Track 2: Coastal Crash

Discussion in 'Map Discussion' started by Syncore, Apr 1, 2019.

  1. Kenjamin1 MI

    Kenjamin1 MI Forerunner
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    Malnok may have your checkpoint solution.
    It may be a tougher trick to combine scoring from both Kills and Laps.
     
  2. Syncore

    Syncore Heroic

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    The lap scoring works, the only problem is that if you have multiple teams pass at the same time the score may not update correctly.
     
  3. Syncore

    Syncore Heroic

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    The problem I’ve run into is that vehicles in team game modes don’t have a team association whenever you spawn in them. If they did I could make the lap boundary activate by object and it’s eliminate a lot of problems. But alas...
     
  4. Sword of Malnok

    Sword of Malnok Legendary
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    I may have found a working solution. I'm attempting testing right now, though this late at night it's hard to find an audience.
     
  5. Sword of Malnok

    Sword of Malnok Legendary
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    Tests are promising... :)
     
  6. Syncore

    Syncore Heroic

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    Oh dang awesome
     
  7. Sword of Malnok

    Sword of Malnok Legendary
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    I have time later tonight to show you if you want. I'm still making little tweaks here and there to make it just right.
     
    #27 Sword of Malnok, Apr 3, 2019
    Last edited: Apr 3, 2019
  8. Syncore

    Syncore Heroic

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    Okay sure, what’s your GT?
     
  9. Sword of Malnok

    Sword of Malnok Legendary
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    Exactly as you see it here. Keep it simple, right? o_O
     
  10. Syncore

    Syncore Heroic

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    Yeah lol makes sense
     
  11. Syncore

    Syncore Heroic

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    I could in about an hour?
     
  12. Kenjamin1 MI

    Kenjamin1 MI Forerunner
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    I just looked at this in forge, very cool, The race checkpoints are just to guide them around, so I see how the Kills will work with it. I've had trouble with checkpoint zones and other zones intersecting. If there was a small gap between your checkpoint 6 zone and the 6-Point Lap Zone it gives the game 'heartbeat' a chance to catch players crossing both areas. The diamond markers can stay where they are, I really like how you used those too.

    -edit-
    Just realized the one I looked at is Track 1, if it's an earlier vers., the same may be true.
    ...'coastal'
     
    #32 Kenjamin1 MI, Apr 4, 2019
    Last edited: Apr 4, 2019
  13. Kenjamin1 MI

    Kenjamin1 MI Forerunner
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    If your other fixes didn't solve the issue. Try changing the vehicle spawn to 'use existing' in the gametype options.
    Starting Weapons and Vehicles> Vehicle Creation = Use Existing Vehicle
     
  14. Syncore

    Syncore Heroic

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    I worked with Sword and he really helped me out to find a solution to the scripts. Now there shouldn’t be any issues at all
     
  15. Kenjamin1 MI

    Kenjamin1 MI Forerunner
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    That's awesome, I've tried the same sort of thing and failed a couple times. I was too caught up with using the checkpoint count, your solution should work great. I mentioned the 'Existing vehicle' setting because it solved some Team-Respawn issues we had with Rocket Race awhile back.
    Cool Race Map!
     

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