@Max Extra I also have maps for when you start back up. Not sure if you have a map limit per person, but I wanted to do 8v8 Big Team Slayer on each of: -hopeless blockout lights: https://www.halowaypoint.com/en-us/...-one/map-variants/bookmarks?gamertag=Spranklz -boneyard: https://www.halowaypoint.com/en-us/...-one/map-variants/bookmarks?gamertag=Spranklz -occult: https://www.halowaypoint.com/en-us/...-one/map-variants/bookmarks?gamertag=Spranklz in that order. OR, if you're doing 1-map limits per person, then just Occult lol. Please don't make me go to Waypoint--****'s all on my bookmarks. Thanks dawggie
So i do have a limit its 3 per person no repeats, and you need to go to waypoint and get the links. its just you and your links i shouldnt have to do it for everyone
Hey, also would you please skip my turn if I'm not available to play? I want to be on when you test the maps. Thank you.
I got another one if forge Friday returns Gt: Nivalack Map: Accumulation (beta 2.8) Link: https://www.halowaypoint.com/en-us/...Nivalack_5e7438aa-bc93-4e57-981e-e8a050b7cc50 Gametype: BTB CTF
GT: SacredEulogistX Map: Oracle (ver1.5 beta) Link: https://www.halowaypoint.com/en-us/...ulogistX_3833138d-1538-43be-9481-c68f20fa2437 Gametype: Slayer (FFA or Team 4v4) Just trying to keep the Halo 5 pyre lit with some new content. Admittedly, I've been out of the Forge game for a while, but it's never too late.
hey was wondering if I could get this tested for husky raid for the forge contest, Biggest concern is if the map is playable because the barrens canvas glitched and objects are now spawning as invisible Would also like to know if the husky raid game type works with my current set up Not worried about gameplay Link to map many thanks
CTF on Conflux plox. This map has been sitting around for a while. There have been a few tweaks here and there, but none of them have seen any testing yet. I made big changes to the spawning and would like to see how it turned out if we manage to get a lobby together.
So I assume you weren't able to get a lobby together? Probably for the best, with all the server issues H5 has been having.
Yeah, I got held up at work late too. Server issues would have been a big struggle. I did end up running around them on my own and streamed that, but since you really wanted to test spawns and gameplay I'm not sure it'll be crazy useful. I haven't seen the aesthetics updated until i walked through it. I really liked what you've done with it.
I hope that you get around to checking out Contagion. I haven't touched it since January, but it'd be nice to get your thoughts on it. Here's the original post again:
I'd like to try to get Conflux going again this week, as well as Big Team CTF on Echoes if we happen to get enough people to join. Edit: Seems Randy hosted a lobby again tonight. I'm sure people would be unwilling to join after his, so I wouldn't be upset if we can't get anything going this week.
Sorry, I was held up at work again this week as it was a co workers last day. I also had trouble accessing the site for a good portion of my time back home (apparently turning off ad blocker fixed it for me). I want to get a lobby going but honestly its been difficult as we only have a few people on and Randy is running things at the same time. At best the only real consistant thing I can offer is to walk through the maps and talk about what I see, but I can no longer really promise playthroughs regularly due to the population. Next week im going to try again to get a whole group to play through the maps. I'm real sorry I havent been able to get to these correctly lately.
If your trying to start this up again I'll post a few maps later for this week. Hopefully, this lobby can build back momentum.
Map 1: SS16 A 2v2 blockout https://www.halowaypoint.com/en-us/...Poppy210_3c0fe4d0-9f6a-4241-b3ef-4568f74d70b7 Unique design based around gravity sliders. May take a while to get used to. Map 2: Sanctum v?10 Reworking my 4v4 hcs slayer map https://www.halowaypoint.com/en-us/...Poppy210_d7eb1702-109c-435f-99c6-869ec0eb310f Multiple changes including removal of teleporter and more options for countering higher up positions. P.s. may I point out the large circle door can be used to thrust jump. Map 3: Corrosion v2 Reworking my 1v1 contest map https://www.halowaypoint.com/en-us/...Poppy210_b1cde5a5-afea-467f-967c-2b04e98bb734 Teleporters had some moving around, some areas have been raised and lowered and opened up and a few other changes.
Awesome, thanks! maps will help but I also need players to do play tests. I really would like to continue this, maybe even into MCC and have it somewhat alive when Infinite rolls around when ever that happens.
Not enough players for games tonight, but I have spent some time walking through each map trying to give my thoughts on them. Feedback written can be found here. Watch the previous broadcast on twitch to see the walk through. time stamps are on the written feedback sheet. https://docs.google.com/spreadsheets/d/1nOf4Qds8NurzY5C7dY30uJKvVyz3GwYHvqMQF3ORCEY/edit?usp=sharing
I will going forward if people want to have their maps played. Otherwise I'll be doing walk throughs.