Halo 3: Forge the Fight

Discussion in 'Announcements' started by SIR IRON WOLF, Aug 19, 2020.

By SIR IRON WOLF on Aug 19, 2020 at 3:59 PM
  1. SIR IRON WOLF

    SIR IRON WOLF A Floating Lightbulb
    Staff Member Administrator Forge Critic Senior Member

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    Contest_Banner (1).jpg
    "Finish the Fight", this is the phrase we all know and love as it brings us back to those great memories and to a time when many of our forge careers started. With the launch of Halo 3 on PC and with the new items introduced into forge we once again get to relive the spark that started it all.

    In a collaborative effort with 343 Industries, we are announcing the Halo 3: Forge the Fight contest to give you, the community, an opportunity to have your submitted maps considered for matchmaking as well as a chance to win $1,000 from ForgeHub.



    The Halo 3: Forge the Fight contest is a map building contest in which we will be revisiting our original roots of forge, but this time with the added bonus of new objects and more advanced forge controls. (We can phase objects by default now!). Lets go over the basics of the contest.
    • 4v4 Core Maps (Judges will be using BR starts for all gametypes)
    • Maps must be set up for at least one of the these core modes: Slayer, CTF, or KOTH
    • Maps can only be made using MCC Halo 3 forge
    • 3 map submission limit per contestant
    • No time restrictions on building. This means that if you have a map that you already started building or finished, you can work on it and submit it up until the end date.

    You will have one month to finish and submit your map. When the submission period ends the judging begins and will end when we review all of the maps.

    Start Date: August 19th, 2020
    End Date: September 19th, 2020 at 11:59PM PST
    Judging Period: Roughly a month and a half

    Halo__The_Master_Chief_Collection_7_20_2020_10_49_54_PM.jpg
    Judges:
    SIR IRON WOLF
    BaconMedia
    Foge

    Guest Judges for the Top 10 Maps:
    Unyshek
    Naded
    Whos Blaze
    The main Judges will narrow the maps down to the top 10 maps which we will then bring in our guest judges to help determine the winners. Judging will primarily focus on gameplay and how well the maps fit the modes they are built for. We will also be looking at the technical aspect of the maps as well as art. With the new tools and objects introduced we expect to see maps utilize these new features.

    Judging will also be done on the Xbox version of MCC.


    There are some great prizes up for grabs this time around and just entering the contest means that your map may be considered for matchmaking!

    Prizing:
    1st - $1,000 and a ForgeHub t-shirt from FH + 12 month Xbox Game Pass Ultimate code from 343
    2nd - $700 and a ForgeHub t-shirt from FH+ 12 month Xbox Game Pass Ultimate code from 343
    3rd - $300 and a ForgeHub t-shirt from FH + 12 month Xbox Game Pass Ultimate code from 343

    *Placing in the top three does not guarantee you map will make it into matchmaking.
    Halo__The_Master_Chief_Collection_7_20_2020_11_24_54_PM.jpg
    SUBMIT HERE!

    Important tip from Blaze to get the most out of Forge with the budget.

    "The items on the default canvases will count toward the hard object limitations of your overall piece budget. This is not conveyed in the UI and this happens even after they are deleted. They will act as a 'reserve' object. So the best practice is to reuse the existing pieces on the map toward your own. On Sandbox this will give you an additional 300+ pieces before hitting that object limit."

    Organized canvases with default map objects organized can be found from @Faulk Smash. To download these canvases, use the "Find Player" option on your profile and type in "Faulk Smash" the canvases are called
    Sandbox+ GBlock, Avalanche+, Foundry+
    Sandbox also has the Gaurdians blocked off so forging can be done in the surroundings of Sandbox.


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    #1 SIR IRON WOLF, Aug 19, 2020
    Last edited by a moderator: Aug 29, 2020
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Comments

Discussion in 'Announcements' started by SIR IRON WOLF, Aug 19, 2020.

    1. xXBarthXx
      xXBarthXx
      I wish I would have had these maps before I started, would have saved me an hour or two lol. These should be very helpful for forgers going forward!
    2. Hunter117
      Hunter117
      I just uploaded my map to MEGA.nz is that ok for the competition?

      https://www.forgehub.com/maps/ruins.7723/
    3. Kawaii_Koneko
      Kawaii_Koneko
      Can someone please explain how to upload my map from Xbox to forgehub for Mcc because I just can't seem to get it down.
    4. The Grim Dealer
      The Grim Dealer
      There is currently no way to download Xbox MCC maps outside of the game.

