All this talk makes me want to play Black Ops 2, but then I remembered how awfully hacked it is at the moment. It is harder to find a normal lobby, than one with someone cheating or running a mod menu, they are shameless about it too. Even if you do manage to find a normal lobby, you can never really be sure someone isn't using subtle cheats because of how common it is.
The topic of subjective biases is definitely a topic for a video, and something I don't think I would be able to articulate well given the somewhat limited nature of forum posting. I will however offer a heartfelt thanks for your comments on my video, as well as for recognizing the points made so far with accuracy in this reply And yeah, I have a map planned, and it's shaping up to be the most involved design process I've ever undertaken, by far. Most maps I've made so far have been a combination of ideal, some planning, and a whole lot of improvisation. I get excited by an idea and just make it, to the detriment of the potential the idea might've had. Luckily, I've been able to recognize that behavioral flaw. It's time to consider things more carefully. The map itself will be named 'Soulstone', and in every possible aspect it will reflect the paradigm found when comparing the story and life of Judas Iscariot, and the story and life of Simon Peter. Unless I betray my own intentions, that's all anyone will hear or know about it until it's ready to test.
There are no DLC weapons locked in reserves that have any notable advantage over guns already accessible to everyone in core MP. People like to point out two guns but it's easy to say theyre OP until you actually use them. Both which I unlocked just from playing the game. Today one of them got a nerf that I dont think was necessary, which usually happens pretty quickly to new weapons introduced. Blackout, which I dont play at all, has stashes that are accessible and is a pay to win aspect. It's pretty much a loose equivalent to warzone imo. (Warzone would be the worse offender if compared.) They are only in limited time modes that arent tracked in stats though from what developers said on reddit. Zombies is fine to me but I never put much time into zombies. Does seem neglected though. i play a ton of core. I have 16 days playtime here. Core is in a very good spot compared to every other cod I've played. I dont really want to go into depth but this titles multiplayer has the best foundation for this 'integrity' that's been spoken of. Specialists are it's own discussion but there are no specialists playlists and league play which is balanced differently.
I think its great to bring attention to unfair work environments, but i want to pick apart so much of what this dude said. And i cant tell you how much i hate these awkward forced jokes that contrast with whats supposed to be a serious topic. Its like the intended audience cant handle the weight of the topic or cant hold their attention on something that isnt laced with cheap jokes.
In it current scale/micro design and even in its base layout,I wouldn't strike the map as being something Mythic players would enjoy. But what do I know anymore? Lol Veto did post a video of him playing the map for "classic" slayer and he seemed to enjoy it, but that's most likely tied to his performance with the broken splaser someone put on the map haha I think the Ivory Base map would align more with what I and the community would likely enjoy in a mythic map. In fact Port 66 took heavy inspiration from sword base in its design.
A slightly scaled down version of Port 66 as a mall and with mythic specific micro geometry could be pretty sweet now that I think about it. Too bad it will never happen XD
Thanks for bringing this to my attention, I usually steer clear of the Trending page. After about 3 minutes I knew what was going to be proposed. Like clockwork. Crunch is the only thing that makes games possible. It’s the only thing that makes BUSINESS possible, at all. Every industry has a version of crunch. Architects have it. Engineers have it. Designers have it. Musicians have it. Actors have it. NASA has it. The fry cook at McDonald’s has it. Everyone has a crunch period. Everyone has stress, too. Including the COO of Riot Games. In fact, given his position, he probably has the most amount of stress on a personal level - keeping an international network of coders, designers, suppliers, marketers, and entertainment/IP lawyers on task is a hell of a responsibility. I suppose maybe he needs to find a better way to let off steam. Pun intended. That doesn’t excuse his farting on employees, but it’s certainly not something that requires industry-wide restructuring. If the video game industry unionizes, you will see a huge drop off of quality, variety, and a lot of middling indie devs get wiped out and gaming production consolidated into one or two of the big boys who can afford the unionization overhead. You’ll likely also see the failure and inevitable buyout of AAA companies that currently help to make this conversation possible in the first place. Why? Because it will take more money, more time, more internal haggling to deliver a product of lesser quality - red tape and ‘fair share’ rules will strangle creativity within the ranks of creative teams, destroying them from the inside - funds will be siphoned away from the design and computing ends of business to the HR and PR ends of business. That’s not how you build a game for a computer, just as you don’t have the dealership salespeople build a car. The whole video relies on a fundamental misunderstanding of the gaming industry and the existing labor regulations in the United States. It also relies on a fundamental misunderstanding of why companies make games, why people buy games, and why they are beginning to turn to the micro transaction model. It also ignores the society-wide premises that made Fortnite an overnight success: nobody wants to pay to play the shitty AAA games that also use microtransactions, and which are becoming socially-conscious thanks to the PC trend in big developers who want to avoid even larger discrimination lawsuits - plus, there are a lot more kids with computer and internet access who find that games are an easy escape from the pressures of growing up, or from the awful situation they find themselves in at home or school. Don’t forget that a badly or cheaply designed game can instill an unearned sense of pride in a young mind eager to escape reality, which can lead to the kind