Forge as it’s own game... Forge was enough for me to buy an XbOne S back in dec. 2016, so I’m with you guys on that front
I don't know about separating forge from the game. Halo doesn't need yet another thing to separate the community. Unless they could keep a simple super fast switch back and forth from forge into the game and back, I would expect forgers to play less and players to experiment with forge less.
The forge, or more to the point multiplayer has always been separate from the campaign of virtually every game that offers it. The only thing connecting them is the games dashboard. Some PC games have made you not only load the editor separately but even going so far as to hunt down the editor in the install files just to load it. What I am talking about is Forge as a stand alone product that can be accessed from within multiple titles. (with the added benefit of not having to wave goodbye to your forge maps with every new game) This has the benefit of extending interest in the brand between launch titles with an ever expanding editor not beholden to the series. Combine that with diverse machinima features and users can produce a vast amount of content with the potential to not only self stimulate it's market but also to influence future title content and possibly even universe lore. I know that last part may seem like a bit of a leap to some but it is more dependant on fan enthusiasm and the depth of the tools that they have access to. Even with the fading enthusiasm there are plenty of people out there still waiting for an excuse to shout to the world how much they love Halo. Looking back to Halo's peak popularity RVB is a prime example of how far fan made content can take you. Not only that but they came out when there were barely any tools and people weren't making a fortune streaming content. In short, if you build it they will come. PS. Don't even get me started on adding AI, and allowing users to create playable levels. You think Forger map remakes are popular now, imagine them with a full fledged editor and the desire for a Halo 3/Reach remake.
Power-Ups with Dynamic lights. Have used this on a couple maps (for others), thought I might as well make a whole set! https://www.forgehub.com/maps/power-ups-with-dynamic-light.7399/
Not gonna lie, I think I've officially got the ray tracing fan bug. It looks and sounds pretty cool. I've been racing around trying to find videos for all sorts of ancient games to see if anyone has added in ray tracing. I remember years ago my buddy dragging me to his pc, drool spilling from his mouth shouting at me to look at the original Far Cry and how out of this world the graphics were. Now I kinda want to see how good it would look on a current PC with ray tracing pushed on it. My main gripe with ray tracing on most of the old stuff, including what it did to Halo on PC, is that the old textures that games were built with typically didn't bother making a distinction in materials. The end result is that everything reflects and often reflects equally, which means depending on the game things can get oddly shiny. I'm not sure how far Microsoft intends to keep enhancing the MCC but it's neat to daydream of them going so far as to enhance the series with ray tracing. Either way still cool to see this stuff and I look forward how it helps to enhance game graphics/art in the future. I'm also curious of what Sony is describing as ray traced sound. It would be awesome to have game audio properly emulating it's path to the player. The funny thing is if it's really done right sometimes the sound will appear to come from the wrong direction. Makes the use of throwing a stone to create misdirection a far more effective tool.
That's not how it works, Nick. Allow me. AHEM. **** anyone who stands with 343 on anything at this point. No, people like myself are indeed NOT entitled to expect a stable game with features that were standardized nearly 10 years ago. I will not except Infinite launching like current day Halo 5 to any degree. Making Master Chief into a giant Mega Bloks figure will not blind me from seeing the incompetence within. This is your last chance. You've already past 3 strikes, so you're lucky my blind faith for those before you has kept me and many others here this far. Make a Halo game for the love of all that is holy, it really isn't that hard. You have the money and the manpower, just do it.
I've discovered a Scripting setup that could definitely lead to some amazing stuff. You can change the visibility to off if you want, the size of the zone, and how far it registers. This can be placed on any weapon and apply any scripts you want to the zone. So if you want to insta kill someone just by looking at them you can do that . Also please ignore the potato quality. Also the premise of this is based on the Control UI prefab by Stinger05189. I really liked his method but it only allowed it to work a certain distance and it was also not able to point relative to the player if you did put a boundary on his prefab setup. I was also inspired by TOKETAKE's Sea_Zar machine map. I was curious as to how he set up the team specific scoring when the target was shot. Once I checked that out I wanted to see if I could take the concept further and make something that allowed individual player scoring. I haven't actually set it up yet but it is definitely possible if I combine his and my method.