Dyl submitted a new map: Yu'Taar - While the UNSC ran diagnostic tests in box canyons, the Covenant were conducting similar actions. Read more about this map...
Just some thoughts I'd like to lend. You have a lot of really great environmental detailing. You've clearly thought about what plant life and constructed props should be on here, the only thing I would suggest is segregating each element to its own part of the map. You can mix some into each others areas but make each section clearly defined by one key item. This way, your map will look structured and clean. Also, players that spawn around the map will have a better idea of where they are in relation to the overall layout by identifying whats around them. I can see you've already tried this, but I feel like there's not enough emphasis on making each area as unique and notable as it should be. Hope this helps, Dyer
Zombie, I completely agree. I did this a little bit towards the front of blue base / man cannon, with the "trees." I will try and add more segregation between the plants to have better differences in some key areas. Thank you!
who signs their name at the end of a post when their username is clearly visible anyway? It's forgehub, not a cover letter, Champ
Its my name irl, chimplad... but you knew this... I think you just can't stand the sight of a decent interaction between two people. You're being a dolt, stop.