of Gamer Socialism I’ve seen proposed for the last few years (@Xandrith has a good video linked up there on the topic of moral integrity and design, watch it if you haven’t). I’ll have to collect more sources of this for reference, but generally the idea is that the ‘game of life’ doesn’t have equal starts, and therefore the ‘mods’ should step in and impliment financial ‘nerfs’ and ‘buffs’ to even out ‘competition’. Even though game companies generally aren’t any good at post-hoc game balancing, the government ‘mods’ should be, right? If not them, then we, the Gamers, ought to do it ourselves, no? Oh, you can’t afford healthcare benefits? Sorry, our union and attached political action committee doesn’t approve, and you can’t hire our members. Oh, you don’t think that teens and young adults need the same health benefits as older people because they’re generally more resilient to disease? Sorry, but that’s backwards and anti-social thinking, and we don’t want anyone with those ideas to succeed. Oh, you don’t want to be forced to help usher in a new age of progressive gamer socialism? Sorry, but we control this billion dollar industry now, so **** you. Oh, wait, our decision to collectivize inevitably stifles production, cuts creative freedom, and invites the laziness of presumed value into these previously roaring engines of economic activity? And it also leads to subpar products that no one wants to buy anymore because now there are overseas gaming sweatshops that make AAA knockoffs for half the price and without the red tape? Not our fault, that’s Capitalism at work! Gamers of the world, unite! Did anyone else catch the Walking Dead joke? How many jobs would the cancellation of that show end? Would we get a puppydog, sad progressive boi segment on those vfx artists, makeup artists, acting coaches, extras, writers, editors, etc. who live in their cars around LA and have to fend off the literal walking dead because they don’t rise to the SAG standard for benefits? Oh, we wouldn’t? Huh! Go figure. I’ve said for a while the gaming industry is ripe for a renaissance, which you can at least see in the promise of a COD without paid gameplay DLC - the proposed unionization of game devs would take it back to the dark ages, in spirit first, then in actuality. Hats off to the writers and host, though, as I can’t think of a better way to destroy an industry. Claim that all business success is the result of exploitation, ignore context as a rule, introduce collective bargaining into a creative environment, and root for the devaluation of people with the skills necessary to make the whole thing possible. To top it off, the host has his “smarmy-ass-with-spoken-word-hand-movement syndrome” act down pat.
My little bit of experience in the industry showed me people being lazy more than anything and that crunch times wouldn't be as bad if people actually worked when they were at work but this generation and the one behind it really sucks at working. Lots of these companies pamper employees as well. The contractors they hire often get inept people in managerial positions who will do almost nothing all day but will be in charge of who is getting laid off or moved to another team when they barely interact with their team, or what the team does. Lots of cronyism.
Well, just filter what kind of info is valuable to you. I never watched the dude before, either. Just saw it in r/games.
While not a perfect reflection of my own beliefs, this article should provide some insight into my perspective of the "Objective vs Subjective" level design topic. I recommend anyone here give this a read.
I recommend anyone here not read that, because it’s unclear and the author does not possess a great understanding of the scope of the philosophical concepts she’s using. If anything, the general premise is right - that art is not “subjective”, that it is possible to hold art to objective standards - but this point is lost to a winding forest path bounded by physics and free will, and the true emotions that a person experiences when viewing a work of art. The author also forwards the idea that the objective standard of artistic merit, though not the modern consensus or conversation, is more or less still attached to some such consensus, with the adjectives “genius, radical, bold” and others offered as breaks from art that is “uninspired, unimaginative, lacking in substance or merit”. I would look at the piece at the top of the article, and then jot down how you feel, and what you think the artist is trying to convey with the subject, technique, material, and framing, but I wouldn’t read the piece again.
I forget you are a philosophy God, I did not mean to insult you, forgive me Icy I only pray you spare me from your wrath. But in all seriousness, while ICY is right and the peice does get quite messy, if your able to navigate the mess, there is still some valuable information that can be extracted from it. @icyhotspartin do you know of any better philosophy pecies that deal with the Objective-Subjective nature of art that you'd recommend we read in place?
[ Value is objective. It is an evaluation made by reference to a standard (man’s life) that is itself derived from reality. Value is thus a form of truth; it is a type of identification, which, to be warranted, must correspond to reality. The satisfaction of a desire, accordingly, is not necessarily a value; it may be a disvalue. The correct assessment follows from the relation between the desire and man’s life, i.e., between the desire and reality. A desire that conflicts with the realm of reality, like a proposition that conflicts with fact, is invalid. The one is no more a part of “the good” than the other is a part of “the true.” ] Peikoff, OPAR (1991) The “(man’s life)” above is the basis for all value whatsoever; any and all value found in nature is at root based on this standard. As a result, all value is therefore a result of a man’s understanding of reality. As for as this relates to video games, you have to know what type of game you’re making, what engine, what processing, networking, graphical options are available, what the market is like, be able to determine quality of gameplay, etc. This is the thing I’m working on over at another site I can’t name.
Free will is a meme. Isn't he literally describing Subjectivity though? The basis of his evaluation is rooted in his own perspective. You cant use this form of analysis to determine a measurable value that is equal to everyone.