foregone Destruction, the Practice Arena and the 7 current Simulation maps on contract. Along with a handful more that you will see over the next year probably. (Simulation F was a overhauled and reimagined layout submitted by the community but was redesigned from the ground up) And none of the levels I've made as a fte/lead have been introduced. It'll probably be awhile until you see any of those.

    So...

    - Abyss
    - Oasis
    - Lavawell
    - Impact
    - Crag
    - Foregone Destruction
    - Simulation A, B, C, D, E, F, and G.
    - Practice Arena
     
  20. Soldat Du Christ

    Soldat Du Christ Legendary
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    I agree, besides bazzar, the other 2 are more interesting to move around on than the majority Halo 5 maps, im also really excited to see more infinite despite my issues, i had alot of fun, but im still cautiously optamistic so i don't have my heart broken again D'x
     
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