      Just create a post for your map and direct people to your gamertag. They'll be able to search for your fileshare in-game.
    5. Kawaii_Koneko
      Kawaii_Koneko
      So then can I enter the contest without a link, or do I need it, because if I need it then I don't know any other way to upload it
    6. Foge
      Foge
      Yup what @Spirit in Black said above, just make sure the file is in your fileshare or you provide a download link to the mvar file if you're on PC instructions have been added to the submission thread on how to do that if that is the case.
      RECLAIMER117 likes this.
    7. Kawaii_Koneko
      Kawaii_Koneko
      Ok, thanks, also if I submit one map, doesn't that mean I can do two more or no?
    8. Foge
      Foge
      yup everyone is allowed to enter up to 3 maps for the contest
    9. Halo4geGod
      Halo4geGod
      I apologize if this question has already been asked/answered, but if your map includes all of the mentioned game types (slayer, CTF and KoH), will you:

      1) Play each game type and use the mode that played the best for judging purposes.
      2) Play each game type and use the collective experience for judging purposes (played well for slayer, but not for the other two, would that hurt your score more than if you just had slayer as a game mode)?
      3) Randomly pick and test only one game mode.

      Wondering if there is more risk with the same reward to having all 3 game types vs just having 1?

      Thanks, again sorry if this had already been asked, didn't see it in the threads.
      RANMAN10 likes this.
    10. RANMAN10
      RANMAN10
      I just got on this site to see how to deal with the incredibly low object limit and now I see the thing about not deleting the original objects on Sandbox.

      Is there ANY WAY around this at all? Mods - anything.

      I have run out of objects and literally just lack spawn points/spawn areas:facepalm::hot:
      Zombievillan likes this.
    11. Foge
      Foge
      Initially we will play whatever mode you think is its strongest, just be sure to specify that. We will then play others as we see fit. Supporting all the gamemodes is great and will definitely be looked at as a plus if they all work great! As long as it plays one gametype very well however is really all you need.

      Unfortunately there is not a way around this. I've been keeping an eye on some mod tools for forge and currently even those do not have a fix for this.
    12. Hunter117
      Hunter117

      I also made a video about this here https://twitter.com/GameDevison/status/1301073102097592322?s=20 and 343 said they will look into it in a reply to the tweet.
      Keven0045 likes this.
    13. sidefx
      sidefx
      Back in my day, we didn't have fancy Forge! We had sticks. Two sticks and a rock for the entire platoon! And we had to share the rock! You should consider yourself very lucky marines!
      Nivalack likes this.
    14. Xandrith
      Xandrith
      Somehow only just now seeing this

      8 days
    15. Zombievillan
      Zombievillan
      Thank goodness lol
    16. Panterarossa01
      Panterarossa01
      How and where can I deliver the map?
    17. SIR IRON WOLF
      SIR IRON WOLF
      Click on the "Submit Here" text in the original post as that will take you to the thread on how to submit your map to the contest
    18. Shiz
      Shiz
      Praying I don't hit the object limit anytime soon but I've run into another forge issue, [MCC PC] H3 specific: Crooked object saving. The 'Yaw' or 'Pitch' of certain objects are never saved properly. Making crooked tiles or uneven surfaces.

      Ex: Rotation snap 90* any wall >> Yaw value = 0 >> Save. Reboot map >> Wall spawns in Yaw value = 0.3 :(
      Nitpick but craftsmanship counts.

      Know of any workarounds?
      Zombievillan likes this.
    19. Zombievillan
      Zombievillan
      That’s just something we’ve dealt with since the beginning back when Sandbox first came out as a DLC. No work around except to keep it in mind when building. When making floors with walls try to keep them all together with the tear drop pointing the same direction. That way when they tilt they will all tilt together the same way. I know it’s not ideal but that’s what we have.

      On another note, I am surprised at how many submissions are escapable/breakable. I remember how important that was to everyone back when we used to make maps in OG Halo 3.
      Stefan. I think, Shiz and Fritzster like this.
    20. Shiz
      Shiz
      Ahh dang. Thanks for the speedy response!

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