So it's been a while since I've been around here, but with all the news that's been trickling out for Infinite, I'm starting to feel the hype and have picked forging back up. I've continued to work on the BTB map I was working on, Accumulation. I've noticed the test lobbies seem to be on break so until they're up again, I'll just post a couple before and after overhead shots of the changes I've made. Before: After: I'm looking forward to whenever the testing lobbies get back up to see how the changes play out.
still working on gameplay stuff, spawns, weapons boundaries etc as well as some more optimization since there are some frame drops, but since this game is dead, im not as dead set on fixing the drops as much as i otherwise would
I'm starting work on the infection version of Rathole. Should I give the infection version a different name or name it something like Rathole Infection?
^ Just do that. There's no need for a different name unless the map is drastically different. Here's a walkthrough video of the map I posted earlier:
My New Year resolution is to work on my patience, as I await the return of Murder Miners! https://www.youtube.com/watch?annot...&feature=iv&src_vid=z21dyblCaoY&v=-JvgJTTYTeA Coming to Xbox One eventually!
I took your guys' suggestions and this is where I currently am in the process. I still have a good amount of work ahead, just thought you all might like to see a progress update. Ignore the extreme dark spots, I still need to add lighting in those areas.
You still got a long way to go but it's nice to have someone listen to our feedback for once. Good job. Hope to see you making maps to rival even the greatest in years to come.
https://www.gamasutra.com/view/feature/6411/designing_better_levels_through_.php?print=1 Is a great read on level design if anyone is interested!