What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    Why are you such an ass?
     
  2. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

    Messages:
    1,274
    Likes Received:
    4,719
    giphy (1).gif
     
  3. fame28

    fame28 Forgotten Treasure
    Senior Member

    Messages:
    390
    Likes Received:
    478
    [​IMG] Fortnite’s Creative mode is ok, don’t know if anyone else has tried it yet? It’s nowhere near the fluid building options Forge is. If you want to feel like you are forging back in Halo Reach give it a try. Lol. For about 2.5 hours I tested it making a derelict speed build version of most of Nuketown using their houses as prefabs.
     
    CertifiedChamp, WAR, CHa0s and 8 others like this.
  4. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    Here is full topview of Rathole. The full playable area is shown except for a little bit of the corners.

    ratholetopview.png
     
  5. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    The theme of Rathole is a quarantined New Mombasa slum. The map will definitely support Slayer and CTF. It will also likely support strongholds, and an infection version will also be made soon.
     
    SgtSlaphead likes this.
  6. fame28

    fame28 Forgotten Treasure
    Senior Member

    Messages:
    390
    Likes Received:
    478

    This layout reminds me of the Gears of War Bridge map. Can’t remeber the name of it at the moment though.

    Edit - I think it’s named Canals
     
    nadekil likes this.
  7. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    nevermind
     
    #33047 ExTerrestr1al, Dec 7, 2018
    Last edited: Dec 11, 2018
    Soldat Du Christ and Blaze like this.
  8. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    Yeah I can see that, it's mostly based off bog from Modern Warfare and Headlong from Halo 2.
     
  9. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    Rathole is now ready for testing! Let me know when y'all can be on. My gamertag is LXM nadekil, message me if your interested in helping test the map, and I'll plan a time and day to test the map. Planning to test it for Slayer and CTF. Infection will be coming shortly after.
     
    #33049 nadekil, Dec 8, 2018
    Last edited: Dec 8, 2018
    WAR likes this.
  10. Dirty Pugsley

    Dirty Pugsley Spartan III

    Messages:
    32
    Likes Received:
    62
    Have finished my first draft of my map Cliffband. I submitted it to two playtesting groups and I'm now waiting on responses. :D
     
    ExTerrestr1al, a Chunk and nadekil like this.
  11. CHa0s

    CHa0s Promethean
    Wiki Contributor Senior Member

    Messages:
    137
    Likes Received:
    93
    Needs moar llamas lol
     
    MythicFritz and fame28 like this.
  12. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    ratholealpha1.png ratholealpha4.png ratholealpha3.png ratholealpha7.png ratholealpha2.png ratholealpha8.png

    Here are some updated screenshots of Rathole
     
    Dirty Pugsley and MythicFritz like this.
  13. WeedCough

    WeedCough Legendary
    Senior Member

    Messages:
    539
    Likes Received:
    1,778
    No one on WAYWO seems to be giving you valid criticism, so I'm gunna hit you up with some.

    Game play wise, this looks very open and flat, which is a style of map that doesn't work very well in halo. I would suggest adding more verticality. Maybe some sort of raised highway or train track? Just something to break up that huge middle lane.

    Visually, it is decent but some more visual flair can be added. But be wary, ceeating a detailed map doesn't mean overloading every nook and cranny with extra pieces. For some inspiration, look at forgers like @CommanderColson and @SaltyKoala. They're really good at creating really clean looking maps without using an insane amount of pieces.

    Overall, I would suggest to make this whole thing a tad smaller too.

    Good work and I hope this helped!
     
  14. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    Happy Tsavo Highway inspired BTB map 1.png

    [​IMG]
     
  15. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

    Messages:
    179
    Likes Received:
    542
    Maybe you skipped over it but I responded to him.
     
    ExTerrestr1al and purely fat like this.
  16. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    That doesn't look like woods.:fat:
     
    Buddy Jumps and Yeti For Hire like this.
  17. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    Thanks for the feedback man. I'm going to try to get some better vertically by adding a ruined building in the middle of the grassy area. I've started adding a few pieces there but I've still gotta decide what exactly it will look like and give it a purpose.
     
    WeedCough and ExTerrestr1al like this.
  18. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    part of what I think he is pointing out to you, is that having a big flat grassy area is part of the problem. Putting something visually obstructive in the middle of it only breaks up the Lines of Sight (LoS) but may not give players new elevation changes for themselves as they traverse said area.

    Maybe try to vary the terrain structure itself some more? Not all of the buildings need to be the exact same elevation at their base, for instance. Paths around said buildings could be more undulating.

    @WeedCough 's suggestion about not always adding more pieces for clutter is good - Ithink this translates to not merely adding more pieces around a flat open area (what some forgers call "lazy cover"). For instance, don't add any more overturned vehicles just to get cover ;)

    The elevation changes and pathing variations will give you natural, structural cover.
     
  19. nadekil

    nadekil Legendary
    Senior Member

    Messages:
    189
    Likes Received:
    179
    Ok, I'll try to figure something out. The grass area isn't flat, but the streets are. The map layout is mostly based on bog from Modern Warfare, which has flat streets, and a hilly bog area. This map is bigger, with a little more cover, but I can see it needing more cover. So far I've mostly focused on visuals, and only tsted the map once. I'll try to change some things on it for more cover, and verticallity.
     
    #33059 nadekil, Dec 12, 2018
    Last edited: Dec 12, 2018
    ExTerrestr1al likes this.
  20. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    [​IMG]

    R6qrD.gif

    Guess, I'm done with forging BTB maps. Maybe in Halo 6.
     

Share This Page