Why not. Not that Dodecahedron directly reminds me of this map but I remember back when the Matrix was huge and so was UT99 and someone made an ok'ish map with a bunch of trippy physics and code walls and stuff that was a blast to screw around in. "Am I on the ceiling, wall or floor? Oops didn't mean to fall through a portal." I really hope the sky's the limit in the future Forge engine. It really would be nice to see what everyone builds when they aren't constantly fighting editor limitations.
Started building something in Halo 3 over the weekend. Tip for anyone thinking to build. On sandbox you are capped at just over 300 pieces UNLESS you use the pieces that are on the default sandbox. Move and reutilize whatever pieces you can from the original map you are working on. https://twitter.com/BlazeDillon/status/1282732282311249921?s=20
Well that’s awesome but not enough to buy the game for me. But I do think that’s cool. The stuff that took so many man hours to create back then blows my mind. Ow it can be done so quickly.
https://www.halowaypoint.com/en-us/...brbirbeI_bdc16594-bd8a-4abb-8bc9-c0bc6512831a haha im working on something
How dare you try to bait out a giant wall of text out of me. I'll give you this. What's really boring is that people remake maps from old forges still.
Finally got this done... the "thing I've been working on for like 3.5 years" https://www.forgehub.com/maps/all-trekd-out-a-star-trek-map.7619/
This is the start of a map I'm making. Unfortunately not all the objects on Rat's Nest have phased physics, so I had to merge the old school way
Tried to find a review of the latest version but I couldn't seem to find anything. I haven't played this mod but it sounded interesting. https://www.nexusmods.com/halothemasterchiefcollection/mods/23