I always thought there should be a dislike button. Today’s society is so sheltered and too worried about hurting feelings.
Dislike buttons make people feel less inclined to bully others via text since they can express their negative opinions with a button click making the platform in question less toxic which isn't very fun
Let’s see how many pages we can go without liking anything First one to like something past this point is a god
Categorize. Classify. And in the case of level design, i agree with xandrith. I understand why people make the attempt, (and if it helps them thats great) but there’s an endless list of ways to categorize maps, and many of them fall into multiple categories. @S0UL FLAME Ill try to contribute though: I think the appeal of ‘canyon maps’ or sandbox maps is that they dont interfere with the gameplay. The geometry itself plays a relatively minimal role in the outcome of the match. They are accessible as there is little to learn: The spaces have open lines of sight, and simple geometry. They are ideal for vehicle-oriented gameplay, and large player counts.