What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. MULLERTJE

    MULLERTJE ROGUE
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    That went way over my head lol.
     
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  2. ExTerrestr1al

    ExTerrestr1al Promethean
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    Ill take a look at your map. The trigger is easy to fix, but revising the incinerator is a little more work.
     
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  3. ExTerrestr1al

    ExTerrestr1al Promethean
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    New POLL (that's not technically a poll)

    I am developing a shield-drain item, almost done in fact... (actually, in "fact" it has been on a dev-shelf for about a year)

    I need to know the following things before I finish it up for demo'ing/testing. Please respond with a well thought-out answer (even if short) if you have an opinion on the matter. We do not need it exactly like Halo 3, but of course that is what I am aiming for.

    Delivery/carrying method: (Have ball-version mostly finished, but would like confirmation it is the best idea (@K a n t a l o p e responded via Discord with a vote for "Ball" method.)

    1. Use ball gameplay item to force player to pick it up and carry it, once it is let go, it activates no matter where it is thrown. Puts player out of shooting battle but gives them a power weapon, per se (both in melee ability and shield-draining ability)

    2. use mid-air following switches (which has only a small delay to the player's position, as seen in FLARE equipment prefab I made a while back). These would allow player to use any other weapon while possessing the item. However, it takes away precise placement of item that ball has, and replaces it with static "X units in front of player", placement.

    Acceptable range of effectiveness: For gameplay's sake, what is the best compromise of the following two options? (Yes, we really do need one of these, cuz forge.)
    1. Shields could be left with a couple % points when drain turns off

    2. health could be drained a couple % points when drain turns off, but this means shields should aways be 0%.

    Please respond relatively quickly by quoting this, and I will see it. I may finish up design of this in the next 24hrs if lucky. I want to make sure I'm not reworking things that I could have worked out ahead of time.

    Many thanks,

    Also, Like this post, cuz I am almost at that coveted 1:1 like ratio!!!!! j/k...
     
  4. xXSB101Xx

    xXSB101Xx Legendary
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    anything interesting or new happening round these parts?
     
  5. Soldat Du Christ

    Soldat Du Christ Legendary
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    If it's too much trouble don't waste your time, it's not a big deal, just looks derpy
     
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  6. ExTerrestr1al

    ExTerrestr1al Promethean
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    I don't think it is, there are a couple of options I'd like to look at for you (post-release support)

    See my question from PM. Thanks.
     
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  7. SgtSlaphead

    SgtSlaphead Talented
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    [​IMG]
    [​IMG]
     
    #33007 SgtSlaphead, Nov 27, 2018
    Last edited: Nov 27, 2018
  8. ExTerrestr1al

    ExTerrestr1al Promethean
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    no more derp...

    slightly modified blockers to dispose of dropped ammo, changed zone so it only detects living players to trigger Fx, added a new zone to detect when a dead body is up high on the lift. When >0, send fire to nearest dead body for .6 sec. It is despawned by default, and is placed in such a way that it should never try to go after any other body.

    If you like this the way it is, I can assemble a prefab patch for you.

    https://xboxdvr.com/gamer/exterrestr1al/video/64417061
     
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  9. S0UL FLAME

    S0UL FLAME Mythic
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    When did this happen
     
  10. Soldat Du Christ

    Soldat Du Christ Legendary
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    No more derp! Lol, yes a prefab will be perfect
     
  11. GrayishPoppy210

    GrayishPoppy210 Legendary
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    Mondays lobby. Needless to say slaphead did not WRECK
     
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  12. CertifiedChamp

    CertifiedChamp Legendary
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    people still say derp unironically?
     
  13. purely fat

    purely fat The Fattest Forger
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    I just make a fart noise.
     
  14. SgtSlaphead

    SgtSlaphead Talented
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    I only ever die because of Lag/BS... still on a perfection so far as I'm concerned.
     
  15. CertifiedChamp

    CertifiedChamp Legendary
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    ive never actually died in halo 5 yet, its because nobody else has good connection so those deaths dont count
     
  16. SgtSlaphead

    SgtSlaphead Talented
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    1v1?
     
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  17. nadekil

    nadekil Legendary
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    I'm currently working on an urban map called Rathole. Not to be confused with Rat's Nest or Rat Race, Rathole is an entirely new map. It is based loosely on urban maps from Halo 2, as well as a few Modern Warfare maps. It will support several gametypes (most likely slayer, capture the flag, strongholds, and possibly even infection). Screenshots will be coming soon, and the map will hopefully be ready to test in a few weeks.
     
  18. SaltyKoala

    SaltyKoala Ancient
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    Sounds like my wet dream... I'm salvating right now.
    Im gonna rip you a new one if it's ****, don't disappoint!
     
  19. CertifiedChamp

    CertifiedChamp Legendary
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    the pressure is on now
     
  20. theSpinCycle

    theSpinCycle Halo Reach Era
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    dropping in for my once a year hello to everyone from back in the day :)
     

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